Get the achievements, keep the island maintaned to make gil from the dyes, or stockpile currency for the next update (they said it'll continue to be updated) or stop doing it til next update, whichever you prefer.
Get the achievements, keep the island maintaned to make gil from the dyes, or stockpile currency for the next update (they said it'll continue to be updated) or stop doing it til next update, whichever you prefer.
For what it's worth, my understanding is that negativity on the JP forums won't look anything like it does here, with our multiple threads and loads of comments. They'll keep it organised in a single thread and express it mostly through liking existing posts.
I can't read Japanese so cant look for myself. Is there positivity there regarding the island? Or just a lack of overt negativity?
My island has been rank 10 for a couple of weeks. I visit my island every day. I take care of my animals and my crops myself. I need a ton of cowries to get the various things you can buy with them. I don't try to optimize my workshop because that isn't the point. Heck, my workshop hasn't done a thing all last week othet than one day for the challenge log.
No reason to rush everything to try to get it done ASAP. That's the problem people have. They try to get anything and everything done as soon as conceivably possible, then complain they ran out of things to do. I'm taking it slow, like it's designed. I'll get all the stuff, I'm just not in a rush to do it.
I've never understood this argument. You arbitrarily deciding to take it slow doesn't suddenly mean there's more content. It isn't as though I take long on my Island either. Even with an optimal setup, I spend maybe an hour or so over the whole week now to collect everything and make any sort of adjustments.
Saying it was "designed to be taken slow," is a dev copout when they know the content has very little longevity.
I congratulate anyone who has the patience to deal with IS to get its prizes. I personally found the experience boring and haven't touched it since getting to rank 5. I even started to play Animal Crossing New Horizons again because I kept thinking about it while trying to get material. (*´▽`*)
My Island lies abandoned since the end of last week. I have everything upgraded and somewhere between 50-60k cowries and only bought the minion as I don’t care for the prizes. Not a fan of motorcycles in FFXIV and the veggies look weird as mounts.
Which can be deliberate. If there is too much to be done, it makes casual players less likely to catch up when an update hits. The grinders can finish it quickly then, and as result they just get punished for that by 'having no content'. This is the same as the MSQ approach in which you simply cant continue.
Enforcing slow downs could be done by simply making it time gated even harder, but time gating usualy isnt a good thing to do. Especialy since for those who grind, the rewards can at least still be increased versus a casual (which very likely doesnt care about all rewards anyway).
It is lacking content, but other than that. The 30mins per week to spend on it realy are making it a very casual thing which can give nice rewards.
The other problem is that you dont want to instantly have 100 levels, since the next patch, either you instantly would unlock everything since lvl 11-20 are added (which is bad), or the patch starts at 101 (which makes it a massive grind for casuals). Sure, some levels purely for enabling the purchase of additional cosmetics could have been done, but that also means you need a lot more cosmetic content locked behind this (and that can be another issue).
I think IS is currently fine as it sets a base system, but it definitely will need quite a bunch more content in the upcoming patches to make it worth it. If this is all we ever get, its horrible.
It doesn't make more content, but it extends the life of the content there actually is. It's not possible for any dev team to make content faster than players can finish it. What takes months to develop, players can finish in a day or 2, and anything they do to make it take longer, players just complain about because they want it done NOW.
We've already been told they plan to update in 6.3 and 6.4/5
It's really not lacking anything. It's just enough as something to do in between other content. Everything on the shop is guaranteed to be yours and everyone can have the same thing. It doesn't get any more laid back than this.
Just like the weekly delivery missions. Which on that has a similar net result. But do note that for islands themselve thats currently quite a waste in resources.
To me it feels more like they are now taking it careful to see how players will react, and then decide how far to expand it. And i do suspect they already have plans ready for like 5 updates. Releasing that in 1 go would have been much worse.
But it totaly depends on what they will add, and on that im generaly taking the approach of 'im expecting the worst so it can only be better' (thank EA and activision for that). Without anything known, i look at the current state, and that is simply lacking.
Uhhh, make more cowries to get more of the unlockables?
Honestly, unsure what else to do. I’m just 24k cowries away from getting everything I can from the isle then it’s basically free game beyond that. I feel bad for my animals though so I still come back to feed them. It would be nice if the auto care feature on pasture would serve their own version of sweetfeeds. Having to gather bazillion apples whenever they’re about to run out is starting to get old now.
I’ll probably hoard those dyes eventually.
I actually really enjoyed the content to be honest, I was just a bit surprised that it stopped at level 10. Thought it would go higher for some reason.
Althought to be fair, if I didn't have a second screen to watch some videos on, I would've probably got tired of gathering. :D
I think it's time for the player's perspective to be considered first and foremost before any dev's.
That's assuming someone is following that plan and making that specific item. Not everyone is interested in doing the content as a spreadsheet simulator for max efficiency.
The previous advice for players trying to maintain their pasture using the mammets is good. Use the Greenfeed made from the crops instead of the Sweetfeed made from apples. I wouldn't even bother with the Premium Greenfeed. I'd suggest using the normal Greenfeed since it requires half as many crops but you still get a chance at the extra Leaving (seems to be about 30% at Chipper compared to about 80% at Gleeful though that's just personal experience, not sure about percentages over a larger sample).
Someone who only needs the apples for the Pickled Radish recipe will probably get enough from the foraging mammets if they're using them.
You're going to end up with a crappy game if those making it have no passion for what they're doing because they don't share that vision but are stuck dancing to someone's puppet strings.
I think it's time for players to realize that not every game is going to appeal to them. Rather than expect a specific game to change to what they want just because they keep mindlessly throwing money at the game, they should seek out the games that already deliver what they want and throw their money at those games instead.
Then pray tell why was Island Sanctuary added to a game that was supposed to be more story and combat focused? The people who are into Island Sanctuary like things already had their games, why were resources wasted here in catering to them? FFXIV changed to fit *them* and away from its core fanbase when it comes to both content and story in EW.
You would never have sold me Heavensward if I knew 10 years later I'd be dealing with this level of battle content drought while the story becomes more and more like the high school manga that became a thing japan. The only thing missing is Estinien going on about dried squid.
Gleeful - 80%
Chipper - 50%
Content - 25%
Unhappy - 15%
Hostile - 0%
Large sample size
Source : Island Sanctuary discord
Where Island Greenfeed really shines is with automated crops/pasture because it lets you setup your cropland like this, 14 premium seeds/ 6 gathered seeds:
This results in meeting/exceeding the weekly crop softcaps and leavings softcap(assuming Balanced Pasture) for workshop crafts.Code:3 Radishes/3 Wheat/ 2 each of the other premium seeds
2 Cabbages/2 Pumpkins
1 Parsnip/1 Potpoto
It also results in surplus Island Greenfeed crafted only using Cabbages/Pumpkins as they have the lowest Export value at 4 Blues.
The 3rd Radish/3rd Wheat plot is up to individuals for which premium seeds they would like to plant.
The 2 additional premium seed plots using a 14/6 Island Greenfeed setup are purely for Export/stockpiling once weekly softcaps have been accounted for.
Because they decided it would be a good addition to their theme park MMO as something different?
Out of curiosity, at the time you purchased Heavensward were you genuinely purchasing it with the assumption that FFXIV would still be around 10 years later, or did you buy it because it seemed like something fun to do at the time and you had no real expectations about its future status? Expecting any online game to be around 10 years later is a bit of a stretch considering how rapidly technology changes and how fickle players can be.
Thanks for sharing this info. Seem even better than I expected.
There may not be much variety at the vendor but there are things to buy with them once you've got the expensive rewards out of the way.
Glamour prisms/dispellers, dyes and DoH/DoL materia represent things that can save you some gil if you need them for personal use, or can be sold on the MB to make gil if you don't. It's just a few minutes a week for someone who enjoys the island content while the prices aren't so fantastic that someone who doesn't enjoy the island would feel forced to do it every week when they can get those same items another way.
We also know that more content is being added to IS later this expansion, and that will likely mean more rewards as well.
Someone who only needs the apples for the Pickled Radish recipe will probably get enough from the foraging mammets if they're using them.
I like picking the apples myself why take the fun out of the island? I like the picturesque scenery of the island and love to be there enjoying the atmosphere. I want to make 17k a week cowries consistently and to do that you have to play the workshop everyday and change the plan when demand changes.
So which perspective should be used then? Yours? Mine?
Ask 100 players and each will have a different view on what their perfect content will be. Good luck making something that will make a lot of us happy then.
Also this is still their game. Their ideas and their content. And they give us the possibility to enjoy said content by paying for it. We can (and should) comment on it and say what we like and dislike. But if its just not something you like then simply stop paying them and move on.
If the new iPhone is not to your liking and does not have the functions you want you can either still buy it or just try out another phone which fits your view better.
These two statements contradict each other. Basically I'm free to say what I want so long as it lines up with whatever you like or I should leave, because the things I say cut through all the fluff and upset people. Sorry but that's not how this works. This game didn't need Island Sanctuary as it stands now, if they were going to do something like this they should've gone all out instead of what, from my perspective, appears to fall short of the basics for this sort of content/gameplay.
We would've been better served by every resource that went into this island being re-allocated to instanced housing, or an actual Animal Crossing mode replete with NPCs to live on our island, ways to attack and farm mobs in optional hidden areas, greater liberty with where we can put our buildings, the ability to use furnishings, and customizable biomes.
You lose nothing by asking for more, except being painted as the bad guy for doing so because some players on here don't have an accurate grasp on the nature of the business relationship at work here. I'm not interested in protecting anyone's feelings at this point because 10 years worth of goodwill was destroyed over the past 10 months. They need to do better. As far as I'm concerned FFXIV is a once-every-two-weeks login where I zone into Sharlayan, click to turn in 100 leves and then log out. Bereft of content and with a story up in the air, this game's future has never been in a more perilous state. The WoW population boost came and went, and people are only leaving instead of joining these days because there's nothing left to hold on to. This shouldn't have been the case, and there's no defending it.
Not fleshed out enough to be a single-player RPG, not enough current content worth doing for an MMORPG, and a farming sim mode that lacks the stuff people like in those games. Spread themselves too thin trying to appease everyone, now no one wins. I hope that whatever direction this game is heading in becomes clear in the upcoming Live Letter, but can't say my expectations are too high these days.
By all means, pick the apples yourself if you're enjoying the activity.
The poster I was replying to said they don't enjoy it so I was pointing out an option.
The statements didn't contradict each other. One addressed feedback. The addressed whether or not you (or anyone else) should pay for something you don't like.
The things you say are your opinions, which not everyone agrees with. The things we say are our opinions, which you and others may not agree with.
That's all it is - opinions.
It's up to you do decide if your money is well spent on this game. You sound really unhappy, which is why we question why you keep playing.
Perhaps we're mistaken and you're really enjoying yourself immensely.
But there's no use trying to recapture the past. It is gone and can't return. The magic of all the excitement and wonder and sense of adventure that comes when you play a game for the first time cannot be recaptured in that same game after years of playing it.
You can adapt and enjoy a game for what it's become. Or you can seek out new games that will have a new magic for you.
We're all allowed to share our thoughts and opinions about this game. The problem is when people start believing their opinions to be indisputable fact.
I have a lot of opinions about this game of aspects I wish this game had (such as bringing back cross-class skills, elemental resistances, make the game less about rotations and more tactical rpg combat with useful debuffs etc) but Im self-aware that a lot of them arent well thought out or my ideas would probably not go well with the design of the game that makes current FFXIV well received and popular amongst the other titans of the genre.
After the weekly workshop craft softcaps have been met. The workshop crowrie income dwarfs any other source of crowrie income.
But once you've made your big Blue shekels from the workshop for the week,what else are you going to do with surplus crops/leavings besides Export or stockpile?
Crops/Leavings cap at 999
So far the only negative feedback I have seen has been...here. The people I talk to are enjoying it...as for new content, that will be coming as Yoshi has said the island will be added to, patch by patch.Quote:
With the overwhelming negative feedback towards the IS, that would be a pretty boneheaded move on their part.
So no there IS no "overwhelming negative feedback".