I'm going to invest all my gil in cotton cloth. Half the server will be levelling Arcanist when the server goes live and they'll need gear.
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I'm going to invest all my gil in cotton cloth. Half the server will be levelling Arcanist when the server goes live and they'll need gear.
This thread is full of pointless.
if you have over 100 items in your inventory, the excess gets placed onto the NPCs that handle the transfer of items from one version to the next, wouldn't logic suggest that gil will be the same?
Not if the new cap is 99m, it'd completely ruin the point of combating inflation too. Everybody would have the same exact gil, nothing would really battle inflation, sans anything selling for over 100m. Logic would dictate that they wouldn't do that because it doesn't fix or even attempt to fix anything. You'd just go to that NPC whenever you went under 99m and withdraw more until whenever the NPC disappears I guess.
Bump for interest in a dev clarification...
the rest of the money would be in the npc duh -.- when you have room you can pick up the rest just put the rest in a mule or something lol.
It has no sense to let players stay with 99 millions with them (even if they had 999m) because they are reducing the prices of everything by 1 digit, so, they have to do the same to the players. Just think about it, If they reduce all the prices by 1 digit, because they are making money more difficult to get (probably) and want millions matter more and they also want new and old players to be balanced, it is obvious that they have to reduce the amount of money old players have 1/10. if they don't do so, it would mean that old players would be able to get everything cheaper and easily in comparison with new players, and items made by players would still be way too expensive. I don't think they are gonna do that...
Irony is i've been saving my gil for ARR. ...
but i'll go with that spread it out on multiple characters thing.
Also, gils still gonna inflate again.
This is like telling us there's a new currency being made to fix rapid inflation and our dollar is now worth only ten cents. ... but i think Gath's is probably still worth more.
Originally Posted by Bayohne
Q: Will you wipe gil from our characters or change the currency with the launch of ARR?
A: No, there won't be a gil wipe. However, we do currently have plans to decrease the max digit by 1 (999,999,999 > 99,999,999)
Where does it say we will lose 90 percent of our gil?
Items in-game work like stocks or precious metals irl. If you want to keep your money, then just buy a lot of an item that is likely to sell a lot eg. crystals, ingots, anything that's a mat for ammunition. It can be a pain in the ass to sell back but you can also make more money than you had originally off of it.
See that's the problem. Bayohne's translation doesn't say it, but other people who speak japanese and english seem to think Yoshi-p said redenomination rather than just a lowering of the gil cap.
Bayohne's translation was pretty rushed and he was probably worried more about getting it up quickly than getting it up right, he could very well be the one who got it wrong.
That's why we're asking for clarification. Because one way makes sense and is fair for everyone. The other way is massively stupid and won't actually address the problem of inflated currency.
A revaluation of currency might be ok at the start but if SE is still planning on a free market economy then they will have problems in the future. People will still charge what the market will bear. As new high level items and gear appear accounts will be wiped in 1 or 2 transactions. There will always be idiots with more money then brains to buy things. The only way SE can control this is to place price limits on items and, IMO, that would destroy the economic system completely. SE needs to rethink this. The best way to do this is to adjust the methods for earning Gil to bring it more in line with what they want.
Yup, that's a disguised gil wipe if they do change our gil by 1 digit as well. If they really wanted to fix the economy to keep prices reasonable, they would fix the rate at which we can get items - drop/spiritbound/everything else.
I'm sure the psychological effect of going from a double/triple digit in your gil bank to a single/double alone will make some people quit. Then, if they don't fix the rate at which we can get items and the price of some items still skyrocket (materia needed for Relics as example) will make the other bunch quit. I will for sure.:mad:
They only said that the cap would be lowered. What would be the point of lowering everybody's gil anyway? beside pissing people off.. Someone said it would be fair to new players but they're making brand new servers so that's not a valid point. I see it being useful for when they re-release the game. RMTs won't be able to hold as much gil, so they can't "save up for 2.0" (like some players said they're doing -_- ) so there won't be a big amount of gil exchanged back into the game in a short amount of time. But other than that, they can just lower gil rewards and npc costs to fix the amount of gil in the game, no need to take anybody's gil
But there is a need to take it. I don't think people understand the underlying issue. Gil comes from somewhere. People don't just have it. Whether it be from vendoring items, obtaining it from quests, or getting it from leves and mob drops. It comes from somewhere.
That being said, leves gave an incredible amount of gil at the release of the game. Upwards of 20k+ for a normal leve in some cases. A few months in they reduced this, but the damage had already been done and the market had been saturated with a huge amount of gil. Given there are so few gil sinks, that gil has been floating around and has kept the economy inflated.
What they plan on doing here is reducing that inflation. By removing the hundreds of millions of excess gil, it will generally drive prices down to a reasonable level within what is obtainable in the new version of the game via normal means accessible to your average player.
But in the end, there are more than a few ways of spreading your wealth around as to not lose it all. People are completely over reacting.
If SE plan content right people with high gil will spread their wealth around. The relic quest is a good example. If I were able to get past hamlet I'd be spending 25mil on a double melded weapon or 25mil worth of materia and materials to produce it myself. It's just too time consuming to SB the materia myself. So if I want a relic I have to spread my wealth. I may also have to do the same with hamlets, spending around 50mil on the mats to obtain top provisioner. The game needs more content to make me spend gil, not less gil in my pocket. If there's less gil in my pocket I'm more likely to do things myself the hard/long way,
Frustration like this really does make people want to quit.
Can we PLEASE get clarification. Dev says no wipe, other translations say redenomination. This really needs to be addressed ^^;
The main reason for this is so that starting players can get a reasonable amount of gold without using the market at the start. That's why starter gear is currently placed at unreasonable prices. All that gear that you see that is level 15 that sells for 30k in the market wards will drop down to 3k. That gear that you see from NPCs that sell for 52k will drop to 5.2k.
Splitting your money between characters won't do anything. Even if you split it 99,999,999 x3, it will just drop down to 9,999,999 in each character. Some people may not like it because it doesn't affect them directly, but if new players find the economy to be as inflated as it is now the outcome will fare far worse. However as people have already mentioned, unless they add more effective gil sinks nothing is going to change in the long run.
Thesis statement is simply this: Dividing everyone's total Gil by 10 will hurt the savers WAY more than the spenders (or nonsavers).
Consider two players moving to ARR. One currently has 500 million and will arrive in ARR with 50 million. The other currently has 200k and will move to ARR with 20k. The first will lose a total of 450 million and the second will lose a total of 180k. Ask yourselves this, how much time was invested in the 450 million, and how much time was invested in the 180k??? It should be obvious the 450 million loss represents a vast amount more in time, industriousness, and ingenuity.
It might be fine if ARR could guarantee a "perfect" communist system with "perfect" top down control. Such a system has never been made in the history of the real world nor the virtual world. Cost of production nor produce could be guaranteed to remain at 10% of current cost at the inception of ARR. Nor could inflation to the cost of production and produce be guaranteed to match the inflation of the total economy.
Why I think inflation to the cost of production and produce will outpace inflation of the total economy? Simply supply and demand. Many will be coming back to ARR and will have demand for "stuff". There should also be many new players with a demand for "stuff" as well. They supply of "stuff" will most definitely not meet the demand. Also, the best "stuff" will always cost a ton because someone will generally always be willing to pay the price to own the best stuff.
As inflation to the cost of production rises, the player with 50 million now will fast be unable to trade their compensation of time, industriousness, and ingenuity for the same products as they can in the current system. The player whose compensation amounts to 20k is much closer to trading their savings for the same thing they currently can.
Wealth must be measured by what goods and services one can trade for. Wealth cannot simply be defined by a # of Gil attached to your name. The saver's total wealth will decrease more and faster than the spender's would if everyone's # was divided by 10...
Now consider that leveling the playing field is the intended effect. Those who invested more time, industriousness, and ingenuity, and saved, are suddenly penalized much more in respect to the nonsavers, as they enter ARR. Whether you agree this should happen or not is one thing, but we must begin by being honest with ourselves... I do take liberty with the assumption that costs will not be impacted by the same 10% that current wealth and savings would. There could be disagreement there as well...
It seems pretty clear to me that the max amount of gil a player can carry will be changed to 99,999,999, (not reducing everyone's total gil by a digit) which won't affect most players. I have never heard of someone having that much gil. If you do, it just sounds like you are up to something shady IMO. Unless it's a LS gil bank or something. In which case, just get it some retainers or another mule to put gil in and problem solved.
I'd like clarification as well, but alas, it's Saturday.
I think we may have to wait until Monday.
I understand that my huge wall of text posts are intimidating... but if you can't take the time to read them then I really don't know how to argue the standpoint.
If it is a redenomination of gil NO ONE SUFFERS. The only downside is the effect of looking at your gil and what used to be 7 digits is now 6. It would be like if you kept all of your money in dollar bills under your bed. Then one day you decided to convert all those dollar bills into ten dollar bills. You'd have exactly the same amount of money, you'd just have far fewer actual pieces of paper under your bed.
If this is an actual, thorough redenomination then it's not just your gil that gets condensed, things that you used to be able to vendor for 400 now will vendor for 40, things that used to cost 12000 at the vendor now will cost 1200. Theoretically this change would transfer to the market wards as well. A 75,000gil cobalt winglet becomes a 7500 gil cobalt winglet. the VALUE of items would not shift, just the denomination of gil required to purchase it.
Arguably this is a change that doesn't need to be made, since the only thing it is doing is making the numbers everyone uses smaller. Though in the long run it will allow the overall economy to start in a better place in 2.0.
One would hope that this change is also tied to a complete overhaul in how gil is obtained and introduced into the economy in 2.0 (because frankly, gil is stupid easy to get right now.)
If money is less easy to introduce into the economy from thin air (via vendoring garbage) then prices for items will fluctuate less based on the amount of gil in the game and more on the supply and demand for a given item.
THIS IS A GOOD THING.
If all they are doing is lowering the maximum amount of gil a single person can hold then nothing changes, it fixes nothing, and it's a huge waste of time and energy.
Frankly, the only thing I can say at this point, is if you think that JUST lowering the cap is preferable to redenomination then you just aren't understanding what either option accomplishes.
Why don't they just take the surplus gil from everyone who's 100+M, and spread it out evenly amongst all Legacy players who are under 100M, starting with the poorest... YES! DO THAT SE! GO GO!
They just don't want people to buy all the new 2.0 stuff like furnishings for the mog house, etc, on the first day
Actually my guess is that this change is more directed to the new players. when they are trying to save up for new gear they will be far less intimidated if an item costs 2500 than if it costs 25000.
The thing that is mostly likely to occur with redenomination is the lowest tier of items is going to actually go up in price on the player driven market, which theoretically should reduce the amount of items people sell to vendors and increase the reliance on other players to make an income.
With more people relying on other people for money it will drop off the amount of inflation we should experience and it would allow the player driven economy to be much more stable. Which should potentially allow newer players to want to access it sooner.
Sorry but your guess is wrong inflation will still occur and If you think that people with a large bank are the people making low level gear to make gil, you're living in a world full of Teletubbies.. to fix the price of an item, one thing that has worked in the past is to add a NPC selling these items for a reasonable price... it will also help new players make gil by buying from the NPC for cheap and resell them on the will-be-in-v2.0 AH with an extra to other new players.
Also since seems like there's a bunch of people without much gil who seem happy and tell those with large banks to basically SFTU it's good for your face. One thing these people don't seem to understand is that those with the large bank are the people running the economy, not the people with little gil who put junk items at a high price... And they're the people who will buy the overpriced junk items/mats new players will sell at the AH, not the other legacy players with little gil who overprice mats/junk items.
Nothing you said pertains to anything I have said. I never said people with a lot of money were the people making low level gear, I never said inflation wouldn't occur and basically it sounds like everything you've said puts you in the standpoint I'm at. I was just making a guess as to why they'd do this, and that guess was that they'd probably want the in game economy to be in a more standardized place for newer players.
I'm tired and I misread, and I answered more the junk some people wrote than your post, my bad. removing the quote since he doesn't reply to your post specifically. But then re reading what you wrote, if it's hard to make gil to buy an item that's 25000, it will be even harder to make gil if everything sells for much less. Even if the item you want is 10x less expensive. They're just shooting themselves in the foot if they reduce everyone's gil by x10.