Originally Posted by
Raikai
I actually like the mechanics of seals + divination... The only part that makes it bland is the actual effects of the cards. Everything comes down to just a damage buff.
I think AST should have its +dmg% buff tied only to Lady and Lords minor arcana, as it's all you use after getting 3 seals, and the regular cards offering utility once more, but not directly related to damage.
Ewer - MP regen
Spire - HP regen
Spear - Shield
Bole - Damage % reduction
Arrow - Movement speed increase
Balance - Reflects part of the damage received
The whole melee/ranged choice would only matter for the Lady/Lord draws. You would be able to use the utility separated from the damage where the situation calls. Most of the utility is very defensive related, sans the Ewer, used on the AST themselves (since it's the most MP challenged healer) or other struggling healer... The spear and Spire are healing effects. The arrow gives a boost to movement which can increase dps indirectly on some caster jobs, and also help with moving mechanics in general. The Balance would shine more in AoE scenarios when used on a tank.
Of course, having the %dmg removed from the regular cards, would mean an overall less +dmg% contribution from the AST to the party, so to compensate that they could increase slightly the dmg bonus from Lady/Lord.