Why does OP think they can assume what the entire player base is interested in playing? Obviously people want different styles and expectations when it comes to the healer role or there would not be so many threads about this.
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Why does OP think they can assume what the entire player base is interested in playing? Obviously people want different styles and expectations when it comes to the healer role or there would not be so many threads about this.
I just want to heal i don't want to worry if i'm doing enough DPS, i'm not going to pass judgement on healers who do DPS but its not for me. I'm totally ok with just healing.
Sylphie was kinda a thing in the Conjurer questline for this very reason, actually....she's pretty relatable, in how she sees our role as strictly healing.
This just isn't true. Lots of people like to heal, myself included.
We just don't want to be pacifists. Being a healer does not mean you can't contribute to damage. Healer=/=Pacifist
I quite enjoy healing in games - both the intensely mixed role FFXIV has and the 'purer' role that Overwatch has with Mercy.
What I do not enjoy is pressing one button in monotony (Overwatch is mostly one button in a hard-to-master environment), which is how low-level Scholar roulettes go (spending upwards of 70% of a run casting Ruin), and which is what how everything level 1-70 is likely going to be with the changes.
Once the expert roulettes settle in there is some chance we might be spending 70% of our time in it casting one spell.
Once the 8 person raid and its first savage floor are on farm we are probably going to be doing the same: spending 70% of our time casting one spell.
Broil III.
It makes little difference to me whether it is a DPS spell or a healing spell. I can only hope I am wrong or it is attended to.
the way yoship was discussing this it sounded like he was from some alternate universe where the federally mandated sch said to the other healer "i dps you heal". if you look at the statistics for high-end content, sch blows whm and ast out of the water too. that's why i like the valve style of balance. when everybody is overpowered, no one is overpowered, rather than the blizzard "take turns being overpowered and useless" style.
Christ that Blizzard style of balance line explains Hearthstone so well. Cries in Standard Priest.
But yes, ideally SCH carries the healing with its OGCDs so GCD heals need not be used by either healer.
Which brings up another point.
If WHM is so dependent on GCD heals, shouldn't they get a full all-ogcd offensive kit as compensation, ideally? It would be a fantastic variety in playstyle.
classic wow is going to crash and burn because people are using rose tint glasses hoping to relive the glory days. FF14 healing class 5.0 is the most balance and fun than any other game i have seen. cant wait til the 28th so the topic and crying that healers are getting will pass...
To be fair... A lot of Blizzard balancing is "What is the lead balance designer playing right now?"
Which is why when Ghostcrawler was working on WoW, Mages were the best class. For like 3 expansions in a row. By a large margin. In both PvP and PvE.
It was a similar case for Warhammer Online too, which ultimately cost the game (Among other things) when it was all about Bright Wizard/Sorcerer. Screw everyone else. BW/Sorc. Until they released Choppa/Slayer (And then literally broke the game with 0.0 attack speed Slayer :rolleyes:)
Unfortunately... We also get some of this in XIV design... Which is why Blue DPS and Green DPS memes exist. Since it's quite clear that the design team only know how to make DPS jobs. Which is why the state of healing and tanking in the game is pretty dire, essentially amounting to "Press X CD at Y minute" and otherwise being a (Simplified) DPS... With a complete lack of interesting mechanics and skills centred around Tanking or Healing.
Like, it's not that the team is bad. They've made a bunch of really good DPS classes and Monk. It's just that, you can really tell they haven't got much experience in the other 2 roles, no-one seems to main Tank/Healer nor seems to have played much Tank/Healer in other games.
Could really do with hiring an extra couple of people and then getting them to play WoW, Tera and Dark Age of Camelot. In the roles of Tank and Healer. Also, reading this article. So they can get some ideas about how to make actual Tanking and Healing mechanics and skills that aren't just "Be budget DPS with a couple of CD's" as well as how to make enemies deal damage properly, not 0 damage fluff with everything being Busters...
I remember that. I also remember it was extremely hard to change your talents. My server had one hunter who had totally messed up his talents and so the poor guy was the butt of jokes all day long... but eventually I realized he was sort of stuck... reroll and relevel all over again, or just live with a character that was never welcome in groups.
Somewhere in classic they finally added an extremely difficult quest to be able to reset talents, and then I think by BC you just change them... but by then I no longer saw that guy around.
This is just false on so many levels.
There are plenty of people that want nothing more than to play a pure healer - they've just been told this is not the MMO for them. Often rudely so (assorted variation on 'git gud').
I used to be proud of getting a character to max level and almost through the MSQ in Guild Wars 1 with a lifetime total damage done of 0.
I used to main healers in many MMOs a decade back. But games slowly told me I was no longer welcome.
I saw healers get rarer... not because people didn't want to heal, but because one after the other MMOs told them to DPS, and changed fight design such that full-time healing was not needed and was a waste of a resource (left a player with downtime).
We didn't abandon wanting to heal - we got pushed out by the entire industry.
Thankfully for me, I discovered tanking.
But other people just left the genre.
I don't believe SE is actually willing to welcome real healer players back...the entire industry pushed us out after all... and if they did... I'm not sure if my fellow compatriots from the old days of MMOs actually having healers are still around anywhere... I think this is really just a panic from you 'DPSers that take one for the team' afraid some us who were actual healers might show up on the block again...
BUT... they did exist, and I have to believe many still do, as I keep seeing people try to do it before they get treated with extreme rudeness for the choice... Granted because the industry pushed healers out, the choice is a bad one to make 'meta wise'... so I get that people react badly when they see an actual healer player... Regrettable negativity, but I get it...
Don't ever say we don't want to heal...
YOU don't want to heal.
That's different.
As someone who has played healers in multiple MMORPGs, I openly welcome playing a more pure healer in this game.
Whenever I'm on a healer in this game, I'm always tired of looking at the DPS with the thought of "you had ONE job, and you're so terrible at it that I have to do it for you on top of cleaning up whatever mess your corpse left behind". It's why I always expect DPS players to barely know how to turn a computer on, let alone play the game with any higher level of competency as they whine non-stop about why I'm not doing damage when they're just sitting there in every single %@#&ing AoE.
With that out of the way, it's also why I don't see the loss of damage spells on healers as "nerfs": it's just been shifted over to DPS and (to an extent) tanks so they can do their job so healers aren't absolutely required to pick up the slack of DPS while doing their intended main task. Yes, they can still throw some damage spells out, but it won't be a requirement, and I think that's a good thing for both healer mains and players who want to pick up healing.
The industry simply adapted to what a majority of the playerbase wanted. People playing healing for healing only are the minority, because most realized they want to be able to kill mobs outside of group content due to not knowing if that group was guaranteed to be there.
Over the years MMO's have embraced the single players and DPS healers are the result of it.
And...
There it is... the 'git gud' slam against people that want actual healing and mechanics designed around it...
We got pushed out, and it's been so long since we got pushed out, that many can't even conceptualize game design that needs healers anymore... So they just PRESUME that our desire for healing play is due to skill issues... and not a desire for more than one dynamic playstyle (not all dynamic play has to be around DPS).
I could basically make my entire last 2 posts swapping every reference to healer with tanking and... it'd still stand up. Because we've been seeing MMOs push tanks out too...
People are freaking out about job homogenization... well... maybe they should look at role homogenization first - that's what leads to needing job homogenization in the first place. And in the end... if that path gets fully tread - you end up with Guild Wars 2 before it added raiding: 8 identical classes each with 8 identical buttons on their action bar that just have different sound effects... and all you do is stack in one place and mash the buttons faster than the other bloke... because it doesn't even matter what order you mash them in once all this homogenization runs it's full course...
Imagine this scenario: Imagine fight design where there was NO DOWNTIME for healing. If you stopped doing something realated to heals, buffs, debuffs, CC, or CC breaking - wipe. Imagine fight design that had mechanics designed to keep you fully busy doing the role you signed up for, so busy that you had trouble keeping up with it... because it was just all over the place stuff to do for that role.
- DPS have that right now. But tanks and healers don't. And I think the last time I saw an MMO where they did might have been around 2010 or so...
Real Healers aren't worried about having to DPS during downtime. They're worried about there even being downtime in the first place.
Its nobody's fault that the majority of players agree that if you only healed 100% of the time it would be boring AF. Instead of complaining, people should adapt. Fact of the matter is, pure healing is a relic of the past and it's better off that way. It wasn't fun only casting cure2 and 3 in ffxi, and it wasn't fun spamming only flash of light in wow, and it wouldn't be in this day and age either.
It's not a bad thing to be useful and do damage. I'd rather minmax than mindlessly heal up bars with nothing else to do.
Personally for me if SE went the route of more active healing then I simply would not bother healing. That is okay, I enjoy healing in FF because it is more aggressive and I understand that it is not it is not for everyone. So if SE switched it up then I am sure others who enjoy the new style of healing will pick up the role.
Take it from a guy who played WoW since beta. Classic was extremely cookie cutter. The only people who thought there was variation in builds were people who didn't even step into a single raid. Each class was very strongly pigeonholed into very specific builds which each had maybe a variation within 1-3 talent points that were preference since they had to fill spots to unlock higher tiers and were irrelevant. Don't let the large amount of clickable things trick you into thinking there was any choice outside of "optimal" and "varying degrees of suboptimal."
Also, for the people complaining about they wouldn't heal if they had to "continually actively heal" it just shows that it isn't healers who want to dps are the real constituents here. It is DPS that want faster queues by playing a healer that almost never heals. Having to heal 24/7 nonstop is no different than a dps dpsing 24/7 nonstop. If you dont want to heal just play a DPS. Let healers be just that, healers. I don't really understand the whole "play your kit as it is designed" when that means nothing. Since the argument here is changing the kit to fit the style.
TLDR DPS dont want to heal but want to play healers for fast queues and not heal.
Fine. Then why can't we get some buffs? They have been purging WHM of any buffs? We just lost protect-- permantently this time. The DPS classes have all the buffs. If the healers are going full support, shouldn't we be getting more buffs?
Encounters in the days of Everquest took a long time. I enjoyed healing and didn't mind sitting on my ass while medding because I knew that when I was out of the blue stuff, my party was dead and my job was to sit on my ass and make that blue bar go up as fast as I could. But games these days are far more fast paced. There's no need to sit and med anymore. I want to *DO* something rather than just sit and watch. Even in EQ if I had plenty of MP I would nuke and stun and such. I don't want my damage to be factored in when they design encounters or bosses-- but according to SE that's never happened anyway. It's the time limit that they enforce on the encounters that make the necessity for as much damage as possible to be dished out. If all you do is heal heal heal and you run out of time when the boss is at 1%, would you not feel bad that you didn't or couldn't help push that 1%?
If SE wants healers to heal, then they have to make some effort to give on that time limit. Either allow healers to extend it somehow, or remove it completely and design encounters to be more attrition based. That is the one and only way you are going to get the mindset of "Damage is King" out of the players' minds. But the way this game is designed, that's going to be very hard to do. Resources come back quickly in FFXIV, so attrition is harder to enforce on the party without going overboard and basically making it a virtual time limit in the first place.
From what I've heard at E3 on Titania normal, it's a stressful healing-intensive mess. SE wants to remove stress on the healers by making them concentrate on healing, but love to make lots of movement with spread out party members and lots of healing needed-- just the thing that stresses healers out. I've heard very few parties were able to clear Titania normal at E3 on the first day. Is that a good thing? *shrug* Did they die because the fight was too healing intensive? Maybe, maybe not. If they did, that's going to place blame on healers-- a class that gets a lot of that already. You think newbie healers are stressing about having to do some damage? Wait until they get into content like this. I don't think it's going to be pretty.
i don't think healing would be so boring if there was actually more to it. mana management is a joke and barely ever factors into anything. everything is all DPS checks in raids. at the very most you have to make sure the tank doesn't die from a tankbuster and heal raidwide dmg
so...since no one going to heal ill do it, all healer loot will be mine!!
I dont care what's spell will be removed or added, its just cause no one whats it ill be a good one. Every mmo have its change, in every change we are going to re-learn to play.
Its no use compare this game to others mmo, because this game it is what it is.
And guees what? Life itself change everyday, dont expect things in game or real life be the same. If its not changed by love it will be by pain.
I expect this game have some dificult like darksouls somewhere in the game, so this way everyone will stop saying healing its easy.
I'll gladly tell you how you're wrong, considering I've been playing the game for 14 years. There was no customization for how you played and you were pigeonholed into 1 spec for raiding and the only time as a healer or a tank you switched to your dps spec was for farming materials for flasks/potions/food/soul shards for said raids.
If you played a warrior you tanked, if you played a priest/druid/paladin you healed. The talent tree did not offer ways to customize since I know this is what you're referring to when it comes to classes not being limited or having customization.
You picked the same cookie cutter build to optimize the role you performed. You putting points into 1% more haste or %1 more crit wasn't even noticeable due to how badly gear was itemized with nonsensical stat lineups.
There wasn't this in-depth customization for how you played, specd or geared. You either did what was optimal or you were not a good player.
People often like to cherry pick their nostalgic memories they have and try to claim things were different from how they actually were except in your case you've clearly never played or experienced vanilla WoW so you're just spouting the same nonsense that people before you have regurgitated.
You dont get to make blanket statements like "People really dont want to heal." Just because you decided to browse the healer uproar on reddit or the healer forums for a few hours and you have no basis or evidence to back up these claims.
My advice: Stop making nonsensical threads with claims about how you think healers want to be played.
My wife actually prefers when the fights are healing intensive. She always says if she wanted to do she'd have leveled a dps.
As a "WoW Refugee" I find it really funny Classic WoW is being heralded as an example of class diversity. Molten Core, 40man. If you have a healing spec you're a healer or you're not raiding. Period. Paladin? Healer. Druid? Healer. Priest? Healer. Don't get me started on Fire Mages.
Edit: Don't get me started on tanks either. You've a tank spec? Too bad. Only Warrior Tank is meta. And Warrior Tank meta persisted until WoW's 2nd xpac WotLK.
my experience with wow as healer is probably one of the worst i ever had in mmorpg.
found a party, when inside, still typing "hello" everyone just went on their way. like really on their own way, tank just charge ahead non stop, 1 DPS went to the left, the other 2 went to the right like wtf is going on? who should i follow?
i got left behind because everyone moving like their house is on fire, i was behind like 7 seconds and they start vote kick me out, loading screen, back to dungoen enterance.
seriously, wtf is happening lol. and i experience a similar stuff like that 3 times. delete the game, unsub it even though i still have 14 days left, back to FF14, never look other mmo again.
People always misrepresent that.
Sylphie, like her mother, was using her own life force for her abilities. Since she wasn't calling on the elements like conjurers do, she only had the ability to heal. When she says that phrase she does in that tired meme that everyone brings out, that's what she means. She only wants to keep using the power she is familiar with. She doesn't want to tap into nature.
As to the OP, I want to heal. I've long been an advocate for making healing more necessary. And a healer focused on healing isn't dumbing down or the easy route. I've played much harder games than this like EverQuest where you would get laughed out of the raid if you were a cleric who wanted to use damage spells. My dwarf cleric friend was a celebrity for how he would fire up Yaulp and wade in for the miniscule damage it would do, but it was still a situation where people were amused by the concept.
And his job wasn't easy. He was busy in groups and he was busy in raids. He was a fantastic cleric and it's to his credit that he could do that. But mobs hit harder, hit more often, mana pools were more limited, and fights were much more randomized. He had plenty of do with just healing and buffing. I played a druid as my secondary and while druids could contribute more to damage (and were awesome quad kiting soloers) I was busy in groups healing and damage shielding and possibly sometimes snaring adds. So it is entirely possible to be a pure healer and be challenged. But there has to be a committed effort on the part of the game designer to clearly define roles and make sure their game supports that design. When they let things slip and blur like XIV has increasingly been doing, then we come to the issue now where healing is almost non-necessary.
/1 Renwynd >> #1 << casting Complete Healing. !! #2 !! You’re up in 1.8 seconds.
Healing in EverQuest was not hard. You cast one spell with a 10 second cast time, hit a macro to remind the next healer of their timing, and then sat down and waited for your number to come up again. All the “difficulty” was in getting enough clerics to raid and calculating how short you could make that delay so that each cleric had time to regen 400 mana before it was their turn again.
Druids would mainly nuke and throw out a patch heal if the tank took a flurry.
Raid healing was mostly handled by paladins casting AoE heals on cooldown. (And by bards playing the appropriate resist songs so that this was enough)
Shamans didn’t really heal. They cast their 75% slow, stat debuffed when it did something, and stacked up DoTs the rest of the time.
Eventually in PoP when CH was nerfed and Druid healing was substantially buffed, you were able to count Druids as part of your CH rotation so you didn’t need as many Clerics. Other than that, not much changed.
Also, once mounts became a thing and you could meditate while “standing” (sitting on your mount), the number of clerics needed for CH rotations dropped but you still had them in your guild, so they started passing time by nuking.
I dont see the majority agreeing however I see maybe 50 people max agreeing and about 30 or so poking holes in thier arguments and maybe 10 to 20 more echo chambering one side or the other. 50 people and 50 people equals not even 1% of the playerbase. basically STAHP Saying The Majority the Majority obviously dont have a problem one way or another about it or they'd say something.
Sylphie wanted to be like her mother, who was loved and admired for her gift in healing. She wanted to emulate her by focusing on only healing and by healing in the same manner that she did (which we found out is what killed her mother). She later also didn't want to use offensive magic because she thought the elementals would be angered by it.
Players who use Sylphie as a representation of healers who are allergic to dps are twisting the cnj story-line to fit their narrative. She was against dpsing for what she believed were ethical reasons, and because she wanted to copy her mother. Not because she was against the idea of a healer having access to offensive abilities.
I prefer only worrying about healing if I'm playing a healer. If i wanted to DPS i would play as my Dragoon. But unfortunately, I have to do damage as well sometimes to keep myself from falling asleep. Sometimes I let the Tank almost die, just to make things a little more interesting :/
Naturually gearing up, I want to be able to feel my gear power via various means as a healer... healing my tank to full with a barrier and being forced to afk until the barrier runs out hardly sounds engaging.
As ilvl increases healing becomes increasingly more trivial, and now dpsing when I'm geared from playing lots is going to make me feel extremly bored. FF just isn't hard enough or fast enough to encourage pure healing, especially as we gain power.
The game is not very new player friendly even at low levels. I'd guess it's because there aren't many new players in a game that is shrinking, and because the game encourages alt characters so every lowbie is assumed to be one.
Dungeons begin from zoning in since there is no Protect to cast and no barrier ring holding the party still. You're meant to type on the move or not at all, place your heal on the tank (it won't give you aggro), put him on focus target and follow him everywhere. Ignore the dps unless they are smart enough to be in your range and stay close to the tank while he melts the dungeon with overpowered AoE. And pick the movement speed increasing talents. Go go go!
It's quite a different mentality compared to dungeon runs here.
this, and not just low level, for anyone who doing it "first time" is pretty much "catch up or kick" rule at this point. everyone even first timer is expected to know what to do, where to go, how to do, if you late or left behind by 7-10 seconds margin its almost guarantee you will be vote kick (especially if you are tank or healer).Quote:
The game is not very new player friendly even at low levels
and i like how when they vote kick, all of them didnt say any word. just initate vote, yes yes yes, loading screen you're out lol
That's not an inherent problem with the idea of full-uptime healing though, that's a problem with the design of healing skills. You're right that it's not fun spamming one spell over and over again, but that's not because it's a heal. Take this cure-and-medica design skeleton we have and imagine it as a DPS job and you get a caster with "basic damage spell", "bigger damage spell", "AoE damage spell", "DoT", "AoE DoT" and "Ground-effect DoT", with none of them interacting with each other or the job's central theme in any way. That would be a really boring DPS.
If the healing skills fit together into some sort of rotation, unlocking or boosting each other such that you'd get significantly more healing or spend less MP from using your skills in an intelligent order, then full-uptime healing can be as engaging as full-uptime DPS. They've sort of barely touched on this idea with things like Freecure and Enhanced Benefic and Plenary Indulgence, but those designs are all awful (Plenary less so than the other two), being on spells you wouldn't want to use anyway and/or unreliable, and incoming damage isn't high enough in the current game to always make the proc useful.