Originally Posted by
Snapdragyn
"2) They are just really bad and do not care...." (Bolding added.)
As one of the people who fails mechanics regularly, I just wanted to address this assumption that I see being made throughout this thread.
Background: 19 years of MMO gaming, from EQ to EQ2 to Rift to GW2 to SW:TOR to TESO to here. No, I never played WoW.
So I have a bit of experience in gaming. One might suspect (rightly) that it's even something I enjoy - perhaps even care about? But, here's the thing - skill levels just differ. I didn't manage to live through an Omega 3 w/ that fricking 'larboard/starboard' mechanic until almost the end of the 4.x cycle. I had watched videos. I had people call out over Discord. Didn't matter - my reaction times simply _are not_ fast enough to handle the 'if you see yellow ground it's already too late' timings that SE seems to favor on current cycle mechanics (I remember going off the edge on Titan all the time during ARR; now I could sleep & still dodge that because they've clearly changed how long the warning is up before the effect triggers).
I try to limit my 'fail drain' on groups by not running too many times repeatedly - I realize that people may get frustrated when I drop after 3-4 attempts, but I think it's probably best for everyone as the group gets another person who's almost certainly more competent (also I often seem to 'get' mechanics better if I STOP beating myself against them for a few days before trying again). After 9 runs at TitaX this weekend, I've managed to make it to the add phase without dying... um... well, I'll let you know when that happens. I've at least made it into the forest phase w/o a death a couple of times, & for me that's progress.
I think the game itself does a decent job of distilling the skill levels through the system of varied difficulties. I've never entered a Savage & probably never will, so the content certainly exists for the hard-core gamers who don't want to get stuck w/ the low-skill people like me. It would be nice if we could continue to share the regular and (on occasion) extreme trails & such, though, without the assumptions that everyone who isn't 'as good' is just lazy or AFKing (as I was once accused of after a 3rd death to an AoE in Dun Scaith; I wish I'd thought of the proper retort at the time - 'Sir or Madam, you severely underestimate my capacity for ineptitude!').