This the only solution. There's no guarantee a tank would even use raise if they had it.
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I love how everyone is talking about tanks like we're some organized crime syndicate that holds meetings in our clubhouse over poker on how to F over the community with a new evil plot. Like "Holding them hostage" in a fight.
*Punches in Tank crime syndicate card* #tankcrimes
I think I WILL join my tank brothers and sisters to prolong the next fight when I'm the only one alive. muahahahah...haa...haaaaaa.
Duo'd Zeromus as DRK with a GNB partner a few months ago.
It was the... 7th pull or something? I explained the mechanics several times, and even announced his actions in chat. We used signs and everything. The MCH picked up, but they won't live without healers. At this point us tanks silently agreed we were going to just get it over with and did the entire fight from 40-50% ourselves despite some party members griping about it... But at that point, what am I to do? Do I leave and piss people off because it was late and getting another tank for Zeromus would've been way more annoying? Or do I eventually have this party run the timer out, forcing a group of people who might not even requeue to requeue and robbing people of their msq progression that day? What about the few in party chat that *did* just want to have it taken care of?
Imo if we're not allowed to do this, then they should kill the ability for us to do this. Does it suck? Yeah. But I'm still from the era where praetorium cutscenes wouldn't play normally because people were going too fast. Sometimes you just need to suck up the fact you're not playing with bots.
We *should* be complaining about how this is possible. We should ***not*** be blaming each other. Blame the game.
Just give tanks raise and remove it from casters
it's the obvious solution no one wants to accept
Jepp, and that is the problem. If a party is already completely overhelmed how to handle the stack marker and lets the healer die, how high is the propability, that it will get better after the next wipe? And how many additional wipes are you ready to accept if you have such skilled players in your party? 10 wipes? 30? 50? Or is it better to kill the boss alone?
Yes. If the tanks would really want to troll the players, they would bring the boss down to 1% and then die. This is high quality trolling. :eek:
Cheers
Well the same way you can assume it will take 10>30>50 wipes, I will assume it will take only 1 or 2? At worst I have personally experienced 5 on Zeromus normal just a month ago which DID end up being 2 tanks trying to keep the single healer alive at 15% left, but it was very cool with the whole team cheering for the clear. People naturally see one thing, die to it and then think "oh wtf happened I died to that, silly me" and remember next time the mechanic comes up. If they don't then extra help is recommended.
If he refused to wipe, I wouldn't hang around to watch that.
This has been a thing since Paladins acquired Clemency. Tanks need a balancing pass to bring them back in line with their actual role in the group, tanking. Not a slightly weaker dps that has better sustain and durability than most dps classes.
How are we in August and there are still brainlets who don't comprehend the idea of DPS dying to raidwides cos healers are dead.
90% of the time it isn't a skill issue. You die to a noob terrorizing you during spreads and get doubled. Or people running away from your stack marker. Or healers just flat out incapable of healing you because they were having a panic attack IRL after 1 single person died and went down to 2 APM.
It used to be healers have the biggest ego for playing the most braindead role, but now it looks like tanks are having an ego moment in Dawntrail for playing the second most braindead role.
Did they kill it? I don't mind watching the mechanics (I mean you are dead for a reason)...especially if they manage to kill it.
Don't die, Git gud
It is not against the rules ro actively try and kill the boss. The ToS does not state a player must give up because people died to the boss.
A player ia not obligated to kill themselves because their party members died. Never said the other players were holding the party hostage for not knowing the fight. What I am saying is the tanks in question are under no obligation to stop trying so they can die just to give others a chance that ia not holding the group hostage either.
Common sense is not shared. For some it may he common sense to try your best and nor give up. Standing their waiting to die is giving up. Idk
Don't get me wrong I do agree but not everyone has the same standard. I also don't think it is against the rules to try and finish the fight. I doubt anywhere in the ToS states that trying to finish the fight is holding the group hostage like some people in this thread have stated.
Imagine needing 10 pages to determine tanks have become entitled A-holes.
But no need, just play healer and you'll automatically encounter a bunch.
A good exemple : 2 weeks ago i did a Doma Castle with a WAR.
From start to end he didn't used a single mit and a single Shake-it off.... Only Equilibrium and raw Intuition.
A bit suprised and curious i asked why.... The answer he gave me was atonishing : Since all the healer are only good for complaining on the forum (refering to the Healer Strike post), he wanted to give me a bit of "fun".
It was pure troll and It left me speechless.... but the worst part it that i didn't have to heal him that much....
So yeah, they are more and more tanks (and particulary WAR) that think they are immortal.... And it leads sometime to wipe, due to the carelessness that this mindset give, and everything fall back on the healer when this happen.
Just play healer and do the mechanics and you will be fine. Can't hold you hostage if you are still alive.
Why some people keep posting this stupidity? It’s not a “git gud” issue. “Git gud” is a matter individual to players. Here it is a game design and behaviour problem. More specifically, there is a problem with the excessive survivability (collecting vuln stacks? No problem!) and sustainability of tanks. Unfortunately some people are selfish jerks and the situation is exacerbated by the fact that they know there is no enrage timer. They survive the situations mentioned in this thread because of their role, not because they’re better. They’d be dead too if not on a tank. The few times I carried a group while tanking when the boss was at >10% was after several wipes and asking what other players wanted me to do before pulling. It’s group content, not a trust. Trying to explain the fight always comes first too.
People can die through no fault of their own. For example, if the healers go down early, you can expect dps to soon follow due to unavoidable damage, you can get killed by another player, including a tank: failure to stack (a classic in Valigarmanda with beginners that can kill experienced healers too), cleaving the group, etc. There are many situations where one can get killed (the best was probably this healer killing 3 alliances save the tanks in one shot in Thaleia by pulling a tank with a giant aoe tankbuster right in the middle of the group). Also, this is a new expansion and every time I play I run into people unlocking duties. Finally, mistakes happen and everyone makes them.
Tanks alone should NOT be able to clear current 8m group content as is currently the case.
This screams "you don't pay my sub" behavior.
No tanks don't have to kill themself to reset a fight. No healers don't have to raise you. No you don't have to wait for the newbie to watch their video. No you don't have to learn your rotation, just press whatever button you want. No you don't have to press your mitigations. No you don't have to do big pulls. No healers don't have to dps. No there is no such thing as early pulling...
It all boils down to being a teamplayer - or not.
Maybe the issue is that the single point of failure is entirely dependent on if the healer dies or not, and instead of nerfing an already unpopular role instead they should look into a format where that isn't the case. A good Red Mage is going to solve this scenario 90% of the time.
Now imagine if revivng people was something every job could do in normal content, either through some action like Criterion, or just by consumables like Phoenix Downs, which already exist jsut have a stupid "no combat" restriction. This wouldn't even have to be applied to Extreme+ content.
Play Tank.
Watch the healer die once.
Punishment? Be expected to kill yourself so you can maybe just watch them die again.
nah
How about, if everyone but the tank(s) are dead for more than 1 minute, the tanks get a huge damage buff so the fight doesn't take so long. It'll satisfy the tank's main character syndrome and spare people from watching for too long. Easy clap.
I'm so glad to see such a lively discussion around this whole situation.
Even happier to see that the overall consensus is that it's a problem the dev team needs to fix and rethink.
Let's keep rattling the cage, and hopefully we get the community teams attention. ^_^
Clearly tanks are not survivable enough and it's a bad thing to be dependent on a healer. Tanks need significant buffs.
All other classes will be changed to camera operators that watch tank players play the game instead.
Healers still have to constantly press 1 button though or their game will turn off.
This should honestly be a thread constantly kept on the front page at all times. I don't play on JP but I imagine they have better manners when it comes to casual content, so it is likely not an issue over there. The devs may not know this exists, after all how many of them do normal content in NA/EU duty finder? I would honestly be surprised if that number wasn't 0.
Please do try to be civil. Saying 'don't die' is dismissive of someone's issue, and saying 'you're selfish' is reinforcing of people playing lone-op style, which increases the problem. If you believe in teamwork and collaboration to fix this, demonstrate that with empathy. If you believe this issue can be overcome with skill, consider showing the skill of not belittling others grievances. This is, after-all, to place to air grievances, non?
As to lone players in an MMO, that is a matter best directed to CBU3, whom has openly stated they want to draw both loner players and group players. Critiquing people for being 'lone wolves' is a bit counter-intuitive, given FFXIV itself is pushing to encourage and gather those types of players as well.
It's not a desirable behavior we're seeing, but with enough conversation and attention drawn to it perhaps we can pressure for the balancing changes that would stop this kind of behavior from being enabled.
Already exists, absolute non-issue, there's very very few people coming to the forums in tears because any given role decided to abandon duty.
Hell, people barely even care as is if a player leaves immediately upon entering a duty when they don't get what they like in a roulette.
Those tears won't exist.