Originally Posted by
AmiableApkallu
Healers should find fulfilling gameplay in all levels of content.
I don't necessarily want to spend every moment in this game being challenged to the extreme. I do want to spend as many moments as possible having fun.
The MSQ highlights one aspect of what "healers" have been asking for: More fulfilling, more interesting ways of dealing damage than we currently have. Not more raw damage output, but more interesting ways of dealing our current output.
I can accept MSQ encounters not dealing so much damage that a healer is all but necessary. I could even accept other jobs getting more healing and mitigation in order to ease getting through the MSQ. But because those features both lessen the need for a healer to actually spend time healing, as a healer, I'd like something to be doing other than mashing a single ability, and refreshing a DoT every 30 seconds.
In an ideal world, I'd spend a good amount of time playing the game of, "should I spend this GCD on a heal? or is it safe to spend it on damage?" That's that fun I find in the role. (My healing kit should contain variety. My damage kit should contain variety. And I should need to evaluate when to use one vs. the other. And maybe these aspects of my kit could even play off of each other...)