Originally Posted by
FreyaFreespirit
LOL i havent moved the goal post and your remarks are childish- and you have not proven me wrong but feel free to think you have I mean if that is what you need - my argument is still the EXACT same - my argument is this - This system is amazing for people who are in statics - but very unfriendly to people who Pug - it also allowes people to gear multiple classes while some struggle to gear their main class - I think this needs to be evened out by implementing a need / greed system - That is my argument that has REMAINED the exact same
You were being elitist
I have said a number of times it was suggested by one of the other people - and I said it was a good idea and that I agreed with it - like I agreed with the need / greed - and implementing a system that read the partys make up - did you not read their comments.
My maths is not wrong you just haven't paid any attention to what people have suggested be implemented there has already a solution to this been thought up . . .again if you I must explain to you the following 2 tanks 1 chest = 50% 2 healers - 1 chest = 50% 4 DPS 2 chests = 50% (DPS chance are 25% and 33R%) Also just an FYI most statics were geared up very quickly Im generally talking about a system that is more friendly to pugs, and this I believe is it.
I haven't contradicted myself - also can I just explain when I have said PEOPLE I have meant PEOPLE (i generally say people for more than 1 person) if I am talking to 1 person I say You, I assumed everyone did the same. Also If people do not need savage gear to do savage please explain why you insist people roll for savage gear for their alts and allow it to take priority over someone who is rolling for their main, my opinion is a need and greed system would be better - and it would be. And I also believe I said people would find it more appealing if the loot system was more structured - I believe they would. Would you be more likely to enter something knowing its just you and a few others - or would you go in to something happy if it was you and like hundreds of others competing for stuff - Personally I would prefer the first thats why I suggested structuring the loot (well someone else suggested how) and implementing a need greed and 1 item per person sort of thing, people will be more attracted to things when they have higher chances of getting items and that's just a general fact of life