Originally Posted by
Anvaire
I agree, but i also think that SMN has too much mobility at the moment. I do kind of understand why it has so much mobility, but ultimately it needs to be toned down along with rotational rigidity. But then, i kinda think that SMN's current rotation, while is viable and usable, does need some adjustment to weave in more complexity. It doesnt kill the job, but it would improve the experience.
Bottom line is Smn is a caster but fails to feel like a caster or have the general impact of one. Even if (IMO) it is the flashyiest of the casters. The buffs given today are welcomed, but do not fundamentally address any of the classes core issues... ignoring the current community split of opinion of what SMN should or should not be design visionwise.