Send me a tell when I'm on and I can try to set something up :)
If I'm in T8, and there's another MNK pulling much higher than me, of course that's going to inspire competition, but that's not what this thread is talking about. This thread is talking about random casual people who don't raid getting i110 gear, and why that's a "problem."
If there are two monks in one run, it's going to inspire competition. But, here's the thing - we're not talking about two raiders in a raid. We're talking about raiders, and casual people who get their gear from hunts. They are two entirely seperate groups.
I fully support being competitive if there's another DRG you know, doing more DPS than you, and that inspires you to get better. But what on *earth* does that have to do with some random guy standing around in Mor'dhona in full Soldiery gear that he got from hunts?
Exactly, the best way to be successful at hunts is to record when hunts die and when they're going to respawn. If you know a monster is going to spawn, you just keep 5-10 people in that zone during that time and you don't need a radar to find it.
That and the hunts all have a limited number of spawn locations spread throughout the map. After a while you figure out what those are. It's much quicker to check known spawn points as opposed to doing a full sweep of the map.
I found the interview I was referring to, the part I mentioned is near the middle of the page:
http://www.novacrystallis.com/2014/0...naoki-yoshida/
The bolded part is what I feel right now is even though you are correct, most people just can't do it which is why Yoshida has already confirmed nerfs coming to the Twintania encounters.
While I had done really quick napkin map during break at work so it seems my numbers were way off, so thanks to you and everyone who did actual calculation!
Though the argument that soldiery caps works as a soft cap for sands is pretty irrelevant when it's still possible to use so many at once before it actually becomes a soft cap.
Not my problem if you and others in this thread lack basic reading comprehension.
To a degree, pretty much. While a lot of people enjoy their experience for the first few times, the motivation after becomes gear.
So I have a hunting question, would I have to dedicate my life to hunting once I join an ls and abandon all other activity? Id hate to get kicked because my girlfriend wanted some quality time.
If I designed this game I would do the exact same thing they did and offer different upgrade paths for different skill levels. I wouldn't be thinking about just the hard-core gamer I would be thinking the casual gamers and older players and new players and solo etc. Then I would give other tools for people to get better if they wanted like FC or that kind player that helped me in the dungeon and gave me tips. I also would understand that some peoples goals are rewarding just by upgrading gear and not being able to clear Scob. But that seemingly sounds unrealistic lolz.