Originally Posted by
ty_taurus
Here is my interpretation of that sentence:
You're irritated to read about people complaining that healing is easy and boring as if that were a problem. To me, this reads as you affirming the statement that healing is both "easy and boring," and find that to be a selling point of the role rather than a design flaw, which would mean that I am not putting words in your mouth. That said, if this was poorly worded from that former post, and you would like to further clarify your stance, then you're welcome to do so and we can discuss that from there.
In addition to that, I'd like to point out that we've already discussed how "focus(ing) on healing" is not mutually exclusive to having engaging DPS mechanics. You keep saying this is for the sake of over complicating healers when that's blatantly untrue. I don't know how much more I can say this before it sticks, but what we want is a way to make healing more fun to play regardless of whether there is or is not a reason to heal in a way that does not put pressure on casual players.
The "Does not put pressure on casual players" part is already something that exists in the game by the fact that healer DPS optimization is extremely lax to the point that it's entirely optional outside of EX, Savage, Ultimate, and Unreal. I would hope that everyone at least try of course, but as long as you're doing at least something when healing isn't needed, you'll cruise by any casual content with ease regardless. For all I care, completely ignore any additional DPS buttons and continue to spam Glare. In the example I gave, the difference in your Parse vs mine wouldn't really be that big of a gap.