Alterac Valley was a battleground, not a raid...
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Alterac Valley was a battleground, not a raid...
Club Penguin :’(
It’s probably wildstar for me. Maybe I’m biased as it was my first mmo. I really love some of the encounter designs in dungeons and raids in that game. Skullcano and lasers, bev o rage in ultimate protogames, how kuralak can get super intense, elemental pairs, avatus, starmap, laveka, etc. unfortunately the optimization is not very good and no new content means that everything gets stale eventually and the super rng item level roll up is just a pain.
You're again making a connection without any supporting evidence between play-time and raiding. You're also badly misconstruing Skinner's findings, especially in your connecting them to hierarchical stimulus such as having or being the best of or at something.
The first has never been a consistency. Raiding requires a certain soft minimum of time, and tends to have certain additional benchmarks. Some 5% or less of raiders may go for upwards of a dozen hours per progression week. But there are plenty who play far longer without ever touching "raid" content, or even serious content. There is no meaningful summative correlation between those two populations.Also, one particular Battleground -- not even a raid, contrary to how you've both titled and used it -- (from which one was free to come and go with minimal loss of overall rewards) having a high maximum (or no technical maximum) duration does not mean that people were forced or even notably compelled to play hours on end, let alone a different category of content than the example you're using... What even is this?
Skinner's findings were two-fold. The first is indeed that you can manipulate people's choices, or sense of choices (through operant conditioning), but this has nothing to do with relative value or stimulus interdependence. The second, and perhaps more surprising, was that a 1-to-1 condition-to-outcome reward structure actually stimulates the target behavior as much as chance reward systems will, which is why you see lootboxes and other RNG systems so often referenced (correctly, in this case) as "skinner box" mechanics.
Oops, wrong game discussion!
xD yeah that was a huge part of it. Home was really nothing but a huge AD for Playstation and it's games. What I liked to do was glitch on the bench -since you couldn't stand on them.- I'd glitch to stand on it and do the running man. It was great lol. I miss it. And yes I did this for hours. Yes I know. I'm odd.
For me WoW is overall better.
Better world: each continent can be explored fully. No loading screens. No invisible walls. FFXIV might allow you to travel faster to your desired destination, but that fact plus the fact that each zone looks so disconnected to the rest makes the world look less living.
Better UI and QoL stuff: better bank, inventory, auction house, glamour system, duty finder, any UI stuff you can think WoW does better.
The only thing I find FFXIV does better is the story. WoW manages to surprise once or maybe twice each expansion, but most times I´m like: "This doesn´t make sense", "Oh look, another retcon", "Hey this retcons something I saw five minutes ago, this must be a record". "This character would never do that", "My character would never do this". FFXIV, on the other hand, makes each patch look like a Game of Thrones episode, the story is interesting and coherent.
At the end of the day, though, both games end up boring me when all the levelling and story is done, so it´s not like it matters much which game is actually better.
I would rather not play games such as WoW as its aimed at younger players (comicy graphics, etc) and you therefor have to deal with a lot of rude language comming from minors that can't behave.
And when you look at the blizzard forums that is actualy confirmed when someone asks how old everyone is and at seeing the replies a huge part is -18. On FFXIV that amount is way lower.
So you'll only get to deal with a bit of arrogance now and then but its acceptable compared to what I was used to on games that had a lot of minors on them that do not behave due to many parents no longer teaching their kids respect.
Still tho I prefer square enix games due to them being more complex, where games like WoW are simply to easy for me and I hate easy.
I prefer games that tickle the intellect.
Like i had said in another post there is games that do some things better like Tera i find has a better reward and combat system.
And FFXIV also has things it does better. Eso i had played for a bit and felt lost and did not feel like ever going back.
ermm gonna be long, i did play a loooooooot of mmorpg, but i want to get the elephant out of the corridor.... so far none can really beat FF14. i will explain why, but first let's see the stuff from other mmorpg i want to see happend in FF14...
i did start with Anarchy Online (a looooong time ago), inside they had a system of mission that you was taking and the dungeon was randomly generated. it was not perfect (hell it a very old game) but the system was interesting and can be used in complement of leves for create special place for kill the repetition of the activity we have soo far.
i did play to FF11, but honestly, i did love a lot of stuff of FF11, but right now, do FF11 can be said better than FF14? hell no... people saying the inverse have super pink glasses of nostalgia over them eyes... the battle system was veeeeeeery slow, the exp grind is one of the worst out (i talk of the time of zilart release, i know they did bring change later but i look at what FF11 was when i was playing) the only thing i did miss from FF11 was the magic burst and such, but it can't work with FF14. mostly because the speed of the fight is faster (even if it's one of the bad side of FF14, the slow paced of the fight)
the world was empty, we had veeeeeeery veeeeeery large area not different from FF14 V1, empty area with monster running around, yes you had dangerous monster, mostly because passed level 15-18 you are forced to play in group for slay anything. (exept if you play beastmaster.) i will not talk too of the ninja or ranger that was forcing to make or purchase ammo and tool that was a pain in the ass. or the fact that passed the level range of the monster they was not dropping anything anymore.
and don't we forget the massive failure of the boss that did recquire more of 18 hours of fight!
FF11 was never a big success is not without reason... it had his fanbase, it had some really interesting thing inside it, but all in all, it had too a lot of flaws, like the balance.... when you was playing a jobs that was not wanted and had no friend to play with, you was good for spend many hours to wait in jeuno for find a party.... where you was going to a place and repeat over and over and over and over and over the same fight... the goal was to kill monster fast enough for keep the exp bonus... for get 320-350 exp when you was needing more of 1 million exp for level up... seriously, people that say that FF11 was better than FF14... guys, wake up... i prefer FF14 with his story and world that feel real and more alive, instead than FF11 where like said a lot of area was empty or was rinse and repeat same area.
i did play WoW too, even did raid leading into wow (until lich king), and it hard to say if something is better in wow than in FF14, mostly because WoW get a lot of fan service what can talk to many player since well Warcraft was played by a looooot of player, then the npc we do meet have more impact than the one we do get in FF14 since they are creating the world here... no game before for install them and the world. even if with ivalice raid it give this feeling, for the people that did enjoy the ivalice project game, this raid is a pure pleasure. anyway, i digress... i remember to have read that some player was a bit sad that the raid didn't had more boss, however, wow never did get that much add of content over the time of an expansion at best you had 2-3 patch (and some was not that full of content)
anyway, i can continue for hours, but what make FF14 better is at the same time what make some people displease, it's the fact that we do get a loooooooot of content, every 3 month new dungeon and raid, what install faster the repetition feeling, but they try new stuff, they try to add new mods and mechanic... but at the same time, one of the thing that all other mmorpg have done better than FF14 is the customization of our character, not about hair cut, but about armor.... inside a tier we rarely get more than 6 armor different 2 from the dungeon, 1 from the raid normal, 1 from the tome, 1 from the raid 24 and 1 from the raid hard mode. and the worst is most of this armor are....well catch up armor... in a tier you have in reality only 2 top armor, one get from raid hard and one from the tome that you upgrade at half of the time for the tier.
they did add eureka adding an armor that was interesting, sadly pagos didn't receive armor because they was scared that people will not go do raid because well, people will only go do eureka for get armor... same no weapon can be as good than raid hard....
and i feel it's one of the major flaws of FF14, right now you don't have an alternate mode, instead to go do raid, you can do pvp and get top tier pvp armor, but pvp armor don't have states anymore.... meaning you only have 1 main activity into FF14 right now, everything else is considered like a secondary activity...
what make a mmorpg strong is the choice, and that something FF14V1 was doing better than the V2... you had the choice of what you want to do... you can be a crafter that will rarely get out of the town and spend all his time to craft, or a gatherer that was only doing that (gathering was a mini game, not the best but it was interesting, go check the gold saucer) you was able to choose your activity and receive an adequate reward for it...
here if you don't raid, you don't deserve a reward at the same level, yes it's normal, since actually, they haven't yet adressed something that we did pester about for age, midcore content.... and primal are not midcore content.... where are our 4 player very challenging content? and even if they had it, will they give the 4 man challenging content reward on par with raid hard mode if they challenge is on par?... i know the answer, it will never happend. because each time raid content was at the same level than other content raider did come crying over it.... it did happend with the zenith weapon, that was for midcore player something that can be called challenging and the fact that the weapon of T5 was at the same ilevel was something that did enrage the raiding community.
what i try to say, it's get more choice in main activity is not a bad thing, it can even offer raider that have completely learn a raid a new activity to do instead to come the tuesday and do the full and well.... wait next week?
anyway, i doubt it's in old mmorpg that we can found the answer that will please everyone.... mostly because most of this mmorpg was either good or ok.... for the technology at this time...
It depends I guess.
For me WoW still beats FFXIV in terms of lasting content and overall playable stuff: I can easily play for hours in that game and accomplish so much and still look forward to more, especially when a lot of rewards are account bound and loot doesn't immediately become obsolete after a new patch comes out. Plus it has better stats management.
SWTOR had a much better-told story (not necessarily a BETTER story, but that's subjective) thanks to its good voice acting, the main character that actually talked and had a personality - which I liked, I don't have to be my own character! - and just felt overall more engaging. Even the worst of stories can be entertaining if well told.
Blade&Soul combat is fantastic and I loved it so much, as well as Guild Wars 2 and Wildstar, but I really dislike the lack of trinity in the former 2 and the little population of the latter. TERA combat was fun too but it's stiff by today's standards.
TESO had quite an interesting explorable world and so did GW2, which I felt rewarding and overall enjoying since I do like exploring.
So why I still play this? I like the roleplaying community and the glamour looks, especially when Europe lacks any real roleplaying community in most of their games (SWTOR had some but it's kind of hardcore and WoW is basically trolls), while I really love the glamour customization and the armor looks - WoW and GW2 definitely beat this in terms of ease to use though - and the dress was a step in the right direction.
Just waiting for those dresser expansions but I got a feeling it won't come out cheap...
Again with the god damn glasses. I got no glasses over my damn, beautiful eyes, and I still tell you FFXI is a better RPG in every single aspect any day of the damn week. Stop with this "pink" glasses and accept the fact that people have their own taste, ffs.
Everything here is so wrong, on so many levels, it's laughable to say the least, and pure demagogy to be exact. Pandemonium Warden never required 18+ hours, people just never figured out how to beat it by the time it was released, akin to Absolute Virtue at first.
Also, FFXI was not a success? Financially the most successful product Square ever released (said and showed by themselves)? Oh. Come. On.
You seriously need to be the one to wake up, you may totally love FFXIV and FFXI not so much, that's fine, but I think, if anything, you're the one wearing rose-tinted glasses while looking at FFXIV. A game that has done absolutely nothing to shine on its own, ever, that has no holding power over the player at all.
FF14 is the best MMO I'm playing right now.
But only as a casual player, the atmosphere in this game is really smooth but I'm really missing real high end content, not on a difficulty part, but I start high end content on WoW and for me only 4 boss and 4 arena without exploration, with no trash/trash loot/ not enough way to loot your stuff in a raiding content didn't give me the motivation to do it. Because I know I will be bored really fast.
So my best MMO will stay from far away WoW first version and WoW Burning Crusade.
I really hope one day they will change these "4 big boss" and put a real raid, with trash, content you can explore and not only an Arena.
Bahamut Coil was on the good way, and I really liked it... since HW it doesn't taste the same...
High end content is not epic, fight yes, atmosphere not.
I wouldn't say better in general but there are a lot of MMO's who did some things better than final fantasy does. Raids, combat, crafting, gathering, story/story telling, dungeons and not to forget the pvp which is pretty bad in final fantasy.
The irony is not there, simply because I'm pointing out how wrong everything they said as a fact is, which has nothing to do with the personal taste of either them or me. I don't argue with whoever feels something is better, but to tell me and everyone else we're looking through some nostalgia goggles? Hell no. But yeah, to what you're saying, the irony isn't there, it's not even connected. You just picked two different answers to two different quotes, you may wanna read next time you try to pull something like this off. That, or don't take everyone else for a fool.
Bolded, italicized, and underlined for your convenience. See, there's the irony.
Very recently I tried Phantasy Star Online 2 and honestly I do really love that game to pieces. In every way this game is perfect for me. It has a great action style combat system with fully customisable moves and allows you to freely switch 'classes' by simply speaking to a clerk and switching around your primary and secondary classes to whatever you feel like. The down side is that you are unable to easily re-spec your Mag (combat companion) meaning that if you spec for R-Atk and switch to a class that prioritises M-Atk, you can't easily switch your mag meaning that you'll miss out on Max/Min for certain classes. It has great graphics with fantastic freedom in character creation and hundreds upon thousands of glamour options with crossover events from games like Nier: Automata, and even one for Final Fantasy 14 where you can fight Odin with the same mechanics AND stage as his FF14 encounter!
It does have an ULTIMATE downside though.
It's only in Japanese.
Well technically there's an unofficial English patch, but it means that if you want to play the story mode on its release day, you'll have to do it entirely in Japanese, and if you want any Gatcha items when they come out, you'll have to wait until a Japanese player on your server gets it and sells it on the auction house. It's not entirely bad because you can easily earn enough currency to purchase things that cost a lot if you save up money from dailies and weeklies.
Its dev team have already insisted that there will never be an official global launch which is really unfortunate because its a really excellent game
(feels bad man, I wrote a huge post and it came to like 6000 characters so this is the shortened version)
The only other MMO that I play beside FF14 is BDO.
I really love horses .... ^^;
Really? This was your example? Not only did I read your sources, but they're not even applicable to your example. AV was:
1) Not a raid
2) PVP
3) You were free to come and go. You didn't stay there for 20 hours consecutively.
Did you even play WoW during that time period? How about at all? And please - you ignored my question. Why do you dislike raiders so much?
Do you have a source for this claim? I haven't seen it, I'd be curious to see the demographic breakdown.
Mabinogi and FFXI.
The music composing in Mabinogi puts XIV to shame.
Games are addictive, trollish raiders tell players to spoil the game for themselves or don't play at all. So please nope out of this thread before it becomes 50 pages of trolls justifying their cheat use and abusive nature towards everyone.
It also brought lawsuits threats from JASRAC because people didn't compose their own songs, they just pirated a MIDI and transcribed it to MML with a tool. Hence you will not see anything in FFXIV for it.
I'd like to see maybe putting an actual "sheet music" authoring bit into the game, so that you could have your "band" party synchronize playback, and control over the playback quality would just be it's own guitar-hero-like mechanic.
Final Fantasy 14 is the first game in the series I have ever played, so I don't really understand why people prefer FFXI more. To me, it seems more inline with a typical JPRPG game, where as FF14 is much more Western in it's style of game play. There is a really amazing documentary done on FF14 that came out last year when Stormblood was coming out. It's interesting to see how XI gave Square-Enix an over confident attitude in their method/style of game play for an MMO. But between the original launch of FFXI and FF14, Blizzard had release WoW and the rules of how to make a good MMORPG changed almost over night.
For me, I find WoW has had far too much done to it, with all the expansions and increases in level cap etc. I got really into WoW during WotLK and was just blown away at how amazing the game was. How the game made me feel back then, is pretty much how FF14 makes me feel these days. If I were to go back to WoW, I don't think I would enjoy it as it's evolved into something very different.
I think FF14, will age better than WoW due to how much more important the story plays with this series, than the lore and plot of WoW. I've never come across another MMORPG that has grabbed my attention for long enough like these two games have. So I can honestly say, out of all the MMO's I've tried, nothing can match it. I would love to try some other MMO's out, but the amount of time required to get anywhere with an MMO means I never want to risk getting involved with another really bad MMO like the first one I played called "Knight Online", because you realise you wasted a year or two, playing a game that has pretty much frustrated you and has offered next to no reward for playing it.
Black Desert Online, but its not better, more like an equal to FFXIV. Right now FFXIV is definitely ahead of BDO because of Patch 4.3 and BDO is currently on "A Realm Reborn" Stage (they are revamping the combat in the game, players hate it xD)
Pros:
Easy to pick up.
AFK activities, you can play it afk while playing FFXIV.
Action oriented combat
Nice graphics, the game seems more alive than in FFXIV.
NPC's have voiceovers not just in cutscenes.
No monthly subscription
Cons.
The game is designed so your inclined to spend RL money on it for "convenience"s. Like a F2P Smartphone game.
Unbalanced PVP which is the only reason why you would play BDO.
Extremely grindy with little to no rewards.
Toxic Community, No world chat filter, not recommended for players under 18.
Gear upgrade system that is sure to make you quit someday
Did anything ever come of the threats? I wasn't able to find anything in a quick search, and I am not familiar with Mabinogi's history.
Archeage also uses MML coding, and you can transcribe songs using a midi as a base. I've not heard of any lawsuits or threats in that realm. I would 100% take an MML system over what we currently have. With MMLs, the songs actually sound decent, you can do chords, you can adjust the volume and length for each individual note, you can change octaves easily, you can create multi-part songs to play with your friends (which is a ton of fun!), and a big thing is that it brings the music fun to people who are not necessarily musically inclined.
I don't know anyone who personally got a takedown, but then again JASRAC is quite a bully in Japan to any site with MIDI files to begin with ( http://mabinogi.nexon.co.jp/communit...6999&ix=124396 ) Midi's are basically the same as hosting mp3's to them.
The problem isn't the MML, it's that the MML's were of copyrighted music. JASRAC = RIAA for all intents. The other thing is that Mabinogi actually invoked the OS's software midi synth, and thus some modders replaced the default instruments with higher quality ones and yeah, you know where I'm going with this. Basically people aren't particularly observant of copyright with the songs and instruments, so sites hosting midi's and MML's get shutdown all the time, and a lot of the stuff that people still have are floating around piracy sites hosted in eastern europe.
FFXIV doesn't invoke the software synth because there is none on the PS4. So a "MML" system has no underlying midi synth, it's literately just playing fixed sounds. To do MML's would require actually coding a software synth, and proper music samples with ASDR envelopes. So that's a little too much to ask for, regardless of "ps4 limits". As far as game clients are concerned, the game server should send a music sync message so the "band" playing are all playing in sync, automatically, to whoever has the sheetmusic. Even if playing manually, everyone within ear shot should hear the notes as if they are synced to the same timebase, and that doesn't happen currently as far as I know.
I'll make it short:
As long as MMOs are places where people are able to flame, judge even good/nice players by 1 thing/bashing them, and develop elitistic attitude...
There will not be a better MMO, at least not for me.
I tried a handful of MMOs but being nice, helpful and assisting players only to get your own butt kicked in return was the reward for interacting.
And I thought any MMO was supposed to be fun with other people.
How very naive it was of me, I know.
But please: I am serious about this post, give it some thought (if you got a heart) if you decide to reply.
I'm surprised nobody said Runescape yet.
Back in early 2000 everybody was saying it was the best game ever made and will forever be the best game.
ffxi and the elder scrolls online think is way better than ffxiv. both have a way bigger world and offer more than ffxiv.
Tibia 2.0 better open world, pvp enforced, pks, community. Diablo 2 isn't a MMO but was better. Elder Scrolls Online have a better house system. You can have one small house, one medium house and one mansion and you buy it on game store cash shop, that's avoid the gill sellers, also have more solo content and funny/simple gameplay but isn't better after all. Black Desert isn't better but have a better graphics, butt slize and funny gameplay. GTA V isn't a MMO but people should learn with rockstar what is a
open world content. In terms of graphics ESO and BDO are really better than FF XIV. I would like to look like the people that appear on ff xiv cinematics, Isn't a excuse today, because on The Witcher 3, Metal Gear V they look really close to the cinematic. In terms of char designs the witcher 2 have a better char designs than xiv.
none that I can think of
Heh, the irony of you calling raiders "trollish" is pretty funny. You're the one who is coming off very "trollish" with your grandiose claims and misinformation.
Then to top it all off, you proceed to dismiss me because I don't agree with your viewpoint. The irony is staggeringly unreal here.
For the sake of everyone here - instead of replying with some trite nonsense, can you simply admit you were wrong. Nothing else needs to be said.
Context is paramount. You may *think* you're being helpful, but you may not be. Other times even the most helpful insight is undesired. Obviously I wasn't there for your personal experiences so I don't have a ton of input, but the only toxicity I normally see in game is someone not putting equivalent effort in. I don't ask that everyone be as strong of a player as I am, but if we're matched I expect you to try your best. That doesn't mean pushing 1 button over and over, or waiting 10-15s between GCDs, or tunneling ST on groups of mobs, etc.
The other bit is that not everyone derives fun from the same thing. For instance, you may find dungeons fun, but I find them trivially boring, so when i do them, I don't want it to be a 45 minute adventure. I want it over and done.
The original Guild Wars up until Eye of the North is still the be all end all best for this genre, and it wasn't even a proper MMO.
WoW during classic, TBC, early Wrath and Pandaria was also more enjoyable IMO. That's about it.
If there isn't an mmo game that truely isn't better than FFXIV, I think it speaks volumes of the state of mmos in general. Admittedly, I haven't dove into as many mmos as some of you have, despite being an FFXIV player for over 3 years. From what I've been seeing, though, the mmo genre has been on a decline for a few years. Some games either died out within 2 to 5 years or new releases weren't as good as the games that came before them and don't get enough traction. I'm sure there are mmos that do some things better than FFXIV, but I currently don't see myself switching over to anything else.
One basic thing I appreciated about FFXIV is the fact I can give my character an actual name. I can create a character, name her "Lucienne Beauvilliers," and start my journey. Compare that to Tera, where I have to make a username that must include numbers or special characters (Lucienne.9884) and Skyforge, which forces players to use a PSN username and can't name anything. Handling names that way ruined immersion for both games and only made me appreciate FFXIV's handling of a character's identity more. And despite that Black Desert looks visually better, it doesn't really matter, since FFXIV has it's own unique, amazing art style. In fact, one could say Black Desert's art is typical of that of a Korean mmo, whereas FFXIV's is only typical to Final Fantasy.
What I'm saying is atm, FFXIV has been regarded as one of the best of the genre and probably for a good reason. Atm, I don't feel compelled to switch it for any mmo