Synestry is an absolute life saver during cruise chaser/brute justice when you can heal both tanks at the same time. It at least has a niche Pepsis is just kinda a crappy version of ET
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It fits where it fits. Particularly, pre-ShB content.
Physis 2 + E.Prog/Pepsis + Ixochole is a solid heal check combo (TG CID for example on the 2nd Cleansing Strike of the alliances overlapped the bubbles and people didn’t step into the Duskblade leaving just you as the sole SGE healer to recover from Cleansing Strike…I’ve experienced it one time too many). I think of i get worried, I cast Zoe+Prognosis.
A lot easier than the SCH. I have to place Excog on the tank, dump my AF beforehand, use Whispering Dawn, Fey Illumination, and Dissipatipn for an ET+Succor and Indom. If I need to solo heal the Cleansing Strike. Coz sometimes, you end up with a potato cohealer who thinks spamming E.Prog over and over is “helping”.
Only time i use pepis is yesterday farming unsch ex for gwibers where i was solo healing to burn though boss lol, only time it seem great was for the warrior of light 1 hp mech but then am like oh wait zoe and pnemua and a exo ixochole boom all full healed. off the hot bar it goes again.
Just let pepsis be like dt so we can spread big e crit diags, nothing seeing my entire hp bar or dsp hp bar full covered or tank half cover but the regret to not be able to spread it hurts. But if they do that I guess sch mains will be real mad and probably less played.
It's not really because Sage has Prognosis.
ET Succor + Succor is 1040 total potency, a 320 gain over double Succor.
Eprog + Pepsi + Eprog is 870 total potency and only a measly 150 gain over Prog + Eprog. Pepsi also has twice the cooldown.
It's just not a good ability.
Yep and the fact another sage can waste your shields that you rather keep in some cases is very very annoying. I start leaving 8 man and up content if am paired with another sage. Double ast with card wars in old sb days too was whew. 90% wortheless esuna is on my bar over pepsis
I usually use that moment to teach the new SGE. One example, I got a lucky crit Adlo, but a SGE threw their E.Diag on me at the last moment, losing it and wasting the Deploy.
I started commenting about it and that’s when the SGE player realized “Oh…I did something wrong.” But it turned out ok because he said he doesn’t know how to play shield healers together as there’s nothing in the SGE (or healer quest lines in general) that tells you that. If you never play SCH, you have no idea what Galvanize is. Which was fine, I taught him that you don’t spam E.Prog back to back because it wastes your shields. That if we’re in emergency heal mode, he has Prognosis. That he only needs shields when there’s a large raidwide coming or he needs to use Pepsis or get back Toxikon charges. I told him too, that as a SGE, your DPS is much more valuable.
Another person I met said they’re used to always doing the shields when they play SGE, they just assumed they’re the one. I let them know not to worry about it. I’ll handle the shields as the SCH. So, the SGE goes from spamming shields constantly, to focusing on DPSing, while I barely use any shields because in ShB content, Sacred Soil and Recit+Indom/Excog handles everything just fine.
The thing is, the onus is placed in the other SGE/SCH player to make a random roulette teams work by teaching the other player.
That’s not good design and is something SE should fix.
It works just fine if you know how to use it.
Most common use is if you missed a raidwide with your shields and just use it for healing.
Or there is healing needed in a short amount of time.
Its kind of particular, but it works for what its designed for.
Another little detail that makes ET superior to Pepsis is that it has a cooldown of 15s and lasts 15s. You can use it in advance for two ET Succor back-to-back in addition to a regular Succor.
Few mechanics require this many GCD heals in a row, not even the 4th turn has heal checks that justify it outside early prog with entry-level gear, but it's something that makes it more flexible compared to Pepsis. And for everything outside these heal checks early tier you barely, if ever, use GCD heals with the myriad of other tools. Let alone Pepsis.
"Knowing how to use it" is essentially "knowing how to avoid it by being using your other tools that are better".
I always said Pepsis should interact with haima and panhaima rather than eukrasian prognosis, something like using Pepsis when one is active sacrifices the expiration heal in exchange for causing all remaining stacks of the shield to apply instantly, that gives SGE access to a powerful oGCD shield for both single target and AOE at the expense of the powerful expiration heal those two skills gives, a real heal trade off situation, do you need a fat shield now, or do you need a mild mitigation now and strong heal later
Similar to Krasis, I'd straight up delete Pepsis and add in some interesting dps. Krasis and Pepsi are just filler that we don't really need. You could make them really good, but we're swimming in free heals already. Or you could use the free slots to give SGE some of that "dps healer" identity it was meant to have.
Soteria is actually something I like and one of the only abilities that works with Kardia. Makes it the most SGE-like.
It’s wonderful in dungeon runs and it’s my choice of response to a dual-tankbuster. I’ll Krasis+Soteria one, then Haima the other. Depending on the trend of the tanks doing good or bad with the TB, I’ll throw a Taurochole on them.
My problem is that in most settings, the tank’s sustain is just too good or the other healer panics afterwards and chucks one of their extra heal abilities (Lustrate, Essential Dignity, or Druochole) to top them off. Which is a reason I prefer Fey Union over Soteria even though it’s weaker. Fey Union is a lot more flexible. Nothing brings me more joy when I tagteam with another SCH and we double (Aetherpact) laser the tank when the red glow of death appears.
Though going back to Soteria, I think with the Variant/Criterion dungeons, it’ll become more valuable.
Pepsis is still…grrr…though.
Honestly, I find Pepsis fairly useful in certain situations.
Do I need to do back-to-back AoE heals -- heal up for a raidwide, then heal after the raidwide -- in a window smaller than Ixochole's cooldown, and still need to move for a mechanic so that I don't die? I can E.Prognosis and weave Pepsis to crack the shield immediately for one, and use Ixochole for the other. Conversely, using just Prognosis for one of those two back-to-back heals is only 300 potency of heal (compared to the 450 total of an E.Prognosis + Pepsis), still costs me a GCD, and I've got to stay still long enough to channel the cast.
Pepsis is never my first choice, because yeah, it is sacrificing a GCD to get the shield on there in the first place to crack it; if I have other options available, Pepsis is probably not the most efficient choice. If I've got enough time for HoT to be sufficient to top off after that hypothetical raidwide, Physis II (especially to buff any AoE heals from my co-healer, if applicable) or Kerachole is probably good. If Holos is off cooldown for that back-to-back heal scenario, I'd probably favor doing Holos for the first one (and get that lovely mitigation on folks) and Ixochole for the second. Etc.
But I absolutely consider Pepsis a viable and useful option in my toolkit when healing, even if it's never going to be one of the first tools that I reach for in that kit.
Panhaima is not a panacea, as wonderful as it is. Sometimes you need actual healing, not shields, and can't really wait for Panhaima's timer to expire and convert into healing. And while Pneuma is amazing, not every back-to-back raidwide lines up with Pneuma's cooldown window.
Don't get me wrong, if Pneuma's off cooldown and I'm going to have to spend a GCD either way, Pneuma's going to almost certainly be my first choice. Unless I know I need to save it for an upcoming mechanic, or unless I need to be moving right now and don't even have time for Pneuma's cast. (Or situations where I have no enemy to attack, like in DSR where Thordan simply isn't targetable for long stretches; Pneuma's just plain not an option during those windows.)
But that doesn't mean I don't find uses for Pepsis.
I think of it like a spare tire; most of the time you don't need it, but when you do get a flat tire there's a solid chance you're going to be really glad you have that spare in the trunk.
That’s a situation where I believe that panhaima rewards knowledge of the fight. Take the double bloodrake that Dracula does right at the start, if you panhaima about 3 seconds before his first bloodrake then panhaima acts as mitigation for the first raidwide then heals up before the second, the Expiration it is so short that I can pretty much find a way to utilise its expiration heal to dodge needing to use anything else
Ultimates being untargetable reducing pneumas effect I’ll 100% give you though
Then Pepsis won't help you.
Pepsis is only 150 potency gain. That's less than a single layer of Panhaima. It's literally worth one Medica II tick. Not the heal, just a single tick of the HoT.
I feel like people are just ignoring math. Pepsis is extremely weak. It's the noodliest of aoe heals. It's awful.
Oh, I do agree. And there's a lot of places where that can be useful -- Panhaima is certainly a better choice for many, if not most, situations.
I just will hold to my belief that an ability that adds 150 potency to an AoE heal while also turning it instant-cast so you can move while you use it is not entirely without use.
As I said, it's a spare tire.
Sure, but it's 450 potency total, and on an instant cast. If you need to do 400 potency of healing for folks to survive the next raidwide, Panhaima's 200 per layer is not going to do a ton to save you. 450 potency of up-front healing, however, might.
But really, I tend to think it's the "instant cast" part that's more useful.
When things go awry -- and man, I have seen things in party finder -- I think Pepsis can be a useful spare tool to have in the kit.
As I said before if the sage is bad at management of resource or the party is full of potatoes or both thats the only reason I see for pepsis maybe and even if so there is just too many useful abilities for all healing necessities in sage kit. If all that is used up, something is very wrong.
The point is, you could give healers an oGCD that adds a 50 potency shield on a single target that already has a shield, and as utterly weak and convoluted as that might be, you could theorize a hypothetical situation where it would save someone who would otherwise barely die.
But do we want our toolkits littered with rubbish for the sake of those once every few months "might find use for" situations? Or do we want buttons that are useful fairly often and feel good to press?
Exactly, ET works because SCH both doesn’t have a medica 1 equivalent and the fact that ET scales the shield that would have been produced had ET not been used (which is why you can do things like recite an ET adlo for a patchwork benediction) Pepsis has neither of these qualities which is why it just feels like a pointless filler spell that amounts to “we needed an equivalent to ET because SGE and SCH have to be the same class but we can’t make it function exactly the same so let’s just do this weird crack for a defined heal amount”
Pepsis is simply a more convoluted, weaker version of Emergency Tactics.
Like Liam said, it's nothing but fluff that needs a severe buff or outright removal.
Pick one FFXIV Devs but sh!t or get off the pot at this point.
The problem with Pepsis is that it doesn't get a lot of niche value because Eukrasian Prognosis and Eukrasian Diagnosis breaks easily to raidwides. If the shields were strong enough to survive, you could theoretically get more value with the skill usage by detonating them after a certain amount of the shield has been eaten, thereby increasing the maximum efficacy. Usually, this is what Zoe is for, but Zoe doesn't actually apply enough of an increase to activate Pepsis after against an actual lethal raidwide. Lethal raidwides will eat that shield entirely, and then some more.
That makes Pepsis only functional as a reverse "Emergency Tactics". You use it by design to increase the total HP restored in a quick period of time or you either shielded too late and don't want to waste the shield so you convert it to HP. The problem is that we have plenty of healing tools in Sage's toolkit and Prognosis exists, so Pepsis isn't unique enough in this regard. Plus, it's directly weaker than Succor for the same value because Succor heals 520 potency (200 + 320 shield) whereas Eukrasian Prognosis heals 420 potency (100 + 320 shield), but Pepsis restores 350 potency after eating the shield. So it becomes 450 potency instead (100 + 350)
So... Pepsis is just not useful. Don't get me wrong, I like the Pepsis animation... but there is no niche for the current Pepsis that other skills cannot do in the same instance. It would be more preferable to convert Pepsis be a multi-purpose skill (except we have plenty of healing skills in the Sage toolkit, there's no need to add another one) or replace the skill for an unique DPS skill that works with Kardia instead.
One of the problems with healers is that they've designed themselves into a corner on so many levels by making everything extremely rigid and deleting everything that could be an expression of skill like testing their reactions with random damage, higher damage variance, spot damage on a few people, higher tank damage that makes actual single target healing viable, resource management, decision making and so on.
Naturally any skill or mechanic that is convoluted or extremely niche and still weak will easily seem like a unique part of the toolkit and give the illusion of skill expression and fight knowledge while in reality they're just useless fluff buttons.
Even worse since the majority of our toolkit has such a low skill ceiling it's bordering on being a tripping hazard. You press a button and that's it. Aoe heals are king even for single target healing.
I personally can't think of a single situation where not using Pepsis would've killed us. Not during 1st week prog, not in the most chaotic PFs, never. A Prognosis would've done the job just fine and even that usually proved to be overkill.
It's a fluff button disguised as a unique niche skill.
I'll freely admit that I have stockholmed myself into being okay with ED and SCH toolkit lockouts but Pepsis is where I draw the line :p
Sage has weaker shielding than Scholar by design. I don't understand why they didn't lean more into the weaker shields and multiple layers niche that Haima and Panhaima hint at. The regular GCD shielding option from Sage with Eurasia Prognosis should have been two layers of shields. The first shield could have been around 220 potency, but once it is consumed it should have another shield worth 100 potency that is applied next for another 30 seconds. This secondary shield could be a prime target for Pepsis to heal after damage and allow the regens and 10% damage skills to feel more impactful. Using Pepsis on the first layer of Shields would also trigger the secondary shield meaning it wouldn't be a complete loss of barriers. Sage should be more focused on weaker shields and damage reductions while Scholar has more Brute Force Shielding to accomplish the same thing just without the mobility Sage is known for. The two layered approach to Eurasia Prognosis could also make it easier for Sage and Scholar to interact if Galvanize shields automatically removed the first layered of Eukrasian Prognosis forcing the secondary shield to appear instead. That way Sage could never overwrite a Critlo Deployment but instead add 100 potency worth of shielding to it.
Major fix just simply make pepsis pretty much a recite + dt in one this meaning ofc e diag will be a granted 100% crit + spreads the big e diag to party immediately, but then if this happens alot of sch mains is gonna throw one heck of a hissy fit and probably make sch not even be looked at.
What if, and hear me out, kardia was made a unique entity and it cast kardia at the current lowest HP member of the party every GCD, we could even get a spell to summon it at the start of the fight and we could give it skills that when you cast it this entity would execute them
cause 90% of people wont stop complaining about sage shields being weaker to sch and how inferior it is? its so annoying just leave sage if yall dont like it thats why I just suggest what I suggest, this is the same abuse ast use to got with its dual stances being called a wanna be copied whm/sch but now look how respected as is and is now praised over whm.
I agree I just want it to be of some type of use. I suggested that cause the infinite complaints on how weak sge shields is over sch ones. other than the shields which you dont even need in savage or below content so am guessing its only ultimate? which I confess I have not ran one you really dont need so much healing since 95% of things are scripted and set a certain way sage overall still has a great healing kit not counting pepsi soteria and krasis I would certainly love a rework.
You can make SGE’s shields more meaningful without them becoming “deployed e prognosis”
I’ve always said SGE should focus more strongly on mitigation, like eukrasian pneuma should give like 10 seconds of 30% mitigation to rival deployed adlo, something more like that not let’s give SGE deployment tactics
What if - give SGE a different Deployment Tactics with different limitations so the mechanical execution will be different, but also adjust Deployment Tactics to be lower cooldown, charge resource, and can be used for spreading DoTs? Both will do the same job, but both will also fulfill a different niche as well when not used for healing.
Hear me out - what if Sage's Eukrasian Prognosis applies 2 stacks of barriers instead, like a mini Panhaima? So instead of healing 420 potency at level 90 (100 potency heal + 320 shield), it just shields twice (250 potency on the first layer + 250 potency on the second layer). So when you use Eukrasian Prognosis, it creates 1 active shield (250 potency), and then 1 untouched shield that will take into effect after the active shield is consumed entirely. The total effective heal potency would be near equivalent to a SCH's Succor (200 potency heal + 320 potency shield = 520 potency heal). You can stack up to 3 Eukrasian Prognosis shield layers at at time to allow using Eukrasian Prognosis back to back if this is your last way to get large amounts of GCD potency in a pinch (1 active shield, 2 untouched shields).
Likewise, Eukrasian Diagnosis will still heal 840 potency, but it will apply 2 shields instead. So instead of being 300 potency heal + 540 potency shield, it becomes 200 potency heal + 320 shield on the first layer + 320 shield on the second layer). When a shield layer is broken, the sage will gain 1 addersting.
To keep things fair for SCH and SGE on Adloquium and Eukrasian Diagnosis - during a critical hit, sage will gain 2 additional shields of Differential Diagnosis(1 active shield, 1 untouched shield) that can be stacked with Eukrasian Diagnosis / Eukrasian Prognosis in the same way SCH Galvanize stacks with Catalyze.
Pepsis will now change into a new effect:
When there is an untouched Eukrasian Prognosis or Eukrasian Diagnosis shield layer, consume all untouched Eukrasian Diagnosis / Eukrasian Prognosis shield layers and add the value of 1 untouched shield layer to the current shield, but the new shield duration will be 10 seconds instead of 30 seconds. When the new Eukrasian shield breaks, it will generate 1 addersting.
SCH Shields are technically stronger than SGE shields on single target hits and can heal more HP in a pinch. SGE shields are weaker individually due to having a multi-hit purpose, but can be stronger than SCH shields when under the effect of Pepsis. Unlike SCH, SGE does not have Emergency Tactics equivalent for recovery, but they do have Prognosis / Diagnosis if they need to heal raw HP - even if it's inherently weaker, distinguishing both jobs more. This will inevitably give Pepsis a very specific niche for SGE's gameplay by exchanging recovery for big AoE shielding. This can set up the foundation for SGE to have a more Kardia-centric gameplay via heal by DPSing since these are effectively larger shields overall, but spread apart.
Additionally, the two changes to Sage will create more addersting, allowing more addersting skills to take part of the SGE's gameplay.
... Assuming SGE will ever get more DPS skills in its rotation that doesn't have a long cooldown. :(
No one is complaining really. Sage is absolutely fine in all content and a solid healer. SCH just has a small edge in the hardest content.
An extra mitigation on SGE would work rather nicely, although 30% would be nutty in a SGE/SCH comp.
Pepsis could be as simple as converting your next GCD shield into mitigation. That would have use on anything that hits more than once. Still niche, but like ET it serves a purpose.
That’s a big problem regardless, the complete dominance of mitigation over pure healing is really going to mean that SCH/SGE is going to hamper their design efforts going forward, the fact that the two can collectively put down 45% mitigation (though no actual since diminishing returns) and a deployed adlo is just so powerful, the only reason AST/SCH tops it is the scaleability of AST’s buffs in competent parties but god damn if SGE/SCH don’t have the “op healer combo for healing purposes” down to a t
I don't think I have ever had the need to use it.
You can pretty much remove it from your hotbar.
I’ve changed stances on Pepsis.
Get rid of it and the mechanic that makes SGE shields act weird with SCH shields.
Side note: And rework Adder’s Sting to not be tied to E.Diag. Two jobs should not clash like this especially when the change to SCH was specifically to have them do Recit/Deploy (look back to 6.0 job trailer for their EW intention).
The question is: would the party have died if you had only used a plain Prognosis instead of EProg + Pepsis?
If the answer is no, then it was useless. It's like buffing Rapture with PI for more heal even if a plain Rapture would've done the trick. And I have honestly never encountered a single situation where Pepsis made the difference between life and death over a regular Prognosis. Not in low level content, not in highend content.
The only thing I like about Pepsis is that you can troll someone in a SGE/ SCH comp by completely deleting that juicy Spreadlo right before an aoe hits and watch the victim of choice die. Wouldn't recommend doing that outside of a static though. May also lead to the SCH yoinking you in retaliation for deleting that beautiful, megabuffed Spreadlo that was likely complete overkill but very satisfying to see.