To answer your question OP:
Extreme Parley!
That is all.
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To answer your question OP:
Extreme Parley!
That is all.
More cowbell?
http://www.youtube.com/watch?v=svCux...feature=fvwrel
Well, given the way classes => jobs work in FFXIV, it's more likely that the devs are in a position where they have no choice but to build the job around their melee weapon and make it interact with both sides of the job.
If you want an example, the link in my sig takes us to a post by Ramsey in the design thread, where he suggested Elemental Brands (this is assuming RDM is parented by the Fencer class), which can be used in conjunction with RDM's ability Magic Sword. Other examples include stuff like Runic. Or the combo system in the case of RDM involving weapon skills and magic spells (offensive & defensive). That's kind of what I mean with magic and melee complimenting each other.
The funny thing is that Dark Knights in XI also suffered from RDM's same problem, because the devs didn't sit there and say "so BLM has the standard version of Fire. How would RDM and DRK use fire magic?" and instead just copy/pasted Fire on DRK and RDM. Hence DRK's laughably pathetic selection of elemental magic.
I don't think SE would "Miss" the chance to bring DRK back.
Im not really invested in what jobs are chosen to be in the game. I dont really have a favorite or anything.
If I was going to hope Yoshi saw one of my comments and took it to heart it would be this; Please decide on either classes or jobs and remove the superfluous "difference". Just my opinion.
If it was just jobs or classes (id want them to go with the interesting classes dynamic, just without the ridiculous names like THM, PUG and MRD, if they wanted to be different could have been something like Wizard, Boxer and i dunno... just things that sounds pleasant and dont make my head hurt) Anyways, if it was just classes, they could choose any/all of the interesting jobs that have existed in their video games, or make up new ones, as long as they had a clear vision of what that class/job would do.
I don't know what this "Dark Knight" is, but it sounds like Raditz.
http://0.tqn.com/d/anime/1/0/c/B/vegeta.gif
(Fixed That For You)
A RMT/Botter Ban Hammer!... Is what the game needs.
I don't really think that was against the intent. in traditional FF games where i had a DRK I used them primarily as physical attackers. They had elemental magic making them more versatile, but they never out nuked my RDMs or BLMs. so the only time I did use elemental magic on a drk was when physical attacks were not effective.
I'm also not yet convinced that a single class will only have a single job attached to it. I think RDM could easily spawn from GLD or even THM. There's nothing implied in the coding saying you can't equip a different weapon after switching jobs. it could be a little convoluted to equip a short sword/scepter, then equip your rapier after going /job on. but it's not outside the realm of possibilities. we have job specific armor, job specific weapons is a logical step forward.
the only downside is a lot of glad abilities don't make sense for a traditional RDM. of course RDM could tank very well in FFXI. RDM could become the games magic tank. (contrast to PLD and WAR that are more physical tanks) it also helps steer the game into a more versatile direction. there won't be a defacto tank for every situation. right now i think WAR is the closest thing. PLD jsut doesn't do enough damage to be viable in certain situations.
to me, DRK/RDM and WHM/BLM are two sides of the same coin. BLM/DRK are more offensive and RDM/WHM are more defensive. BLM/WHM are more back line and DRK/RDM are more frontline. how this ultimately manifests can be open to may interpretations. many may want to see RDM be more of a backline job. I'd prefer the opposite. It could also provide a counterbalance for MNK's limited elemental damage and provide the other side of the wheel.
and MNK does not traditionally have elemental damage capabilities. the mold has already been broken, so-to-speak.
Tifa Lockheart
I agree with the op. Also, summoners.
I miss those classes as well (though in xi rdm kinda took over the spot of the little brother you don't want tagging around) but what i really miss and the reason im playing XI again and not XIV is things like dynamis, trial weapons, easier relics and most of all, PET CLASSES. The new summon system were going to have is a huge disappointment to be and this game seriously needs some pet class love.
Back to rocking socks with my beastmaster ;)
What I'm talking about is the fact that DRK and RDM, as per previous final fantasy games, got carbon copies of spells black mage would get. The problem with that is that those spell slots were entirely wasted in the case of DRK because of casting times, low damage, and low tier spell access. So DRK has 18 wasted spell slots that are there for nothing other than to take up space because casting = lost swing time on auto attacks, loss of DPS because of the lower damage and wasted MP to boot.
My take on correcting this is focusing on application relevant to the job in question. A black mage would obviously use Fire for purely destructive ends. A dark knight might use Fire to weaken their enemy with hopes that it would help their next attack do more damage. A red mage might use Fire in conjunction with melee strikes or weapon skills (possibly even as a "finisher" in a combo). All three would require variations of the same spell to meet each job's needs; a big super nuke for BLM, an instant-cast debuff for DRK, and a short/instant cast spell that can be weaved in between melee strikes for RDM.
ehhhh drk didn't get any spells to use in ffiv the most you had was soul eater and and darkness. The only time dark got spells to use which was in 3 and that was actually white magic spells
http://finalfantasy.wikia.com/wiki/Dark_Knight
this is the true history of dark knight it wasn't until 11 that they got low level elemental type magic
I myself wouldn't mind seeing more of a dark that's a mixture from all of it minus the ability to use spells to give one's soul truly over to darkness and evil
now I want to play IV again... dang it
I think they need to play FFT and just go from there....
They implement Red Mage, the way it should. I'll bring Hyrist of Midgardsormr into Eorza.
If not, then I won't.
Plenty of things this game needs, liking some of the ones I'm seeing mentioned here. Not liking some of the others. (Open world PvP only in designated PvP zones. I don't want it impacting my day to day game, thanks.)
I've a suggestion of my own when it comes to something this game really should have, but I'm still debating on whether or not it deserves it's own thread. It's kinda specific, but kinda not. More like an area concept. Something I haven't seen done in any of my MMORPGs except maybe SWTOR - but it IS something that has been done in a Single Player Final Fantasy Game one more than one occasion.
I have solved the riddle. I know what will save this game
http://sharkrobot.com/images/medium/...button_MED.jpg
Muffin button
Are they blueberry muffins griss? If not I don't accept that as the answer to the riddle!
you know... i could never really get into playing tactics... then again I couldn't stand the way it was played with it's turned based way i know most final fantasy games are like that but this was more of the fire emblem and that never got my gears going. the whole grid you move one person then ai moves and so and so forth kinda annoyed me....
Well i personally play games #1 for the Story Line, #2 Gameplay and a distant #3 Graphics, For it's day and age, the graphics of the game where miles ahead of any other strategy game(Except maybe Front Mission series) and the storyline is miles ahead of any FF tittle to date, is a more grim, realistic, political, storyline with plots and backstabing at every turn, it also has a very religious tone, but you can skip it if you want.
As for the gameplay, in my opinion it was greatly done, if you have played any of the older FF tittles you already kinda used to the "Wait and attack me" system, but this one is way more strategical than any FF of old(Again my opinion).
To me is the best FF tittle aside from VI.
i've played the older ones and was never bothered by the wait for attack to attack. with tactics i just hated the wait for the person to move as far as they can then you can move as far as you can before you can even get into range to attack >.<
but hey everyone has their own likes and dislikes wasn't knocking ya at all on it just saying I could never get into the game play of it. Funniest thing though I loved Enchanted arms it had the same grid system but they did it so completely different cause there was the random encounter the only thing you had to do was move to where your character was in range to fight.
I do however like Ivalice otherwise I would have never have played 12... (i'm going to have to play it again... stupid ps3 died with over 100 hours of game play on it and I didn't even beat the game yet.... *shoots self in head*)
They idnt give up on the series, havent they been making additions to the tactics games in slow installments? Sure they might not be as good, but they are making them.
I really wish SE would just use FF11's jobs system or FFT's job system. But the mix of Classes and jobs in FF14 is a sad state, where they have "leftovers" of one type of gameplay(classes) coexisting with new forms of gameplay (jobs).
Some might say "ohh there are reasons to explain that" but I dont think it'll really fly with newcomers to the game any more than it does to players who find it a silly remnant of old FF14.
Unlikely as it is Id rather classes and physical levels, done well. Then the job system. But /shrug we'll see
Oh i was not knocking you either, i was trying to explain how the game was, maybe you would like it past the first chapter, since the maps are really small, you dont really need to move a whole lot to get in range, and with the combinations of abilities you can have a knight who wields magic, or can attack from a distance with monks skills etc etc.
hmmmm, I'll see if i have enough money on my psn account and buy it. I'm always willing to try giving things another shot just like how I keep trying to play 2. It's only 9.99 so it's not like I'm spending a lot of money on it
They did gave up on the series, the follow up tittles, are not even in the same league as the original, nor are they of the creation of the creator of the the original, they are not even on consoles, but handheld consoles, can you imagine FFT on the ps3 ? That would look Epic!
Sure they did release 2 tittles with the name Final Fantasy blablabla Tactics, but they are not the same :) Final Fantasy Mystic Quest is not a real Final Fantasy.... But it is named Final fantasy lol
i downloaded dawn of souls from psn when it was on sale so it has 2 on it