This or idk go to pf if you want to play in a specific way.
But don't be surprised if no one wants to join players who want small pulls or/and single target.
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Works vice versa really, you go into Duty Finder or roulettes and you get what you're given and live with it. Call it deflecting, or detracting from thee problem or what other silly label people wish to use; but that's the price you pay for using either of the following. I'm not a fan of people not utilizing even half their job kit, whether optimally or not, but I understand rambling on the forums and being reluctant to give feedback whether people ask for it or not is something that solves nothing. Even if it's just half the people you encounter that listen, that in itself is still worth it alone. If people aren't too receptive that is on them, and well if you get reported for giving feedback to players and GMs even follow up or find it actionable then the chances the issue is with the player giving the feedback; not the person receiving it.
Besides, SE could do wonders themselves if they had a proper in-game help system that elaborated even just a little more than it already is. Heck, we ironically have an active help menu for combos, despite the fact they glow when it's a combo-able action, yet do nothing to cover, say, trash packs. Granted it should be an expectancy, but then so should reading your skills to find out if they are combo-able or not in the first place.
For Sam's first is 26
MNK's is 26
SMN's is 35
NIN's is 38.
DRG's is 40
...
WHM and AST are the last jobs to get their first(and only) AOE which is at 45 lol.
Among the melee SAM perhaps suffers the most because they only have like 3 skills to use, where as DRG and NIN have acquired many by 35, which kind of offsets the lack of AOE.
Not sure why you wrote this, seems a waste considering I never implied that other MMOs have a proper in-game help system, nor did I draw a basis for comparison with other MMOs. But just in case I didn't make it clear; I Just suggested that they probably could do a better job with their current in-game help system (or Active Help as they call it) to teach players about other core mechanics of the game which I don't think is a particular stretch, given some of the active help sub-categories they have incorporated.
Not in level 80 trash pulls there's not.
You use AoE> twin snakes >AoE >continuously AoE at 80. Thats one single target attack total.
Dotting in trash is a dps loss for all jobs except BRD and by a technicality, SMN.
Your physical AoE combo on PLD generates MP.
Agreed. I PUG all the time. There's the occasional slow run but there's also the really fast speed run and most runs are somewhere in the middle because we have a playerbase of wildly varying experience levels and playstyles.
Plus I also wondered just how the heck you would code this. And what could that coding time be spent on that would be more worthwhile.
THIS
I mean you can look at it that you're giving up any responsibility to craft the environment you want and telling the game to do your matching for you, then whining like a child that you didn't get what you wanted. If people can't roll with what they get, why are they using Duty Finder? You never know what you're going to get and it's the ultimate test of your flexibility as a player.
Like you say you have to roll with what you get, it goes both ways. Players who can do big dps and want fast runs have to chill (don't expect savage/ultimate lvl player all the time). Players who refuse to use aoes have to make some effort, even if you fail and it's not as fun as you wanted it's ok lol (there's 3 boss per dungeon where using single target rotation is way better).
The suggestion at hand was specifically about getting the player to use their AOE ability, so I was focusing on that part. But yeah, the level difference is quite varied between the jobs, especially in regards to their full AoE combo.
@topic: I can't look into the heads of others and what I've run was almost always without a horror story (if at all I was the root of evil in it XD), but even outside of an efficient playstyle, I find it weird why people would not use their full skills available. I mean, I'm by no means a competent player: I run most MSQ and flying-required dungeons once and haven't unlocked any optional content, unless I get them in roulette (until I "burned-out" of it) or am motivated to do Trusts; i. e. my ability to do mechanics may be like russian roulette. But for me it's common sense, for lack of better words, to use my tools as good as I can, even if I never intend to memorize some opening/burst rotation.
I mean coming from someone who is new to tanking in general I dont always wall to wall pull, but I never single pull I usually pull around 3 groups at once. But I do understand the faustration of not AOE down targets when you have pulled even just 3 mobs at once, eventually cooldowns run out, then theres a period where youve used all your cool downs and waiting for one to come off. Kinda need DPS to kill the groups as quickly as they can xD
You know, if you have THAT MUCH of a problem with it, you could always try to report the player for Obstruction and demand the devs address the concept of the legality of substandard play -- which of course could lead to the legalization of parsers and the like.
At this point I blame the games difficulty. Progression is so lax and unthreatening you can ST the whole thing without a care and in the world, theoretically you can do this in 80s it’ll only make the trash mob run slow but not really threaten the party
Ppl will call me an idiot for what i'm about to say :
Unsub ? Doesnt need to go that far (and SE doesnt want that lol). Just kicking them is enough but it's only good with some explanation. Without that kicking ppl might even cause problems later. It already started btw : tanks are way more easy, same for healing it seems.
You want better partners ? Learn how to teach without loosing patience too fast. Learn when to stop teaching i the bad player doesnt listen. Learn how to stay polite when it really counts. Learn to kick other players on good terms (even if they get salty don't folow bad behavior). Learn how to leave as well.
Even if you are a player with insane skills in game, ppl with only be conviced with good behavior 1rst. Get salty and you will get salt in return.
Ppl need to stop the "everything right now" BS maybe something good will come out of it. It feels juste as bad as " game is too hard for me change it pls ".
Just get good lol
It's almost like there's a program within the game with a certain gold icon that was meant to put players in a position to instruct and help people beyond answering questions in a global chat. Wait.. /s
Honestly, I can't really say the amount of times I've encountered players playing badly who were entirely hostile to direction. I don't know if it's just because I wear a crown or not, but talking through dungeons with people who are struggling generally gets the ball rolling. Did they instantly become master tank/dps/healer? No, but there was marked improvement by the end of the run. I only hope they continued to take that further in other runs.
I've seen more players giving salt wrapped in the pretense of advice, and then complain when the subject of their ire didn't bend the knee to kiss the boot.
The problem with this game is that mediocrity is praised, and catered to. If something is too hard they nerf it. They are the community destroying this game, destroying all sense of difficulty in general content, and pushing for the game to be made fully into a pseudo single-player game. You want level 80's to aoe? Yeah right. You better not ask them to do AOE either, oh no. That is, apparently, compelling a playstyle, you do that you are breaking the TOS. That's the fact of the matter, and it will only become more prevalent as time goes on.
I agree and that is why I think players should use the vote kick feature more yet the game and community seem against such things. Just recently on our servers NN, someone was silently kicked from their group and they mentioned in NN they were removed. When I started to ask questions as to why they thought they were removed they mentioned that they had "tankxiety" as a level 54 tank, I mentioned they should take a pill for that NN overall got pissy with me and told me I was being rude. Cause apparently doing single pulls as a level 54 is still considered standard and okay cause they may get anxious. When questioned as to why would they play a role that makes them anxious they said cause they enjoy it. Which baffles me, if one enjoys something shouldn't they strive to do it well. Who wants to enjoy doing something poorly.
The all know the crown means nothing aniway. It's not really hard to get if you have the time.
Many players will be hostile but doing the same thing won't help. And if you can't help him, well vote kick or leave tbh. Leaving without saying anything is fine too (better than just getting angry) but it won't help a lot.
This is exactly what i want to say: if you guive advice, getting passive-agressive won't help. If you get angry it's okay but doing it right as the start is a bad move, only players with the good mental state will respond to it and make an effort.
As someone who had a lot of anxiety when i started the game : you can enjoy tanking but dislike how other players react to poor performance. That's why some players keep trying in the hope of enjoying it : " i hope thoose guys won't get salty ". The problem is : some of them don't try to get better and/or are not encouraged to get better. " Do what i want or else i'll kick you/leave/blacklist you/make you feel bad " many players fear that and won't respond to that in a good manner. It took me time to adjust, i'm still doing it today tbh (not as much but it's still there sometimes).
When i started the game i was one thoose guys who were struggling in nm content (started in stormblood), right now i'm progging O12S. Learning tanking what a bit painful but i have no regrets. I'm sure a lot of players had a similar experience. Enjoying something that is painful is not that weird.
What you saying misses the point I was trying to making. I did not mean to imply that enjoying something that is painful is not weird, what I find weird is finding enjoyment out of doing the thing one enjoys poorly is weird. I know the feeling I got called out in WoW when I started for being a garbage tier player, and that opened up my eyes and after one expansion of improving I was able to join and be part of a first server kill group. The part that baffles me is when people claim they enjoy something but are okay with doing it poorly because it is "fun" run through the tape for things that you enjoy, strive to be better. Especially when said hobby involves interacting with others.
Single pulling isn't bad play by the game's standard, only by the rushing, "git gut"-crowd. It has become bad standard by the communitie maximum efficiency mindset (and I'm not saying this is by itself a bad thing). But sure, someone with a comment like "take a pill" won't probably understand any of that. You and I don't know if he's playing "bad" out of pure malice hidden behind "tanxiety" just to ruin someone's day or not.
While "take a pill" might not be the best thing to say, keep in mind the community votes people out of dungeons. Playing against the standard means you're going to get votes stacked against you.
I won't bat an eye to click "yes" on voting to remove a single-pulling tank at 80, but in the 50s I might consider finding out if the single-pulling tank knows what buttons are.
I'm not alone.
Learn to play both ways, because the people you're matched with will determine if what you're doing is acceptable.
The best argument for not single pulling in ShB is the fact that you can pull ahead and go wall to wall with trusts, Thancred never gives you drama for it unlike some random DF tank that doesn't know what they are doing. Facts are facts.
At level 50 something it's entirely possible to have only done maybe 6 dngns TOTAL. Source: Literally my PLD. I get massive tanxiety entering into dungeons because having only participated in like 6 total, I still don't have a proper rotation, I may not know the dngn well enough to pull more than 3-6 mobs at a time, and there's a massive expectation to be "the best" as a tank. Also telling someone to "take a pill" is considered rude. It might not seem so to you, you might have the most compassionate of intentions, but it is. Tanxiety isn't an anxiety disorder, it's not something you just take meds for and voila, you're better - it's a normal response to doing something new that you *want* to enjoy and that you don't want to be seen as a *failure* by others.
There's no need for tankxiety. Even if someone has 0 parctice. Just know your skills (you should read your tooltips from new skills you get). Don't use your deff CDs all at once and remeber that arm's lenght and reprisal are deff-cds too. Keep your gear up to date. The tanks have a single and an aoe rotation. All other stuff is dmg optimization. Don't be shy pulling wall to wall. If it fails - that's not the end of the world. Maybe check if the healer and DPS are aoeing if you're running out of CDs. You can communicate. If you warn your healer that you're just learning, they will maybe babysit you more.
Not using AOE skills is bad in my opinion. Even more if they are on someones hotbar and are just not used. But that's the thing in reading tooltips. Sure, they can be confusing. But if the person really cares, they would ask or check the internet. There are so many guides out there. Uuuhm ok, we're talking about lvl 80 characters. Uuuhhmmm maybe they really just don't care.
I'm just biting the bullet and go through the dungeon. If it was really bad, I'll blacklist the person. If I'm in a good mood, I'll try to teach or give some tips. But mostly I'm trying to give my best to speed the things up.
Mine moreso is caused by experiences I've had as DPS watching others rail on tanks for minute mistakes. Going into the role like that, that's what I've seen and what I've come to expect - so there's a level of fear of failure. You may be the least important role but you're also almost always the reason for a wipe, even when you aren't, in my experience.
I have a macro to let everyone know I'm still learning how to tank. It's been vital in letting others know what to expect from me - not a lot of big pulls and maybe a bit more mistakes, but letting them know has made things go a lot more smoothly. I've still had the one out of line comment - along the lines of "If you're not comfortable tanking at all then don't tank at all." (Which completely negates the point of using small low level dungeons to learn?)
But tanxiety is still going to be there ahah, because of my experience as DPS in roulettes watching tanks get railroaded for tiny mistakes that don't even set the group back. (happens to healers too, which is why I've also got healer anxiety).
Also I mentioned lvl 50 bc person I quoted mentioned lvl 50, otherwise I wouldn't have even piped up LMAO.
Not really. If the tank is using cooldowns, holding aggro and avoiding aoes, there aren't any mistakes he could do that lead to wipes in dungeons. You just hit Rampart, spam your aoe skills and don't stand in fire. Small pulls and big pulls are the same.
Tank anxiety is thinking that you are responsible for mobs not dying in time, you not getting healed in time, other people dying to aoes or other kinds of incompetence. But you're not responsible for those things. Adopting a mindset that even though you lead the way you're not really in control of how the pull goes, and just focusing on your own play, can reduce anxiety and allow you to speed things up. It did for me.