Originally Posted by
Nalien
You're aware most of them are just Final Fantasy Jobs, right? If you don't want XI Jobs in XIV then you'd basically be limited to the upcoming Gunblade Job, Astrologian and Machinist... Everything else was in XI, because they were in Final Fantasy in various forms before that... Puppet Master is arguably unique to XI, but iirc a lot of the attachments took from Final Fantasy VIs Edgars Tools system, so I always saw it as the "Engineer" Job, though the same is true for Machinist I guess...
Heck, the main reason we're getting Blue Mage as it is seems to be more because they want to go the Final Fantasy V route by giving it fairly stupid spells that just don't balance well... It really doesn't remind me of XIs Blue Mage at all... In XI they made Blue Mage fit the XI system, where you just had a ridiculous amount of spells, usually learned via using Scrolls, Blue just had a unique way of learning its spells and a unique way of using them (setting them for stat boosts and combinations formed traits/etc.)... I see no reason XIV couldn't have done more or less the same thing; Add Blue Mage in a way that fits with XIV. If we have Summoner as the horribly crippled Job that it is (as far as the Summoner theme goes, at least) then I see no reason why Blue should be any different...