Goblin has lots of small and some med. no need for more wards unless looking for larges.
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Goblin has lots of small and some med. no need for more wards unless looking for larges.
I personally don't see how adding more wards for each housing is considered as bad for players than do good. But I suppose that's rather more self entitlement privilege than actually making excuse about server congestion claimed by players.
We have way too many lower populated servers, and at this point - they could just merge or not make any more servers and instead focus on the servers that require extra capacity to help players who are currently residing to have housing too.
Balmung is not congested anymore, and Mateus is no longer preferred - and these populations are always either growing or maintaining at average. There are always people fighting over plots, and devaluation times affect them from getting even one plot.
Just make a lot of wards at this point and deduce the devaluation. Making more servers as comparing to making more wards and capacity size of current server seem like there isn't any beneficial to the new low populated server community.
WoW merged and FF11 did too. I don't see any problem here.
Mateus is not that bad. I've seen houses sit open for a while. Were there people waiting on the time? Yes, but it seemed to be 1-2 people, and then 4-5 others as moral support/FC mates. The competition isn't that cut throat. The large I got sat for a good 10min or more, and when I finally decided to buy it, no one was at the placard, no one was even around near the aethernet shard, the place was a ghost town while I fretted over that big of a decision, for over 10min. It wasn't even at a weird time of day.
Balmung is a tragic case, but it is the exception to the rule, and shouldn't get special treatment because of it.
Adding more wards adds more stress to the servers, because every ward sits active. Always. The game is ALWAYS loading the housing wards. All of them. All 18, and every subdivision, with every prop people have put in their yards.
What you should push for is instanced housing / upgraded apartments with gardens. That is what would really fix the problem. Or at least it'd help a great deal more than "more wards"
I doubt upgraded gardens or instanced housing will change anything since instanced housing was something that YoshiP said no since 2.1 and also the project has been pushed into this ward housing instead.
We end up relying on more wards, and Mateus needs at least 10-20 more as well as Tonberry/Ifrit JPN servers. People shouldn't consider moving out. People should consider staying and request staffs to fix this by adding more of capacity because they can't fix this from scratch anymore and it is 1.0 sphagetti codes.
each Server Can house 16K+ people if everyone shared their housing with 3 others, each FC can house 512 People, let alone having private rooms for FC people, there is apartments.... and more... no more wards is needed, no more empty other wards due to not being the hotspot, live with what we got for now.
I can tell you that without a doubt... housing is not really a problem on most mid to lower servers. Our mid-pop server always has housing available and regular turn over. I would consider moving servers or scoping other servers out.
No ones going to move out of Roleplaying servers, and there arent houses that people want in certain locations nor certain cities in low population servers. The locks are random and hidden, which makes anyone to snatch it away when you are away for few seconds.
Apartments are not housings. They are rooms with no garden in a storage room size.
No one wants to join someone else's FC. They either want their own house or make their own FC. And even if they are in someone's FC, the only thing you get from designing is storage room sized apartment in an FC house where they will likely always dismiss you anytime for anything.
Close down low population server by merging, make more wards.
Well I as for one don't want multiple semi empty wards when people flock to shirogane again, jump ship if the current server is too crowded RP or not, as the servers are not official RP servers anyway nor do they really exist, go somewhere else and build something as it is, if a house is that important that is, if not but want one, stick it out untill a house plot drops, if want a house you gotta camp the aetherytes in the big cities and constantly look over when something become available, if only want in shirogane, get a house anywhere else, and if so then you can instantly relocate if something drop in a desired location, if it drops without having to wait for the cooldown as relocating and opening up a new slot fromt he destination you came from.
People move off role play servers all the time. Don't confuse things you refuse to do as being things no one else would do either. If your concern is RP, even Coeurl has a small RP community going with players who have transferred from other worlds joining it.
Most players don't care about having a garden or yard. They'd be perfectly happy with an apartment if interiors the size of house interiors were options, especially since that would mean they'd never have to worry about auto-demo. Those players moving into apartments would then open up more ward housing for those who do want gardens.
Closing down the low pop worlds doesn't solve the problem. It won't give you more wards on your world.
It's on you if you don't want to transfer to a world that has available housing. SE isn't going to destroy the games experiences for the hundreds of thousands of players happy on their low to med pop worlds for the sake of a couple of thousand stubborn players on the high pop worlds that want everything changed to suit them.
Expect them to expand apartment options (which they've already said they're considering) before they keep adding more wards that go unused.
And because people are always appreciating even a coal from a Christmas present and tell each other to deal with what we have, we can never ask for more that could be improved.
Obviously this game's first initiative on housing was the biggest mistake from day 1 and apartment has been ignored by the developers on live letter over and over again with them sugarcoating and saying "we can't do it because it is not easy" and yet they are too busy adding stuff that no one really cares about, such as platform jumping as GATE mini game. How is this making an improvement ?
What was wrong with housing in the first place? People only started complaining when personal houses came in.
I actually know quite a few people who LOVE the new jumping puzzle GATE. My boyfriend and I try to do it as often as we can to help show SE that there are people out there who love it and want more stuff like that. Just because you don't like something (or wouldn't do something in the case of leaving an "RP server" for housing) doesn't mean that others feel the same way. We all have our own opinions. SE has the very difficult job of trying to make as many of us happy as possible. Which is why they will probably focus on things like expanding apartments instead of giving us more wards (especially when so many servers don't need them).
2.1 - housing prices were 10x more expensive than current price.
2.3 - prices were slightly reduced by 3rd but wards were only 8 and subdivision didnt exist this time.
2.4 - subdivision happened
3.3 - additional wards up to 10.
4.1 - shirogane happened you know how disastrous this was
4.2 - wards up to 8 happened.
2.1 should have started with instance
http://forum.square-enix.com/ffxiv/t...y-for-purchase
So apparently the random hidden timer is considered a bug by accepting the thread. So I guess the devs admit they have an issue and gonna check this out. Housing has a lot of problems
Except you had been in Housing forum attacking RPers for complaining about housing for very long time. So I kind of dont take your opinions seriously. SE is not trying hard. They are busy working on other games.
Also you can tell me otherwise but glamour dressing is limited to 200 and it took two patches for them to know their mistakes.
It is still using spaghetti codes from 1.0 and it is reaching limits. They need to use entirely new engine.
Um, I'm sorry, you either have me confused with someone else or you have greatly misunderstood something I've said in the past. I don't attack RPers. I'm fascinated by them. I wish that every server had a better RP base, because having most of the base on 2-3 servers isn't that great of an idea.
I think the worst thing I've said about RPers in the past is that if they want a house then they either need to be camping aethers every hour on the hour to see if something demo'd or else they need to transfer servers. There are lots of servers with small RP communities, and it would be great to have some people transfer from Balmung to other servers to help them grow (like what happened with Mateus, but that seems to have gone a little far).
3.3 added wards 9-12, not upto 10. And we have 18 wards now, not 8. Also, you're completely neglecting apartments being added. I think you also missed a second price reduction, since prices used to be based on how much gil was on a server (3 different pricing tiers), and now the prices are the same for every server.
I am just gonna assume you are extremely trolling at this point by saying that since the most expensive housing was 320 million gil.
You are not really proving me anything wrong by trying to correct something by difference of 2 wards.
You are just proving my point that apartments are still storage rooms with no gardening nor outdoor furnishing access, as well as wards not being enough.
You really need to stop assuming that how you feel about things is how everyone else feels. Learn to use phrases like "I feel", "I want" and "I don't care" instead of trying to speak for everyone.
There is a large segment of the player base that loves the jumping puzzles and has been asking SE to add more, which is why SE is and will continue to be adding more. I doubt that the developers who work on the jumping puzzles are in charge of housing so it's not impacting changes to the housing system.
You are not asking for improvements to the system by saying servers should be shut down and/or more wards added. Ward design is considered to be one of the core problem with the housing system in the first place. Adding more wards just compounds the problem. Changing the housing system to add more forms of housing outside the wards system would be more likely to be an improvement. Ask for actual changes.
You need to read the stickied thread at the top of the In-Game Bugs subforum. Moving your thread to the Accepted Bugs forum doesn't mean they acknowledge it's a bug. It means you formatted your report correctly and included enough information for it to be forwarded to the bug team to be investigated. If they decided it was a bug, it would have been moved to the Confirmed/Planning to Address subforum.
No, MizArai didn't prove that point at all. Apartments are more than storage rooms, even if that's all you've decided they're good for.
There are some amazing apartment/FC rooms out there that make excellent use of the small space. You should try looking at the screenshots submitted for the recent housing design contest and in the "Show your private quarters" thread.
http://forum.square-enix.com/ffxiv/t...ivate-quarters
http://forum.square-enix.com/ffxiv/t...ers-Apartments
http://forum.square-enix.com/ffxiv/t...ers-Apartments
Someone who's an actual RPer would have no problems turning an apartment into a home, just as many people in real life have to settle for living in an apartment instead of a house.
Again. I am not sure how apartment is going to "add more forms" of housing outside of ward system when there is no outdoor furnishing access, workshop or even expansion. It's basically still lacking than what the actual houses are given.
In real life, apartment vs houses are different. Houses have gardens. Apartments do not. Which is why apartment and houses are labeled differently.
Best way to get rid of ward design? They'd need to reset everything and make it instances. But obviously some people don't want instances because they care about neighbors that don't really care so much.
Should have made it Free Company wards or something.
"Housing" refers to where people live. Apartments are a form of housing.
Plenty of people would agree that SE should add in instanced housing. Considering house interiors are already instanced, there is no reason why a FC with an instanced house couldn't add a workshop and private rooms for members.
The sticking point with respect to what you seem to want from housing (and I could be misunderstanding what you want) would the gardening. Yoshi P said a while back that intercross gardening would not be possible in apartments because it is tied to the day/night/weather cycles that exists in persistent zones but don't exist in instanced housing.
There's always the chance that if SE was to add in instanced housing they could fix that issue so anyone could have intercross gardening. Even if they still can't, it might no longer be an issue if players who didn't care about gardening were to move into the instanced housing, leaving the wards open for those who are willing to pay a premium price and risk demolition to have access to intercross gardening. Most players I know with a house don't garden at all, or at most plant the shard seeds and the decorative flowers.
It's easy enough to say "things should have been done this way instead" in hindsight. It doesn't change that we need to deal with what it actually is, make our suggestions for how it could be improved and hope SE is able to do something to make housing closer to what players want. I'm genuinely hoping they'll have announcements about updates to housing options to share with us during the Fan Festivals.
Housing was great as an FC only feature. People didn't feel as stupidly entitled as they do now regarding owning a home. By the way, no one's ever purchased a large at it's maximum price back in the days because of the devaluation timer. You're just bitter and uninformed.
Um... you realize that SE has more then 1 team of designers right? And youre wrong on the glamour dresser too. They said upfront that they were starting smaller to make sure that it didnt cause a bunch of other issues and that they would expand it(size and function) as it proved stable. That isnt acknowledging a mistake, its being extra careful in feature implementation.
Most of the people arguing for this in the threads ive read are from your server. They cant RP correctly if their neighbors cant see them or something. Never understood it myself.
Im not going to add much more to the argument here. Weve been told that housing wards are more stressful on the servers then other zones, so theyre hesitant to add more(the fact that 3/4+ of the servers have open plots available to buy right now probly doesnt help things). If they were able to upgrade the apartment system to having different styles/sizes and finding a way to make the missing features work it would make a lot of people happy. But honestly, the more i read of your comments it seems like you just have an ax to grind. Dont know why, dont really care, not my problem.
I've started saving up again just in case they release more wards in the Mist or even Ishgard (yeah right). I love Shiro, but if I can move my Mansion to the Mist, I'd be a happy camper.
Only issue would be having to transfer so much stuff out of the house. I'm at 400 items and near 400 in storage. Can't transfer with that much stuff. XD
not sure what is going on, in your server but on mine, we have over half the wards empty on all houses. Maybe we have a low pop server
Its nothing new though. It might be more understandable if SE did something never seen before, but they obviously based their housing on LotRO neighborhood system. But then they greatly reduced the number of neighborhoods(wards) and then on top of that remove the restrictions that help it work out. LotRO always only allowed one house per server per account. Large houses are for the kinships (free company) houses, and the smalls and mediums are the personal houses. This separates the individuals housing from the FC housing, and would make it easier to make sure FCs got houses.
Turbine seemed to understand if they were going to go with a ward system, they need restrictions on it and need to have many plots. Why didn't SE seem to understand it? If for some reason SE can't do enough wards and if they don't really like restrictions such as one house per server or only FC can get larges, etc, then they should have done instanced housing.
I believe more medium/large houses should be made available. There's FC houses that can't upgrade because there's no bigger plots. People still sell large plots for people to upgrade to via party finder. Large houses should've been made exclusively for FCs but I guess it's too late to change that now.
This. It would take years to rewrite an entirely new engine and cost SE a lot in having to recruit and re-train new staff, not to mention the time it would take in re-training new staff, plus there aren't that many software developers out there despite it being a booming business especially in the gaming department. Rewriting a new engine would also reset everyone's progress as you're essentially creating a new game, this is what happened with ARR and this was with existing code. Even if they gave everyone level 70 and all the gear and items they wouldn't be able to give you the overmelds, houses etc, plus it would be a hell of a lot of work going through every single player to give everyone everything they had in the previous version. Anything slightly out of place would anger a lot of the players and cause them to rage quit. It's not worth it in the end.
It wouldn't make a difference. Too many players create dummy FCs with temporary members so they can buy a house then remove the temporary members so it effectively becomes a personal residence. One of the posters in this thread is a good example of that.
SE would have to enforce some sort of active membership requirement to retain a FC house and that would be difficult to implement without negatively impacting legitimate FCs with members who take a break from the game on occasion.
The best interim solution at this point would be to make the existing house interiors available as apartment options. It doesn't solve the issue of access to a yard, intercross gardening or workshops but it at least provides an option to individual players who are only interested in interior space to decorate. SE could then work on changes to the ward system or an instanced housing system that has the same features of houses in ward without being in a ward.