Originally Posted by
Nana_Bear
If I understand correctly what you're saying, I agree.
Perspective from someone here who never does roulettes:
I worked hard to earn my abilities, learn my rotations, etc., and hate walking in to see so many of them greyed out. It's like learning how to do architectural wonders Lego sets, and then being handed toddler red/blue/yellow wooden building blocks to work with.
If what you're saying is "Let us keep most or all of our actions, but just sync down the *effects* of said actions," YES. I wouldn't mind doing less damage, getting less heal-power, etc. to help balance out the dungeon and put me in range with the *effects* level of some player who's just hit high enough level to do that dungeon. Same for our gear, honestly. And I totally agree that people coming in and clearing it before the story/dialog can even play through, can really suck for a first-timer doing it: they miss a lot of the experience that way.
My other beef with roulettes: I'd like the ability to be able to block out certain dungeons/trials/raids, so I don't randomly end up in ones I hate doing. And/or maybe a way to "favorite" some, so we get them more often?
If they'd offer the above, I would start doing roulettes... at least in part because I like helping newer players working their way up.
Side note: could we get the cap on poetics to *raise* a bit at certain level markers? I get really tired of hitting it fast when doing things that rack them up, then having to run off to find a way to spend them rather than see "earned after the cap" ones vanish. Also, more things to *spend* them on would be nice.