Originally Posted by
Rassiel
This in spades; along with threat gain from party; Without enough mitigation (read: Legitimate defensive cooldowns, having Parry rating factorinto a statistic that's actually useful for those of us with Parry {insert block where appropriate} etc.) healers rip hate away from tanks who are just barely able to hang on, even by spamming Flash (there goes that MP for us Warriors), Provoke (on a 40 second cooldown with no real dent in threat once a fight has been going on for more than about 10 seconds), and Tomahawk/Shield Lob, and then die.
I don't know if threat gain from DPS and Healing is a problem, or actual mitigation is an issue, but the answer is somewhere in there. And it needs to get fixed.