Indeed, on Worqor Chirteh, you’re way less likely to get those huge, long, epic mass brawls I love… but when they do happen on that map, it's an absolute adrenaline bliss. :cool: Such brawls on Seal Rock and Onsal can be fun too, sure, but the vibe just isn’t the same for me.
In big fights on Seal Rock/Onsal, I feel like there’s often less tension and less room for creativity, mostly because you don’t have as much freedom:
- to move around enemy groups (Seal Rock gives more options than Onsal at least)
- to successfully retreat when you’re getting sandwiched. On Worqor Chirteh, you don't only get the classic "pull back" : sometimes, if your team is smart enough, you can more easily exploit the multiple existing pathways to counter-ambush and even flip the attack (it's not often, but it happens)
- to physically break target lines while keeping vision. It’s always fun using rocks to block melee/ranged attacks while still being able to quickly counterattack.
- to pull off surprise jumps from incongruous angles. I love the verticality on Worqor Chirteh. It’s not ridiculously high like Borderland Ruins or (less so) Onsal, but it’s also not flat enough to make you feel uselessly too exposed or not take jump damage if you're too reckless.
- Also… Fields of Glory forcing you to periodically destroy crystals kinda (too) abruptly kills the flow of fights. It interrupts the momentum when things are getting spicy.
- Not having to interact with Fields of Triumph, and generally only needing one person inside each, makes taking/contesting objectives feel way more direct and action-focused than Onsal, Seal Rock (Seize), and even Borderland Ruins