It will just create a mess, no thanks. I'm fine the way it is now. It has a balance, not like others mmos... Ffxiv is the best for making everyone work as a team in dungeons.
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Well, it's "leveling" roulette.
It's to help newbies get through dungeons otherwise no vet would go again.
The reward for you having sync skills is the massive EXP you get at the end.
This sarcasm would work better if it were actually true. Too bad that "big fuss" is nearly 10%; enough that the Physical Range are objectively worse than double Black Mage or triple Melee, and Red Mage has almost no reason to exist. So yeah... people kinda have a right to be upset.
That aside, on the one hand, I don't see giving us all our level 80 abilities at a hugely reduced potency is a pressing need. On the other, I admit, I tend to avoid Roulettes almost entirely once my jobs are leveled. I strictly stopped queuing for Leveling for four months leading up to ShB because I loathe being synced down to below 50. I almost never touch 50/60/70 since the EXP gains are trash, and I'm synced. I'll also likely avoid Alliance soon now that it's become Snore of the Ancients Bore Tower Roulette. Of course, one thing that Stormblood lack was a relic grind giving me an actual reason to even look at old content. But again, I much, much prefer being level 80. Or at least 70.
Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.
That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.
No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.
We veterans need to be crippled if we decide to enter into content intended for the new players.
You don't stick a Major League baseball player on a Little League team and call it okay.
You don't let a World Champion boxer enter an amateur fight and call it okay.
If you don't want to feel crippled, you need to stick to the content intended for your level.
When I get a low level dungeon and I'm high level, my reaction is to simply do the dungeon. It won't take very long and there is nearly always a new player in the party. I'm happy to help them clear it for the first time since that's literally what the roulette is for.
I admit I do sometimes get annoyed that I'm missing certain skills, but I'm never in the dungeon long enough for me to really care since dungeons don't take very long.
I vote no in having high level abilities in low level dungeons. If you don't want to lose your skills for 10-15 minutes or so, then don't use the roulette. If you do use the roulette, don't complain that you lose your skills since that's what you signed up for.
We already know what would happen if they allowed full skill selection in low level dungeons. We see it now in Castrum and Praetorium. Pile drive from one boss to the next, turn the entire dungeon to shambles because it gets Vets out of there 5 minutes earlier.
Even if the idea is well intended, it won't end that way. It will be abused and will turn every dungeon in to a bot friendly auto completion process.
Standard step is a 1000 potency aoe ability with no damage falloff, available every 30 seconds, and applies a 5% dmg up to the user. Its available at level 15. So... potencies?
Also your baseball and boxing analogies dont apply because theyre PvP systems. Dungeons are PvE. The actual equivalent would be playing Double Dragon with your much smaller sibling.