Like Broil III, just pressing ED several times in a row times in a row isn't all that fun. But it was something, desperately something. When we had the choice between Lustrate and Indom vs. ED and Bane with Sacred Soil being the wild card I found myself trying to plan ahead about it's usage in packs. Falls quite flat on bosses, but now the balance on "use it for healing or damage/mp regen" is disproportionate toward healing. Excog and Sacred Soil always gets a Stack each every AF minute for just how much they heal and in solo or situations you are on top of falls down to pressing ED three times in a row.
The same reason I liked the idea of having two gauges: Fey Dawn and Fey Dusk, one for Eos (healing, Fey Blessing and Union) and one for Selene, that you could spend on offence or buffs. Both would increase by 10 from AF use, but Dusk Fey would also increase with Broils and dot ticks. So you could get Dusk faster but also spend it quicker while Dawn was as we have now. I discarded the thought because then our current gauge would still be at 100% most of the time.
So would rather that tie into Aetherflow usage being a choice, tough or easy depending on the situation, and add things like spend an AF that has no benefit other than give 50 Fey Gauge, and then of course also add something to spend it on faster. Like Eos and Selene used to be, let every resource at our disposal have some direct opposites.
It is the idea that we would have as many healing choices as damage or utility choices per AF stack that at first glance it's obvious you save them for healing going in first time and the damage/utility for solo. But then as repetition sets in you start finding usage for the damage/utility in packs and on bosses as you grow on the job.
