If you want this kind of content where an area is only accessable by jumping it should be done with another mechanic like chocobos
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The point I would like to make is that CURRENT areas are not made for it and would require reworking. I'm not saying that future areas could not be designed with it in mind. I know WoW handles it just well but you need to realize that this game is nothing like WoW. Could it be changed? Yes it could. Is it worth it? I can't say for sure. I personally like not having that vertical element.
How nice of you to add such a thoughtful and well-thought out post. I really am impressed by your sensible approach to this situation. >_>
And fyi, I played FFXI for a week if that. I joined too late in the life of the game and no one was on my server. Don't lob flames at me when all I'm trying to do is contribute to the conversation.
Could add a stamina bar as you said to prevent spaming, or just add a filter to block out the animation so if you don't want to see it you don't have to. It seems like people skim over the alternatives that compromise for both sides. Both sides can have their cake and eat it.
The arguement that aesthetics are worthless holds no water. If that were the case why not remove all emotes all together? Why improve the effects of spells and battle effects? It's all aesthetics right? I mean spells and skills getting flashier does not improve their effect whatsoever so why is that still such a major issue that several people are complaining about?
The arguement that this will take time away from real issues also holds no validity. They said themselfs that the dev team is compromised of several smaller teams. I'm sure they mentioned that there was a team that did nothing but work on the player environment. I think this falls within that realm.
On a final note, all the people threatening to quit over every little thing. I'll quit if this is too easy. I'll quit if they add jumping. I'll quit if dungeons are anything like wow. I'll quit if NM timers aren't 1 hour + minimum. (you get the picture) Why don't you? I personally can't stand to play with players that get that annoyed over something that trivial. It's a game, it's not supposed to be serrious buisness 24/7.
Jump is not essential to a game. I find this whole topic irrelevant and the fact that Yoshi even mentioned this shows that he is just attempting to please the crowds. If they implement it cool, if they don't also cool.
People should be using their discussion skills on useful topics geared towards actual important content to the game. A simple poll off the community "to jump or not to jump" could have solved this whole stupid temper tantrum discussion thread. These threads are distracting the players from actual important issues.
If you are a person stating FFXIV NEEDS jump (as apposed to "i want jump")and finds that it is essential to game play, then you really need to reevaluate why you play these games.
There was a poll about features and jump was on it iirc, and was also very low in what players cared for compared to other things.
Name ONE example just ONE anywhere in the game where this would be a problem? I haven't come across a situation like that anywhere in the game yet. It's not like all of the terrain would need to be redesigned. Collision walls for inaccessible areas in games are always stretched to infinity in the y-axis. There is no way you could accidentally jump anywhere where they don't want you to.
But just to add it for the sake of adding it is pointless. Why not require you to eat food every so many hours and make you rest at least once a day for 7 hours? We do those things in real life too!
If jumping were to serve a definite purpose then I will support it, but just tacking it on this game? No.
so ppl do not want jump, a basic standered form of movement in 90% of games, just because of WoW. And there is no real valid argument other then "i don't want or like it"
sorry but that is silly. I like fully exploring my games realm and finding hidden locations. I like to rp in an ultimate fasion so a jump would be required for that, as well as swim. We human being can jump. That is more then enough reason to do it. And if they do it through motion capture it will be a tasteful jump. You guys are getting annoying with this WoW hate. And flooding this forum with it. Anytime a suggestion is made that is in WoW, it is dismissed because of that hate.
Like i personally would like chat animation when we type in /say and shout to had a lil bit of life to our characters. Again with motion capture it will be tasteful, again i would like this due to my want to do ultimate rp. :3
sorry but in my opinon there are more valid reasons to add jump them there are against it.
content being the biggest.
I still fail to see why this "content" is relevant. You stated you want it for Role Playing, i still argue that jump is not important to role playing. I have to hit up the rest room a couple times a day that does not mean i want it in my game just so it is more "role play" oriented or even "real life" oriented.
I play a game for fun, not for the humdrumb of real life. and i don't see jumping either crucial or fun.
Damn people, you're all talking as if jump has no use in the game right now. which is true, HOWEVER. are you really so blind to suggest the game will never in the future allow such possibilities? You're acting like the maps in the game are carved in stone, unchangeable, you're acting as if the team has no creative freedom in which they can add new elements to the gameplay. You're acting as if they game will always and only be able to support what it has RIGHT NOW. And that, is stupid. They're adding content all the time. jumping can be added at any time, content FOR jumping can also be added - AT ANY TIME. Stop pretending as if it's useless.
Give me a good reason why i should care if a game includes jump, because there is a mountain of content i would rather see, rather than being able to jump. As for your "implement jump so we have it for future content" argument would be valid if they had a interesting premise around it, other wise its just another useless gimmick
I played WoW and long time ago and the only use for jump i remember was to jump ONE! gap in Wailing Caverns...
what is this more content created by jumping though? you say its there but you wont state what it is. I am not against adding jumping, as long as its not a gimmick but has a purpose. In every game to date all jumping is, is a gimmick you still have invisible walls or unscalable walls/mountains. Ill thank you when you make a viable argument to support your claim.
Say for example, questable dungeons with physical maze/like puzzles, requiring Jumping up and around it on ledges to get through. It lengthens and creates depth. without it, we're like to recieve another dungeon where you just walk in a straight line towards the end. What good is content when it's all the same? Jumping, climbing, swimming etc can add all new elements to exploration and gameplay, and therefore new types of content variations.
I want to agree with you, but i don't want this game to become and action RPG type game. IMO I'm playing the game to concur challenges not scale walls, and other terrain. Like i said though i want to agree with you adding some maze like/puzzle like content would be cool. However even the games that implement jumping don't do this so i feel like its an unwanted burden to MMORPG players as a whole.
But i will say if that were to happen i would not complain. Thank you
It's cool. it just really bugs me when people accuse jumping being solely for the case of scaling miniature ledges in the way.
Games are made up alot of little systems, not just one big system. One small System can cause a chain reaction, creating alot of other little systems. hence more content.
However i understand people's Scepticism with the idea of jumping, cause previous games didnt innovate it to be a major aspect. But we forget that this is Square-Enix guys, They are the masters of new systems, new ways to make things fun, You can bet if jumping is added, it will be in a way that will be innovative and useful. And i'm pro jumping because i trust them to do it justice.
Yoshida doesn't exactly come off as a guy that is innovative or tries to innovate. Which is what this game probably needs right now, but either way I wouldn't expect anything remarkably different from the form of jumping they are about to introduce. Maybe they will expand on it in the future, who knows.Quote:
You can bet if jumping is added, it will be in a way that will be innovative and useful.
I didnt test it yet but if thats the case then there is really no reason for jumping.
I dont mind if they add Dungeons e.t.c with physical maze like puzzles.(this sound actually interesting)
But I would prefer fixed animations like FFXIII, where you only can Jump when its needed or climb.
I think they just did it for "temporary" solve problem before they add the jumping feature to the game
they did many temporary fixing since they can't rebuild the system immediately
so... don't be cry, we will allow to jump anyway
And if they weren't anywhere we wouldn't have jumpers at all!
It would be pretty cool if we played on a world with little to no gaps, holes and puddles (which doesn't translate to "perfectly flat"). Oh, we do.
Read more.Quote:
little to no gaps
Ordelle's caves-syndrome at work here.
Nope, simply pointing out the flaws in your logic. The more you struggle the longer this continues, too.Quote:
It's a case of broken-record syndrome more like. You just arguing in circles.
Then why not implement jumping when the mysterious "future zones" are in place? There's more than enough to fix in this game as-is.
Why jump when you can just fall? "BECAUSE THERE ARE TWO GAPS IN THE WHOLE WORLD YOU CAN'T FALL OVER AND IN THE FUTURE THERE MIGHT BE SOMETHING ELSE TOO, I'M SERIOUS". -gifthorse
Lol, I never said it was a priority. If you want flawed logic, just look at your posts. On one hand you say SE designed the world in such a way that jump is not necessary to exploration, on the other you say they should implement jump after they add more zones and only if those zones need it. But you must realise, but im sure you probably dont, that jump must be implemented first or at the very least be in the pipeline before they would ever design a zone with it in mind.
Then why are you defending it's implementation? Talk about flawed logic.Quote:
Lol, I never said it was a priority.
Jumping right now is completely and utterly meaningless. If it someday becomes meaningful some way or the other, it can be implemented, but not before as there are more important issues to deal with that actually benefit the game right now and not "someday".
While this was a nice addition, a jump feature would still add more depth, variety, and challenge to new (or re-worked) areas.
In my not so humble opinion this issue is "half/quick fixed" .