I'm building a party, there is a WAR and a PLD seeking... I could either invite the PLD, who will take slightly less curing to keep alive, or I could invite a WAR who will tank 90% as well, keep hate just as well and
act as a full-fledged DD on top of it all. The only thing it will take is a few extra cures from a WHM to make up the difference.
Why would I
ever invite the PLD?
And isn't that the problem that we are dealing with atm?
So the solutions are:
- Make PLD a better tank - Not really needed.. PLD does a great job of holding hate and has good survivability. Hard to improve on that.
- Make WAR a weaker tank - Might be an option, but the Dev's have said that they want WAR to have the highest HP and raw damage in the game. So unless they drop WAR's DEF or Emnity generation, it isn't gonna happen.
- Make PLD a better DD while tanking A bad idea that just muddies the water between PLD and WAR. Jobs are supposed to stress differences in roles.
- Make WAR a worse DD while tanking - Another viable option. Force WAR to choose between being a DD or tank via their abilities. This is already part of WAR's current design. Many of their offensive abilities automatically remove their defensive abilities.
It seems obvious to me that the PLD-WAR tanking tweaks should take direction from the 4th option as that is the current path the Dev's have chosen for it.
Reducing Accuracy while tanking seems to be a perfectly reasonable fix for WAR. But if there is one thing I know, ppl hate all nerf with no benefit. So maybe try this:
MRD:
- Rampage: Increases your attack speed but reduces your attack power (significantly) for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.
- Berzerk: Increases your attack power and speed (slightly) and reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage