That is because you can only post in here if you have had a XIV account to begin with
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which proves nothing, as most of the people this design is intending to please either don't speak english (which is a very large portion of XIV's playerbase) or don't even play the game yet.
furthermore, if you'd actually read you'd see *quite a lot* of players support the decision.
and please don't try to misrepresent variables to push personal biases
A unique feature of this game is being replaced by something that every MMO on the market has, and I am completely against movement in this direction.
Wonky armory system? Fine.
Exploitable PLing? Love it.
RNG madness? Part of life.
Horrible latency? Get over it.
Soulbinding? Heeeeellllll nnnnooooooooohhhhh fix it pleaasseeeee!!
Let's see the system in action before we drown ourselves in tears, guys.
You know the definition of insanity is repeating the same thing over and over expecting a different result right?
People try to hard to get these rare items, just play the game and enjoy it and be excited when something cool comes your way! People take their games to seriously!
Yea.. I ran AV probably less than 20 times, then decided it was much better to go for the gatherer hats and militia trousers :) (got all but 1 hat and no trousers :()
Even running Hamlets over and over was mind numbingly boring. I'm hopin that those militia trousers (if they even still exsist in arr) are on a 30% drop rate rather than a .3% drop rate lol.
Still glad they are going the spamless content route, so can expect not to have to run it 100 times for one thing.
i agree, it was insane and i got pretty tired of it after a while. the problem at the time was there just wasn't anything else to do in the game. and so we'd grind av/cc for gear until the next content patch.
as far as taking games too seriously, you have to acknowledge that not everyone plays casually. people play for different reasons, pursuing different goals. for some people (like my LS) enjoyment of the game comes from a struggle to be the best. we don't really expect everyone else to share that feeling, but we find it strange when people tell us what we enjoy from the game is wrong and argue that the game shouldn't have content for us.
Just to quote the OP, I did read the entire thread but I don't want to go through quoting everyone XD.
Incoming wall of text, brace yerselvz D:
I am in favor of soulbinding. I've played other games where they bound stuff and to start with I was like "What is this, I don't even..." but then after getting used to it, I thought that it wasn't so bad after all.
There's a couple of things that come into play when trying to make soulbinding work;
!) Availability of materials - If materials for crafted items are easy to gather, then this makes soulbinding less of a pain in the arse. There's always going to be a few bits that may suck, such as dodore leather for instance, but these are for high-end-omg-not-giving-you-this-if-my-life-depended-on-it crafted items and are not really meant for everyone unless you really work at it or are prepared to pay handsomely out of pocket for it.
Regular crafting armor however made with standard materials was readily available to everyone, it did the job but if you wanted to go the extra mile, you'd work harder for it.
If materials for every 'standard' type armor were easy to get, whether it's through a little gathering and whatnot, soulbinding is less painful. But if you had to farm for like 6 hours to get that one cloth for that one robe... That's a special form of torture.
I don't think the soul binding aspect of things would have worked well in early 1.0 when you had to pre-synth like 30 things just to make that one pair of pants, but now things are easier!
!)Ease of synthesis - We no longer need sub crafts to synth our items, thus making the whole process a lot less painless.
!)Materiuh! - This one can go either way, but the way they're setting it up now is so that people are forced to turn unwanted gear into materia. This has many pros and cons, a lot of people are on both sides of the fence on this one, a lot are saying 'well we already bought gear in 1.0 to spiritbond without being forced to' and I totally get you guys on that point, I was one of those too but I am not opposed to how they're making it play out in 2.0. I had so much useless gear that no one would buy in the end that I ended up spiritbonding the heck out of that too haha. On the plus side, I won't have to sit down and synth up like 60 belts to bond...or will I? ...I probably will.
Not being able to give away gear to friends that you no longer use is a bit of a ball-ache though, I gave away so much stuff especially when I didn't have time to craft, but most of the time I crafted anyway so this makes little difference to me. Though I will miss being able to mule stuff to my alt ;~;.
Another point that was brought up in the thread was droprates. I am a huge advocate for skill rewarding gameplay instead of luck, but as a true final fantasy game there has to be a luck element. I could be very wrong with my next point, please feel free to disagree/debate etc but I believe that things like primals, dungeons, storyline fights that yield drops should reward skill over luck. There's no fun for me in running the same dungeon 500 times only to see one of the items I wanted drop and then get passed to someone else even though I'd worked equally as hard. That being said, I believe that as frustrating as it is, materia should keep its luck element. Melded gear can/may out-do certain dungeon drops and if people want something above and beyond, they should work for it.
Sorry for long wall of ramblyness ;~;, I hope you all have a pleasant day!
Sorry - Edit, had another thought XD.
Content scaling - I know there are some players that call for certain fights to be dumbed down, kinda like in XI when they nerfed CoP in the end so that everyone could blast through it. Until then, the gear was difficult to obtain for some, and out of reach for others -as it should be. Rewarding based on skill was pretty awesome, but as they dumbed that down new content came around that was harder, so the 'casual?' (I am not sure if that's the correct term, feel free to choose another! lol) players that didn't have the sheer volumes of time to perfect a fight were now able to complete content albeit a bit later.
I'm a large advocate for this in XIV - hard content to begin with but then maybe even years later, dumb down the old stuff so lesser skilled players can still complete it but then bring about harder fights and keep that cycle going.
Sorry for more ramblies m(_ _)m lol
heh, "ball-ache"
indeed. like how some people like watching silly, light-hearted "date movies". romcoms and the like. and some people like serious drama/thriller type movies. people like what they like. but the whole "it's just a movie, you shouldn't take it so seriously!" thing is bizarre to me. then what would the point be of making anything but silly movies? and yet there's clearly a huge market for serious films.
and if hollywood can cash in on that, why shouldn't video game companies?
I'm sorry, I don't like... The way... [Violently knocks Lalafell being sat on aside] you are looking at me! Okay!?!
Do you have a F#$*%ng problem in your head? Do you think I am BS'ing you? Do you think I am lying? F#$* you! Okay? F#$* you!... It's okay, man. I'm gonna chill, hermano. I'm gonna chill... It's okay... It's like water under the bridge.
[Walks up to you]
Did I ever tell how FFXIV should really just be FFXI-2???
[Kicks you down into a deep water filled hole]
i have mix feelings on this, i like boe items, but i also liked ffxi style. being able to buy all hq items for lowbie classes all the way to max and just resell them was nice. buy item, level it out and right back on the ah to resell. but as a crafter i also like boe, not being able to resell is also a good thing too. but we might see way more cheap asses in crappy gear in your groups that way instead of pimping themselves out like they would of.
also even though there is tons of us with all crafts leveled up to max and think no thanks for boe, when they start raising our caps i'm betting a limit to how many crafts leveled like ffxi had, so it can get expensive to gear up every class to re max levels and new classes.
If you do not have binding for gear, can you IMAGINE the flooding the AH will become?
Lmao can you imagine someone claiming that the reason world's economy is bad is because purchased items are not bound to people? I am sorry sir you can't trade in this car for a new one... you will just have to toss it.
you don't need a degree to understand that, unless particular goods and services are no longer offered- those goods and services lose value when they can be reinjected back into the economy without any net loss
it's pretty simple.
think again about an economy where you can buy a brand new car for 15,000 dollars only to turn around and resell it for 15,000 dollars 6 years and 100,000 miles later. it can work for intangibles like stocks and bonds because they're not goods/services- they're investments.
treating goods and services like investments, though, leads to the economy being saturated in those goods and services when they're reintroduced to the economy from the buyers. (consider also currency inflation- the more currency you mint, the more value it loses. and not only is it similar in concept, in effect depreciation of currency through inflation only serves to hasten the process of depreciation of goods and services that endlessly multiply) then if the companies manufacturing those goods or offer those services continue to do so, they have to reduce the price. and then goods reintroduced into the economy later can't be introduced at the price point they were once at. the goods and services depreciate in value. the cycle continues until we have 30k scorpion harnesses.
what stops the bleeding? you have to find a way to remove those goods/services from the economy.
why don't you educate the rest of us on what *you* think the cause and effect is? and how do you propose we solve it? i'm dying to hear this.
so far nobody in your position has an answer. it's always just "well i don't like that system and you can't convince me to accept it!"
idiotic. you buy a car for $15,000 then the moment you drive it off the lot it loses about half its value. even more value is lost the more you drive it. by the time you actually need to trade it in several years down the line, you're lucky to get a few thousand in trade. have you never looked in a kelley blue book?
so how in the hell is that even remotely equivalent to a situation like what we see in XI/XIV where the car can be purchased then resold without any effective depreciation in value?
and what of the millions of other products you buy that immediately lose *all* or *nearly all* retail value once you open the package or use them? how much does gamestop give you for your used games? how much for your used controllers?
how much is your used PC worth on ebay?
i'm sorry sir, you can't present this argument to the court. you will have to toss it.
not quite true
You cant relate a real world economy completely to an MMO economy where money will forever and ever be added to the world.... thats all I gotta say.
and yet, reality disagrees
etc
so why do you think the USD, which was previously one of the strongest currencies, continues to depreciate in relation to other world currencies?
answer: because the government borrows money from the federal reserve, and the federal reserve keeps printing new money to cover the 'loan'. which brings us to china. why are we borrowing money from china? because if we continue borrowing money from a federal reserve which keeps printing money, our currency will be so thoroughly devalued it eventually won't be worth anything at all.
and pro tip: some other countries are currently suffering from this problem.
see also:
Wait, so when everybody stopped buying my gear for jewelery when you could get the same earrings and etc from dungeons as what I could make! I had no reason to keep making stuff because nobody would buy.
Thats not the same as being laid off? lol
I think it is, while game economies are pretty fragile, every item they introduce in the game has the potential of affecting the market. How it effects it is an unknown till it happens. Because the community is living breathing entity you can't predict. Even economists can't predict, they just analyze trends and forecast much like meteorologists! And we know how accurate they are! lol They just get paid to do it!
I don't want to pick fights, but do you recall the crash that happened in 11 because gil sellers unloaded billions of gil around Christmas of 2004?
With so much gil in the economy, there was no profit in farming materials or crafting items.
Because there was no profit in crafting/farming, people stopped doing them.
The reduced amount of items in the economy created a crazy demand shortly thereafter.
Driving prices back up, but with so much money in the economy (RMT) the economy bottomed out.
Much like real life.
So, I'm not saying it's identical to real life, but game economys and real life, have the same driving forces behind them.
I feel like if you play these games just for gear you're doing it wrong, I played 1.0 for the storyline.. though I will admit those storyline updates are few and far between and so players need other goals. Personally I think this is preferable to items with 2% drop rates from camped NMs by bots
Except in regards to economies, I've heard economists study video game economies.. Team Fortress 2 economy is a good exampleQuote:
Originally Posted by Reika
I disagree with this statement. With level cap increases and introduction of gear that is marginally better through expansions, gear will slowly become obsolete. There will be a time during which a selected item will resell for about the same amount, but it will not be for entire game's life time.
When I spend an extended time to get something, I don't want this item's value to be 0 as soon as I bind it. There has to be a good upgrade option in place, for me to be OK with it.
Oh well I guess theres really no way to prevent an MMO economy from crashing violently. More inevitibility. BoE or not, its all doomed.
Firstly, as mentioned earlier, I'm not against this system because I have no idea about how the related game systems are going to work, as they haven't been revealed yet.
However, I think an answer to most of the posters in this thread who are against the system may be keyed into the functionality of Spiritbond and Materia.
If Spiritbond occurs at a proportionally faster rate for lower level gear (ie when a suitable upgrade becomes available after 3-4 levels, the old item has completed Spiritbond), then it assures that all old gear can be converted. Not sure on the exact figures, but I felt it always took about 5-6 levels to max out Spiritbond when levelling between 1-30. Obviously Spiritbond at level 50 is a different kettle of fish altogether.
So then, if you're converting all used gear into Materia, it's having some use (rather than a nominal NPC gil value). Understandably, a lot of the Materia gained at this point will be weak. One of the many things I pray to The Twelve for is that there is a process at an NPC to combine, say, four Tier One Materia into one (random-ish) Tier Two (or lower) Materia. This would ensure AH/MW/Retainer demand for crap Materia obtained through the increased amount of Spiritbonding by the playerbase (that is still levelling). At 50, you could still grind Spiritbond to create Materia, but at least after every four duds, you'd have a free 5th chance at the one you wanted through this combine system.
This idea isn't something I came up with entirely; a similar system (without Spiritbonding) is used in LotRO for refining Relics that bind to your Legendary Weapons.
The idea is you can get at least half of the money back when you return the next day, and ten years down the road with 200k miles, you can still sell it for a few hundred bucks.
The point I was originally making is that after returning the next day with that car you will get 0 for it.
You can change it to materia, or you can NPC it. All of which will be >0. He typed other responses as well pointing at the "Federal" reserve. I have yet to see any of you bring up a valid/direct counter argument. When he points out your economic ignorance, you jump to something else. I'm sensing that people don't even know how it works in the REAL WORLD, but like to use RL as argument "show stopper." 5 dollars 30 years ago would get you way more than 5 dollars would now, and there is a reason for that.
Since you don't like arguing the facts being brought up, I'll deviate as well. I'm worried about the pricing of video games in the next gen cycle and the future. 70 dollars for a game, then 80 dollars after if you follow the trend they've been going at, seems a bit over the top (for me anyway). There are rumors suggesting Sony and Microsoft will be making their systems bind new games to your system (Bind on equip lol), making it impossible to play used games. Naturally, people moan and complain about, "How can I take the game to my friend's house to play?" *You take your system with you to your pal's..., and since you're able to sign in multiple accounts on one system, they can earn trophies etc too. The next argument is about reselling games you no longer want. This is where the the problem lies. While I used to trade games when I was younger (like 10 years ago lol), I don't do it now. I only buy games I love, and I want to support. The rise in the dlc (that is already on the disk, but locked..), release date dlc, is a growing problem. Because of corporations like Gamestop, who will sell you a game that was just released for 65 bucks with tax, turn around and give you 30 dollars the day after the game came out. They will then put that price back up to 60 dollars. This leaves little room for the developers to make any money, because there are too many used games circulating (think of the devs as crafters). We all whine and moan about no great games, and that's because making games is a HUGE risk and investment costing time (years) and money. We want all the freedoms and care very little for the way the video game economics work. If they bind games to consoles, but keep the next gen game prices at 59.99, I'll be very happy (Maybe it'll even go down in price, if it's digital). Maybe then we'll actually get worthwhile DLC, that comes out months AFTER the game and not at launch (and locked on the disk...) so the devs can try to make a profit. Other people have to eat too, and the used game market hurts developers. To make up costs, they use tactics that we then bitch about.... Go figure... If devs use tactics that I don't approve, I vote with my wallet. *I am not getting Street Fighter X Tekken* Prolly get it used for 20 bucks though, just to stick it to them :D.
Back to FFXIV: ARR...
Is it really hard to grasp, or have none of you naysayers been paying attention to the ups and downs in the FFXIV (and also FFXI) economy? If there is BoE, crafters won't be able to inflate prices because people won't want to eat a huge loss for minimal gain on something they know they won't be able to resell. This will force more reasonable prices. IT BENEFITS YOU! Crafters can have a stable income because equipment will be steadily created and removed. Materia IV for gear, as well as relics, won't be some insane price because of the same reason listed. You can't resell materia bound gear, so the materia prices will stabilize as well. You can make the feeble argument that I have no tangible proof for this, but anyone who paid attention in FFXIV can see that it's an informed educated guess.
As someone who started FFXI on PS2 launch, I can say I understand how hard it was to play catch up to some of the RICH JPs on Alexander server. Now that I played FFXIV on launch, I made it a personal goal to stay on the up and up even if the game sucked so I'd never be at such a huge disadvantage like I was in FFXI. That was the ONLY reason I toughed out the mess that was 1.0. Now that they've introduced this system, I can honestly say that I'm relieved the new comers and late comers won't be so screwed.
Yeah, I tried to go over this in more detail the other thread last night and all that came of that was three pages of off topic posts. Sasuga lodestone. At least it's nice to see someone else from Sargatanas using their brain.