Numbers don't lie, that is correct, however you seem to have forgotten about monks auto attacks which, by my parses at least, account for around 40% of our total damage done (which is always our top source of damage btw).
Printable View
I farmed Titan EX on my MNK and on my WAR, soon will be farming on my SCH. The fight is a DPS race, great DPS give you a better chance of winning more than anything. The shortest the fight, the less chance of people dying/messing up. Have you ever seen Titan dies before the first superbomb? Well I have, we ignore the superbombs and burn through Titan. I move from flank to rear without messing everyone up with a misplaced plume. I'm able to keep GL stacks up unless I get Gaoled or when I mess up my timing when Titan jump before heart phase (the first jump I can time perfectly so I dont lose my stacks).
I also attack the bombs when I need to dodge stuff, criss-cross for example. So I dont have to stand there and do nothing while waiting to bait the landslide and letting my GL fall off. My point is, if you are not playing the job right, you are holding your group back. Even if you get jailed 100% of the time, no WAR should out DPS you. For reference, average tank DPS for Titan EX would be around 90-140 DPS and my MNK between 280-320 depending on Gaol RNG (that was before I got Allagan weapon and Allagan cuirass, so it may be slightly better now).
this isnt a fight where you stay on the rear, complaining about getting gaoled will get you nowhere, from what it sounds like, youre lost in your rotations because you dont know titans.
learn EX's rotation, if it isnt a weight phase, dont be a noob, get on the flank and do your thing.
even if youre unable to do the above, keeping your normal rotation on the rear should be around 210 dps even on a bad day.
bring food, if you arent youre holding them back even more.
learn when the phase changes occur so you can be mid combo during geocrush, or learn 2 perfect balance.
complaining here instead of trying something new isnt going to earn you a weapon you obviously dont deserve yet.
Picked up FFXIV-App again.
Walked outside Ul'Dah, applied ToD to a dummy, wrote down every tic and compared it to the parse results.
Nope.
Is there a parser that reads memory yet?
have you tried log rep?
Monk guy,
Nice try grabbing your pitchfork with all the others to jump on the bandwagon and getting sat down by the guy everyone is ragging on, I'm sure we won't hear from you again in this thread. Learn to read before you talk trash.
Hmm. Hello,
Can anyone post some monk rotations post 2.1?
ACT and LogRep are the most accurate parsers. If anything, they are the only reasonably accurate parsers.
1. Dragon Kick > Twin Snakes > Snap Punch / Demolish
2. Bootshine > True Strike > Snap Punch/Demolish
Prioritize 1. Use 2 whenever the debuff and buff from 1 is up. Always use Demolish when it's an extended fight and target doesn't have it on already. Otherwise use Snap Punch.
Use Blood for Blood and Internal Release on CD. Use Howling Fist and Steel Peak on CD. Refrain from using Steel Peak, however, during fights where Stun timing matters (such as Ifrit HM).
Pretty much always use Touch of Death for bosses and such. Use Fracture in most cases as well, unless TP is an issue for the specific instance.
Note that as was discussed earlier on these pages, Fracture is an extremely MINOR dps gain in exchange for a much more complicated rotation, to the point of it not even being worth using unless you are constantly wiping at like 1% on a boss.
Thank you for that.
What about the opener? I've read that you should always use PB as an opener so that you can gain GL 3 buff before you start your combo.
For me it depends on the fight and how my group is approaching it. Normally, I do use it as an opener after 2.1 gave tanks better threat, but there are some times where I don't use it so it can be ready in case I lose GL3 at a more important part of the fight than the typically-easy first phase. Or in a situation where I may need it for some other sort of utility use, like silence lockdown with Arm. So, I would say "usually" rather than "always" but always is the better extreme if your other option is never.
Imo you should mainly use PB as an opener as most of our damage comes from our auto attacks, and the biggest way to increase auto attack damage is from GL, so getting GL3 as fast as possible is a smart thing to do. There are however exceptions, if you know by the time you get GL3 that the boss will reset it self or go through a phase transition, it would be best to save PB for a burst phase, or a phase that will last longer to actually utilize GL's damage.
Fracture: yes or no?
Also, here's my Lodestone profile: http://na.finalfantasyxiv.com/lodest...acter/3560210/
If I were deciding between Myth bracelets and Melee Circlet for next week, which should I go for? And which CT piece (I was thinking Tekko)? I know my accuracy is too low for Coil at the moment, which is why I'm deciding between those pieces specifically.
So, can someone tell me their rotation during the 2nd and 4th conflag (twintania, t5)? Or Monk "Burst" Dmg at all.
Maintain your normal rotation, really. I just always pop IR/B4B and save steel peak/howling fist for the burn conflags.
If positioned decently for, you can get rear hits like bootshine/true strike in for a bit more damage of course. But don't risk it if the rear is in front/risk taking hit from plummet, etc.
Yes, to varying degrees.
Fracture's damage is higher than the Monk's average Weapon Skill. However, it is low on damage per TP spent.
If TP is a non-issue in the fight, use Fracture when:
- Dragon Kick, Twin Snakes and Demolish are up. If they're not, you're better off using your stance weaponskills to move through the stances and get these up.
- Touch of Death is up. Otherwise, ToD should take priority over Fracture.
- Your target will actually live through the entire 18 second duration. Otherwise, you're not getting the most bang for your buck.
Aside from the above, use Fracture when you want to use a rear/flank attack but can't due to positioning restrictions (eg. You're dodging Plumes in a certain direction). Fracture basically serves as a filler here, allowing you to do something with your Global Cooldown and buy two seconds to get into position for your next attack.
Just got Allagan Striking head should I use it over Melee? My Acc is fine with the 15 loss.
Well I'm losing 6 Crit. I haven't been playing much lately since 2.1, I switched to Allagan Feet over Melee (for the stat change) and it just seems like I haven't done a high Crit hit like I'm use to seeing pre 2.1. Pre 2.1 the highest Crit I ever had was 787 and I seen it quite a bit, But since switching and losing Crit the highest I've seen is like 746.
So I guess I should be asking if DET is increasing my overall DMG and maybe I shouldn't just worry about the high spike DMG?
Can anyone tell me what the stat caps are for MNK?
Change your food? A loss in determination would explain the damage loss. My highest crit post patch is 788.
Maybe when you got the crit you were using a STR potion, or maybe you had the party buff to str and you did the damage without the party buff on. Maybe Dragon Kick ran out or twin snakes? If pre patch your damage was buffed by Blood for Blood and post patch the nerf to blood for blood could cause the damage loss. It could be any number of things except the loss to critical chance.
If everything was in the same condition, all the same buffs, same stats etc. Its most likely caused by the blood for blood nerf.
Haha yeah this is more or less a vanity ish set. I indeed have full 90. Not 100% BiS yet. But i'm getting there. Yeah the RNG in coil can be pretty meh a lot of times. Ive literally seen the exact same monk drops happen 3 weeks in a row and watch stuff drop to the floor.
Say, how necessary are cross class skills from Marauder and Lancer on Monk? I am a passable Monk but I doubt I can handle being a Marauder in parties. xD
Invigorate and B4B are absolute necessaries for endgame. Invigorate is nice in long fights or TP heavy fights (T4) and B4B is a dmg buff, so why not?
Mercy Stroke from Marauder is a recommended skill due to it 0 tp use.
You'll know why if you happen to have 440+ speed, and fighting long battles.
Ok so fully buff with food and potion, what is everyone's highest Mercy spike dmg?
Hi Monks. I just got to level 20 Pugilist. I'm having a great time so far, but I'm finding things a bit disorientating coming off Bard.
Here's the issue: Bard skills are on two different cooldown wheels, so you can 'weave' buffs between attacks. In an ideal situation, you can continuously activate skills without any cooldown at all - for one or two cycles, at least. E.g. Attack > Buff > DoT > Attack > Buff > DoT etc. etc.
I've been trying to set my skills up like a Bard (so it's more natural). However, everything on Pugilist seems to have the same cooldown (e.g. Bootshine, Twin Snakes, Snap Punch, True Strike), so I'm always waiting for something to come around. I managed to improve the situation by adding in some of the Archer buffs but I can't seem to keep the rotation moving quickly.
I'm guessing by Vensaval's sequence that this isn't really an issue but is it ever possible to get a seamless rotation? Do I even need to?
Thanks :)