This all sounds very clever, but one does need to be Lisa Piccirillo to recognize that removing players from ARs increases the average queue time over all raids.
Really it just sounds like spite.
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CT is so different from the other ARs and the only triplet required for MSQ that I'd move it to MSQ roulette.
Then everyone knows the remaining alliance raid roulette dumps you into a tedious forty-minute visual nightmare.
Until then the gearing trick goes quite far enough in compelling those who have unlocked post-CT ARs to get subjected to that miserable content if they so choose.
Sure. If I queue for leveling dungeons, rather than choosing one that I like, I am randomly assigned to one I have actually opened.
The parallel to your system would be that anyone who never opened Cutter's Cry, but had finished the MSQ, could only be assigned dungeons below level 38.
That’s not how the levelling roulette works either. And if that’s an attempt at a comparison then no that’s not what I want either. If you don’t unlock cutters cry then you can still direct queue but the levelling roulette locks till you open it
And yes the levelling roulette should force you to open the optional dungeons
How is it authoritarian to say “you shouldn’t benefit from roulette bonuses if you are intentionally manipulating the roulettes to your own benefit and to the detriment of players that the roulette benefit is actually supposed to help”
To me you just come off as selfish, “I want to get my roulette bonuses but only do braindead content to get them”
Taste? Absolutely. When I discovered people invest huge amounts of time into the PvE in this game I was shocked and stunned.
VFX even on limited are way too flashy. Another taste thing compounded by my vision.
Er, what? I'm participating in the system as it is presented. I'm cunning, but I can't manipulate rules set by the studio. Unless you have some super-secret insider information that, despite how AR roulette is set up, this is not what SE had in mind at all. Although I'm still not sure that would elevate my crime to "manipulation."
You don't seriously expect me to do Jeuno on cycle do you?
Ikr? Why would people even get invested into what essentially the bread and butter of this game?? They should all just stand in limsa and do (e)rp smh
/s
If you can't even handle vfx on limited, maybe you should treat it as your problem instead of making other people miserable by making them get a miserable 15 minutes braindead slop.
It's the fact that you don't want the current system to change/improve so that you can exploit it that makes you come off as being selfish.
This being a game I have to disagree. If you can pick and choose while still helping queue times, that is only a good thing. Roulettes are already pick and choose to degree because we have multiple roulettes. SE could have made a mentor style roulette and given it to everyone but they didn't. The reasoning behind this is something we can only guess at but it makes sense to me if part of it was to give players some degree of control. Even if that wasn't the case at all, it remains part of the result. If you only want to be eligible for dungeons you can queue for the dungeon roulettes. So why not take that one step further provide some choice within categories of content?
If people are concerned about this creating an imbalance in queue times, we already saw that this wasn't case from the roulette data posted early. CT is a special case because it's required content. Separating it from the other alliance raids in roulette would be perfectly reasonable and address the issues that people have with queueing. Forcing unlocks of other raids might help but it also comes with downsides, so I wouldn't promote it as the best solution.
They had already fixed ilvl cheesing for CT prior to this, the recent change does nothing about that. It's so you also have to be geared for the final tier alliance raid you can theoretically do. So I couldn't queue for alliance roulette when leveling all my jobs to 100 because a lot of them I just got to 90 and didn't gear up much beyond AF. I only had Aglaia ilvl and not Thaleia so I couldn't do the roulette at all. I don't think it's a good change, it just seems like an unnecessary inconvenience. People weren't cheesing to get the first raid in a tier. Also it's annoying because now you can't gear up with alliance raid gear from roulette.
I don't (E)RP. I focus on the 98% of the game that isn't instanced dungeons/trials/raids. If PvE is the bread and butter of this game, it's in worse shape than I thought.
C'mon now. If VFX were a "me problem" I doubt there would be multiple threads and hundreds of posts complaining about how obnoxious VFX in this game have become.
And the idea that I am personally condemning others to content they do not wish to play is... I mean it'd be amusing if it was somehow connected with reality, I guess. I am not responsible for the choices of others. Nor am I responsible for the quality of content.
TBH, apart from the latest release, I've always felt AR gear is just for glams and getting rare minions at the end.
I did get a decent variety AR on my BLM alt job during my leveling journey, but I feel like eh HQ gear is cheap enough on the MB for <lvl 100. I didn't mind too much.
I just want to say for anyone else who feels anxious for old AR since they don't rmb the mechanics, it's fine.
I do love FFXIV a lot, but I'm quite bad at games overall but I've only quit once due to a rude player; like most ppl don't care since it's old content, along there are always new players who joined in DT.
So because it's in bad shape, people shouldn't care about it? You're delusional if you think 98% of the game isn't instanced dungeon/trials/raid lmao.
Yeah and most of them are talking about DT content (and some EW), where I agree it has become visual vomit most of the time, especially for trials/raids. But we aren't talking about only them, do we? HW to ShB alliance raids aren't plagued by obnoxious VFX.
Yet you are against the suggestion to improve the game because you have personal interest in current system. By your own words you don't want to do non CT raids, and we know that just by queueing into CT raid, you pull 23 other people to do it. So yeah, you are condemning others to content they do not wish to play.
Lol, AR are able to pull the boss even when someone is in cutscene. Also, you know you can skip cutscenes, right? Why would you watch them everytime you do raid?
You tried to do carnival stage and PoTD but somehow can't do ivalice? Sorry if I'm not buying it.
See, you are trying to avoid 61+ content instead of learning from others. Especially now since we have Trust, why don't you learn fight mechanic from that and then applied it when doing roulette?
Apparently having an opinion that differs to your is "biased af." What a strange world we inhabit.
AR roulette could do with some fixing, but this specific suggestion is completely impractical.
For example, you reach the point in the MSQ that the Nier quest chain is accessible. If you don't go through that dreadful story with the dwarfs immediately, you are locked out from AR roulette! Or do you get 48 hours grace to fall in line? Doesn't this seem absurdly convoluted and restrictive?
I realize there are elements of any theme park MMO where players are funneled in certain directions. But this is Disneyland with Mickey and Goofy replaced by the Schutzstaffel ordering each player to the next ride in a specific sequence.
I don't think proposing "solutions" that even SE would not be daft enough to implement is advancing the cause.
Can you actually explain a downside to once you finish 5.0 you need to finish nier to keep the alliance roulette unlocked that isn’t you personally disliking the story
If you are rushing the MSQ then you don’t need the roulette, if you want the roulettes right now you can put the MSQ on hold in order to go complete what you need to re-unlock the roulette. They don’t even have to be extremely harsh, they could also lock based on release patch like the alliance roulette locking if you don’t complete copied by 5.1
Why do you absolutely need the roulettes but are also completely unable to complete what’s necessary to keep them unlocked
The only fix is to require all raids to be unlocked up to the level of your job.
Move CT to MSQ roulette and HW will be the new minimum unlock catching all the strays. Make them all mandatory in the story and you risk it feeling like a chore.
If you want the roulette, you need to make yourself eligible for everything in the roulette. Plain and simple.
You really lack self reflection, aren't you? I say that because you never gave us valid argument that doesn't involve "I personally hate non CT raid because I find them ugly /the story is bad". As if CT raid isn't mindnumbingly boring themselves.
Considering you once bringing up "dreadful story", it's only daft to you.
Unlocking a raid only takes an hour at most, way less if you skip the story.
There are plenty of people who enjoy Void Ark and the other raids, that argument proves nothing other than you don't like that raid.
Personally I wouldn't object to CT being added to MSQ roulette, though I wouldn't outright move it there, as that would create the same weirdness that exists in normal raids since Bahamut isn't included in that list (granted Bahamut is on a different level of difficulty from non-upscaled normal raids, but that gap is still odd). Like I said before, the system I propose only requires you to run it the one time, cheesing the system afterwards to get whatever raid you want is a different matter, and I do agree with Supersnow845 on the idea of making the MSQ qualifier be related to the specific patch, as that creates a reasonable buffer before it gets temporarily locked off.
You are making a bigger deal out of the idea of completing a standard difficulty alliance raid once to access randomized alliance raids than it is, while also providing no constructive counter-argument for how the idea can be improved other than the MSQ roulette adjustment. This isn't asking you to unlock ultimates and savages or chaotics (though I could have done better to state that in my proposal), this is asking you to experience what the base of what the alliance raid system has to offer at each level bracket in order to use the system that is designed as a weighted randomizer with incentive. Are some raids harder than others? Yes, but we have resources available for learning mechanics, most of which are just a matter of knowing what to do, and FF14 is the most supportive community I've seen in the raiding space, it's okay to make mistakes so long as those mistakes don't become intentional acts to hinder.
I don't need to bang my head against a wall multiple times to realize it hurts.
I'd suggest the reason we're talking past each other here is that I regard PvE in 14 as miserable in general. It wasn't until I came to these boards that I discovered this was a controversial opinion.
My guess is the reason some people keep trying to find new ways to force people to engage in PvE is that they want everyone to suffer along with them. For those who genuinely enjoy doing hundreds of pulls to clear a single raid, I will never understand your mindset, but please don't impose your obsessions on the rest of us.
Considering roulettes are a weighted system that tries to favor content that has direct queues running for it, CT would likely still see people popping in if it were in MSQ roulette, if not from later-game players trying to run it, then from new ones running it for the first time. Implementing a squadon and trust version of it doesn't seem viable to me, as who would ever have 23 squad npcs, if the cap even goes near there, and trusts use major characters for party npcs. Duty Support could work since there have been npcs in those that were just generic grand company soldiers, which would make filling out the list much easier. I wouldn't mind there being more duty support access simply because the npcs are usually helpful for learning mechanics by guiding the player to safe standing positions and priority targets, and there are multiple MSQ-required dungeons and trials that could use it.
I'm not asking you to bang your head against the wall multiple times, you're literally ignoring the basis of my proposal which is only having to do the raid once in order to clear the requirement for, once again, a weighted randomize system, if you really can't tolerate doing that, the randomize system isn't there for you to begin with, and you are better off direct-queuing, which the weighted part of the system is designed to help you in.
The PvE is standard for this type of MMO, the closest complaint I've ever heard about it was due to it being slower than other MMOs if you don't consider the effect of buffs, job traits and gear. If you don't like the way the game plays, that's subjective and only clues in that you may not be playing the right game for you or you have fundamentally missed something about the PvE gameplay.
Your description of doing "hundreds of pulls" implies to me that you did fundamentally miss something about dungeon and raid tactics, or you are maliciously exaggerating. Once again, all I'm "forcing" is for you to do an action that respects the purpose of roulettes which is a better system than what exists since it doesn't horribly hinder those leveling other jobs the way the current system does, as I said before, you could always just direct-queue without restriction, or outright avoid PvE altogether to do the activity that seems to be keeping you from dropping the game since you seem to hate the basic gameplay so much and raids in connection to that.
PvE is, for most of us, a tiny fraction of what the game has to offer. If I felt it was a significant part of 14, you are of course correct. I would not play the game.
I don't believe I've missed anything about the PvE gameplay. It's central philosophy is that the player attempts to emulate a perfect AI, memorizing the sequence of movement and button clicks to get the doggie biscuit at the end.
The funny thing to me about this thread is that I initially read it because I thought someone's wife had just turned 60 years of age and this milestone had diminished their ability to do alliance raids.
I cant believe this out of all subjects keeps being the top thread... oops
I do see that idea being interesting, I have concerns on the idea of it being specifically a 4-man due to issues with having to rework mechanics, but I haven't done CT unsynced to know if that low of a player count is already accounted for. If not, I'd suggest a 12-man system for it instead, which would still work well with duty support while opening it up to the possibility of it being ran with squadrons.