He'd complain because he'd still need to carry Darkmatter in order to get repairs, like you need Carbonized Matter to get melds done.
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We could always do away with durability, and do what ANOTHER MMO did, and have you lose experience when you KO :P if you want stuff from other mmos added to fix this durability problem.
Sounds like you're being a pack rat for no other purpose than so that you can have something to complain about, honestly. Don't need it? Once your done doing whatever gets you that item, go to a vendor npc and sell it. There's no point in you holding it and clogging up your inventory space with useless drops.
No, it's The Secret World.
That would help some, but you'd still have the very real risk of no one in the group having the particular craft levels needed for your particular gear.
She'd*
Incorrect assumption there.
I do get rid of it. The problem is, it finds its way back in quickly much like the plethora of other mob junk drops. See why that's a problem? See why a loot filter MIGHT also be a good idea?
Probably not, since you seem to be one of the people adamant about there not being inventory issues in the game, but I figure I'll still try.
Oh for God's sakes. You people want everything handed over to you don't ya? Why is it so hard to just.. repair your stuff before you go on. It's not that hard.
Or level your crafts.
There's absolutely no reason for there to be repair NPC in dungeons. IT doesn't even make sense! Let's even add a summoning bell while we're at it, so, you know "Just in case I left something in retainers?"
And I thought people demanding to be able to meld materias without having to level crafts was silly...
I would prefer *THAT* Solution considering we used to have that capability in 1.0! You used to be able to set up repair request flag, put up tip, and anyone could repair you on the fly. I miss having that, and that needs to be returned.
And melding request flag could be done the same way.
Ummmm...moving away from "level your crafts I don't think it would make sense to have a meander NPC in Nidhogg's lair, the Aery. Wouldn't make sense for them to somehow be in a cave taken over by pirates, invaded by cultists/voidsents, swarmed by Marlboros, taken by hostile angry dragons, in the middle of a warship in the middle of the lake, or in an area that was previously sealed off until seconds before you unlocked it.
If you ask me, I would look yo these menders for guidance cause obviously they're strong af if they are in these areas REPAIRING your ugly clothes.
Fallacies abound here. I shouldn't even bother responding...but here goes.
There's absolutely no reason for there NOT to be repair NPCs in dungeons? Who does it hurt? No one. Who does it help? Potentially everyone.
The only reason people have said is that it would devalue crafting. Again, if the reason denying this tiny QoL improvement that help all players is that it's necessary to keep crafting relevant, I think that says a lot about the state of crafting in the game more than anything else.
It's actually very different considering this game is borderline unplayable without doing combat at some point, not to mention combat classes have very limited sources of income outside of materials.
How often do you see pure crafters anyways? I don't know about you, but I can count on one hand the number of people who exclusively craft I've met.
I've never been in a dungeon where you're attacked as soon as the shield drops, don't know about you. With that in mind, all you have to do is imagine the NPC waits at the entrance while the adventurers prevent mobs from getting to them or something.
First off, what low level content are you running that you get so much 1gil trash in your inventory? And how is it filling up 100 slots? (not even sure there are 100 different trash drops from mobs in the first place)
You don't craft, so you should have a good 80-90 slots free. What is filling all of those?
Except it doesn't.
Anyone who repairs their own gear will ignore this 100%, since repairing your own gear is far superior (both in cost and effectiveness) to NPC repairing. And if they add "repair others" (they will eventually), then NPC repairmen will really only be useful to those who don't know about the feature (new players, or those who can't be bothered to read patch notes)
This helps the lazy people, those who can't be bothered to check their gear and/or can't be bothered to level crafters to 50.
I honestly have no idea when I used an NPC to repair my gear last. Probably when they improved self-repairing and I got my last craft to 50.