In fact, it's the same story as the drama in chaotic raids. Only now the group of people who like PvP and the group who visit FL once for the sake of roulette intersect.
PvP players interested in more quality matchaces, like hardcore players interested in fast and clean progs and clears. But, in PvP case you can't offer players more soft type of content. So we get terrible matchmaking situation.
These are literally two completely different categories of players and mixing them in one place is a bad idea from the start.
Most likely, it assumed that the player should grow in many ways?
The path of prohibitions and punishments leads nowhere.
No matter how much someone would like to kick and ban everyone in a row (even if deservedly so), it is not the fault of these players that the developer gave them the opportunity to participate in matches for rewards.
Moreover, it is still the only way to keep the FL queue alive.
What's funny is that I encountered this problem for the first time in FF14, which is not surprising, because the game does not sell itself as PvP-oriented.
In other games of this genre this problem does not exist, simply because they all by default assume that you will inevitably participate in PvP. Therefore such discussions do not arise, and if they do, then usually for such players they usually open a "peaceful" server.
And so, if in ranked CC games devs separated PvP players from the rest, but in casual FL matches, i really no idea how to do that.
So OP is thinking in the right direction. He wants to improve the quality of matches, not take away awards, but proposed most simple and rude way.
