You should always see your Gil total [or seals, if toggled] unless you manually disable that part of your HUD. You can also open any of the windows that show your Gil during these things.
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So a few quick issues that I have. Great game overall btw.
#1: Sometimes when I cast an ability that is off GCD (Cleric Stance is the most common offender), it doesn't actually go off. This can mess me up in spectacular fashion. It seems to be a big issue when there is latency involved. Was wondering if it was possible to "queue" it so that it always cast so long as that I am not involved in a spellcast? Abilities like cleric stance and virus seem to be unreliable when cast rapidly and I feel like my ability to act quickly is being capped by an inferior game code at the moment.
#2: I use PS3: When I hit X on a target, it automatically reverts back to this target after I cycle and cast elsewhere. This is a good feature. What I *DONT* want, is for it to auto-revert when I cast "Swiftcast". I can't see any situation where I would like that to happen. I would like to see swiftcast and any other selfbuff type spells made so that they do not trigger the auto-target switch.
#3: Entity rendering: I would like to be able to choose the priority the game uses to render mobs and PCs. As a PS3 user, I feel supremely disadvantaged when trying to do fates or open world encounters. On a healer class, I want the mob, target's target, and my party to load and that's IT. as a tank and DPS, I really only care if the mob loads. In any case, I don't want to see 900 chocobos and not see Svara. With the ability to choose what renders, it will remove some of the disadvantage that PS3 users experience in the open world.
#4: Autoskip cutscenes: An area already covered, but again where the PS3 fails miserably. I shouldn't have to mod my PS3 with a SSD to keep up. This needs to be implemented for any cutscene that has already been viewed once.
Thank you for your time.
Please make it so newly acquired items (via drops, trade, quests etc) do NOT end up in the Armory chest by default - or at least make it an option. It would be much better if they simply ended up in the inventory so that the player can decide if they really want to add them to the chest. Right now it is really annoying that all these greeded dungeon drops end up cluttering my armory while I have no use for them at all except selling for GC seals - to the point that I started to pass on all of this to save myself the hassle of cleaning up the armory afterwards.
The second request may be a bigger change, but please please at least double (ideally up it to at least 1k-2k characters) the max length of Moogle mail messages. As it stands, it's more of a Moogle twitter than Moogle mail - you can hardly write ANYTHING there. As a crafter, I would like to be able to at least fit the list of materials needed for the ordered items there but with 200 character limit, this is really tough.
Here's a question. Why is it that Free Company tags aren't locked to only one Free Company?
My FC made sure to make ours as quick as possible so we could get our name, but then another FC recently has started using it.
Considering these tags are what people will attribute your FC to, having other people running around using your tag can potentially give you a bad name, or the other way, and it just takes away from the uniqueness of each FC.
They're on the PS3 where we have to press start to see how much Gil you have. It wasn't like this in phase3 but they changed it from a mix of pc and ps3 UI to what it is now with having to always having to tap the start button to see your Gil and inventory cheat sheet.
Regarding Monster Casting Bars: That shit is just too small... seriously.... it needs to not only be larger so I can read what skill is being cast but it also needs to be a differnt color than the actual casting bar! Seriously... I can't read through the bar when it's the same color....
I'd like to see "NONE" being an option for "Charge" in the FC design. I've seen a lot of people shrink that portion to make it as small as possible (since we/they don't want it there at all).
"Item Sold" notification would be lovely. Hate having to interrupt NPC selling to check again and again.
This is a shame, I personally only want to see decimals in macros for my combos, I use the cross hotbar and it gets really cluttered with my skill/spells/abilities so I really want to make macros to cut some of the clutter. But losing .5 seconds per skill/spell is a really big loss when you think about it.
For example my PLD, on the cross hot bar I get 4 slots taken up setting fast blade, savage blade, rage of halone and riot blade. If I had macros I could cut this down to 2 slots (halone combo and riot combo). But I don't have macros because i have to set /wait 3 instead of /wait 2.5. meaning im losing .5 seconds on the halone combo per skill so 1 second over all. If I do the halone combo 5 times per battle (not an unreasonable assumption). I'm losing 5 seconds. That's 2 more halone combos I could have performed if I'd been able to add decimals to macros.
I am not sure why it is not working at 2.5 seconds for you, but my macro for 2.5s works just fine. Let's say, however, if my GCD is 2.48 seconds then my macro will not register the .48. It must be 2.5. I believe that is what he was talking about. People want to set macro /wait timers to .00 decimal so the macro will register the .48. What some players may not realize is that macro execution is slower than humans. So even if the macro is set up exactly right, your reaction will always be faster than the macros. They did this on purpose so you have to be more involved than macro spamming like in WoW.
In conclusion macros are still very useful and will clear up a lot of your hotkey slots. For example as a PLD you have 7-10 defense buffs at end-game. To easily clear this up you can create one macro to cast all 7 buffs in one slot. I personally do this and love it. I also have a macro set up so when I cast fast blade I will cast Fight or Flight or bloodbath after a .5 second delay. Macro is a life savior for OCD organizational purposes.
While I understand the reasoning behind that, it's still quite silly the macro system is not in sync with the default GCD of the game. At least make it 0.5s accuracy, since that will only make it execute skills asap on default 2.5s GCD. Having to lose more than 0.5s on macros makes them useless for most scenarios (e.g. a quick raise without having to waste a second slot for Swiftcast on a gamepad)
When I log into my Inn Room and select the door and click the action key. Leave your Inn Room defaults to "No"
A minor quality of life issue but usually when you walk up to a door and click it... It's because you want to go through it! How about defaulting to yes! I can't think of any other reason to select and use an action on the door.
Hello, everyone!
Thanks for all the feedback and questions on companions. I'd like to take a moment and answer some of them with what I can.
While we do not have any plans of making it so all of the skills can be acquired, in the future we are planning to increase the skill point cap.Quote:
Please improve companions so they can learn all of the skills.
As there is a possibility that this increases the amount of stress that is placed on the server, we will be looking into this very carefully.Quote:
I'd really like to be able to ride my chocobo companion while it's by my side.
We understand that the remaining time left with your companion is difficult to tell, and we are currently thinking of ways to improve this.Quote:
It's hard to tell how long I have left with my companion.
Instead of simply increasing the experience points your companions acquire, we will be enhancing their usability and increasing the opportunities in which experience points can be acquired by making it possible to summon your companions while being queued for the Duty Finder.Quote:
It's really hard to get experience points for my companion. Can you make it a bit easier to level them up?
As the requirement for obtaining the barding is to max out the skill points of your companion's stance, we are currently looking into a way to redistribute your points.Quote:
We just discovered the barding for companions and how you earn it, so could you please implement a way to redistribute the skill points?
We'll be continuing to look at companion AI, but to give you an idea of one thing that is planned for after patch 2.1, we will be improving the AI for the defender stance.Quote:
The companion AI is somewhat lackluster, so could you please make adjustments to it?
An option at the menders to repair all my sets of gear at once if that wasn't suggested already.
Focustarget and extra display are GREAT news. Hallelujah!
One last bit of information from me today!
We are planning to make it easier to distinguish the main scenario quests in your duty list with the use of different icons, similar to those used in the journal. :D
Will companion skill point redistribution make it in time for 2.1?
I would like to see:
- An interface option to auto sync fates.
- Mini tooltip or text on an item displaying if it's being used in a gear set.
- Health bar text and % on enemy and friendly player nameplates.
How about appearance slots so that we can wear better looking armour for cosmetic looks.I have a few crafters and sometimes the gloves are just eewwww how can you do weaving while wearing gloves that blacksmiths use to stop themselves from getting burnt,your fingers wouldn't be able to hold a needle let alone thread one lol.
Not only for crafters but for all classes the shoes sometimes are just yuk..you have your character all done up in really nice class gear and still have not got your shoes yet,so you go buy the right level from the market till it drops and poof your wearing something close to snow boots.....
This is coming in patch 2.2.
http://forum.square-enix.com/ffxiv/t...807-24-2013%29
If I switch from my Bard to play some CNJ, can you make it so the quests for Bard in the tracker go away?
Only want to see quests for the class I'm currently playing thanks.
I apologize if this has been said before but I do have a suggestion for SE:
Currently there are no places in the world where you feel like "Oh crap, I have to be careful traversing through here." Mounts can get by most things. Please bring back those wonderful lvl 99 mobs and make things more challenging for getting through a high level part of a zone. It made the game more fun and made you think about your routes before you blindly just ran into anything!!
Im confused, does this mean when we hold L2 R2 that more buttons will pop up we can use on that hotbar or does this just mean that you can now use L2 and R2 to do what R1 did? Id prefer more buttons per hotbar, like maybe R2 + R1 or L1 and L2 + L1 or R1. Maybe even R2 + Right and Left Stick and L2 + Right and Left Stick
Dear Camate or any other SE mod,
I'd like to bring your attention to a DOL thread I posted here.
it would be really great if you could consider making Botanists and/or Miners IMMUNE TO FATES.
I understand we have the "hiding skill" to use when there are aggro monsters around and that's ok.
HOWEVER when there's a fate, there's a mob of things and the chance to get interrupted goes up tremendously! When we are trying to gather unspoiled nodes that only last 10 minutes we have to either hope the FATE ends before the node disappears or take our chances and hope we don't get interrupted during the gathering attempt.
Or perhaps we need a level 50 skill that will cause all gathering to not be interrupted? OR the option that if you get interrupted the node will NOT DISAPPEAR.
This is extremely unfair to gatherers who are gathering and not spamming some dumb FATE. Your FATE system is ruining gathering. Thank you for reading.
Can you tweak the lightning in Gridania market area? It makes all the cats look like they have just seen all the horrors of the world.
http://i.imgur.com/cRkgid1.jpg