Originally Posted by
Alyss_Luminescia
"If you find healing too easy, go do Ultimate." Oof.
I know it's tricky when we're getting a translated response to a translated and paraphrased question, but it's really hard to interpret Yoshi-P's answer as anything else but a polite way of saying: "We don't care, stop asking." Even taking the answer at face value and not seeing it as some kind of deflection: How does being fun/relevant/able to find a challenge in 3 (soon to be 4) fights outweigh our negative experiences with the other 99% of the game? I've been trying really hard to give the benefit of the doubt and maintain a positive outlook, but they're making it really hard.
Frankly, I'm not going to try Ultimate. A lot of players aren't going to try Ultimate. Doing so requires time, effort, and a social foundation that a lot of players just don't have. What I will do is continue to heal duty-finder content and wishing it wasn't so boring a lot of the time. Healing can be fun and challenging when things go to the void in a hand basket because your party messes up mechanics. Great, I hope that doesn't change. But frankly, a not-insignificant portion of my runs are runs where I do little more than push one button. Runs that tempt me to put my book and ever-increasingly irrelevant fairy on the shelf so I can try a less boring hat. And I do, more often than I'd like.
I just don't understand why there's this total aversion to addressing healer design. It's clear that the team listens to feedback. It's probably an extremely safe bet that they've heard the evidence and arguments presented throughout SB, ShB, and now EW about healer design here and elsewhere. What do they have to lose by addressing them? What are they afraid of?