I can take you to the Inn.
Printable View
I can take you to the Inn.
The Inn won't show me CS I have yet to see. And I will not be skipping them in the actual run on my first time in. If anyone starts early and locks me out, oh well, I won't be skipping the CS and nothing people can say will make me change my mind otherwise. At the very least I can watch for mechanics for next time in safety if it does happen.
With Rabanastre, you kind of need to wait as the cutscene introducing the final boss is roughly a minute long. If someone decides to pull instantly and (unlikely) half/most of the raid is watching the cutscene, most of them are not going to be able to enter if they decide to keep watching. Also cool downs. I'd like to have Riddle of Fire and Brotherhood up before fighting the Duma of Doma.
If a bunch of people are new and watching the cutscene, they probably also don't know the fight and you can use that minute to cover the basics (swords/adds to the middle, what the two masks mean). Then you don't just have someone running in blind and dying constantly without knowing why.
The problem with this though unless you say something, no one is going to know you are watching the cutscene outside of the party, so a MT will still run off regardless.
But I'm also one that just skips the cutscene to watch later. It's far easier that way and you get a better feel of some of the scenes without the rush.
I've said it before, complaining about wasting time, on something designed to waste free time is dumb. Waiting 15-30s is not gonna kill you. If they made it so you could not go into the arena or even give it the msq treatment, I would not care. The game isn't going anywhere and people need to stop acting like it's the last day on earth.
I think it's only Syrcus Tower and Void Ark that has people pulling bosses ASAP, since nothing in those raids are... well, dangerous (don't need explaining, etc). For the others, people do wait (in my experiences), usually for around 40-60 seconds, which is enough time for someone to explain mechanics (if anyone says they're new and would like help) and put waymarks down.
Basically: the harder a raid is, the more likely people are willing to actually wait. Pulling instantly and then wiping because not enough people know what's going on, or not enough people are in the fight is more time wasting than waiting a minute for people to finish watching the cutscene and/or explain mechanics.
Unrelated, but I've noticed that some Rabanastre runs have people who think it's necessary to remove waymarks. y u do?
Flimsy argument.
Setting aside time to play a game (or to perform any optional task) isn't the same thing as wasting time. I set aside time to play a game and usually have some goal in mind when I log in or turn it on. If someone else's actions are preventing me from accomplishing my chosen goal they're effectively wasting the time I had set aside. Just because it's time being set aside for something optional like a game doesn't justify someone else trying to waste it in some manner.
Note that while I think this is a stupid, pointless request, I also wouldn't be too bothered by having to sometimes wait ~30 seconds before engaging the final boss. I can be patient. I also would continue to think it's pointless enforcement for something that rarely occurs and that it's still a waste of the time I had set aside to play.
I could understand of the person was purposefully wasting time, or being stubborn. But my point still stands. It's a time waster, no matter what goal you have in mind, the goal is still something you are using free time to work towards. if you don't finish today, it's not like you won't be able to finish it the next day. Exceptions to this are obviously holiday events, but even then it's only that years rewards and they don't rely on other people. And people who take this to the extreme are the ones who ruin experiences for new players. Who cares if you have seen it a 100 times. just like the msq roulette you aren't stuck staring at a screen for the 4-5m cutscenes. The fact that the most reasonable solution which is to let cutscenes be skippable if there are no leafs in the party is ruined by veteran players' overall hostility toward new people who may just vote kick them. That's how bad people think these kinds of people are.
I actually stopped doing msq roulette because of the non skipping of cutscenes. So let’s not make this a thing.
Apart from all the other reasons I already gave before.
Who wants to see the same cutscene a million times?
When I was new I skipped every cutscene when I did group content, after the run I just used my heartstone to go to Uldah watch it in the in and then port back to wherever I was questing. If it was solo then I did watched it without skipping.
I just don't like wasting other people times, this is also the reason why I use DPS meter, parse, optimize rotation, ask for help / read guides, etc, anyway that's a story for another thread.
I'm not blaming the players though, but SE should have done the cutscenes for (especially) group content different. For example give you the cutscene when you unlock the raid (before you can queu up) where it shows you the raid and all the bosses inside and then when you kill the final boss it would give you the final cutscene just like how it is now, at that point the run is over and people can leave.
Another good thing would be that for the loot we should be able to roll and then leave the run and after the time has passed or everybody has pressed need or greed the the winning players would receive said item trough an ingame mog mail for example?
This would allow players to leave and still get the gear while now they have to wait for people who watch cutscenes and then roll on the stuff, or people that just like to troll and wait for the last second to roll.
I do not approve of the rude behaviour to new players though, I myself am also a speedrunner and I often do also pull ahead even in runs like rabanaste, but you should not be annoyed / verbally rude to new players.
If anything this is SE's 'fault', and they can 'fix' this with the answer I've given above.
Wholeheartedly agree. I'd also point out that I think this is a 'live and let live' type of scenario. On the one hand, nobody should get annoyed or verbally abusive toward people who want to watch the cutscenes. On the other hand, people like the OP shouldn't get annoyed at groups that pull anyway, effectively locking them out. After all, it's quite self-centered to request a fix that would potentially inconvenience 23 other people, just so cutscenes can be peacefully watched by first-timers.
Also, I'm curious - why in the ever-loving fuck do we have a boss lockout anyway? Why isn't it just a one-way type of barrier, where people can pass through freely so long as they haven't personally engaged in the encounter? I cannot fathom this would be a hard flag to set up, and it would solve absolutely all of the lockout problems.
I understand the need to lock people into the boss room, but locking them out who haven't entered yet? That's a pain.
That said, I've seen several times where lockouts occur - not necessarily resulting in wipes - because classes who can speed through race to the lockout barrier. Not just Ninjas, with their running speed, but I see a lot of other classes attempting to get there first. They wait 5 seconds or so, then dash in, assuming anyone still running will make it into the barrier in time.
I've been first inside many rooms in alliance raid roulette on every single job (apart from AST, NIN & DRG since I'm still lvl-ing these), the speed of sprint beats everything.
Edit: one of the key options to do this is by placing yourself next to the door that will open up (where the loot chests will spawn), even if you're a melee job, you can just use your ranged attacks for that last 5% of boss HP.
Barrier dissolves run trough (your auto run should be activated already) and use sprint.
A NIN doing the same might outrun you if it's longer then 20s but most of the times I arrive the first at next boss room by doing this.
Graveyard zerging. If you can enter, nothing stops you from dying, releasing (thus getting out of combat), and then entering again. The lockout stops that and is technically much easier to track than having a barrier that requires individual state management for every participant.
There's other ways to solve this without the nuclear option of forced cutscene watching:
1. If someone is viewing cutscene and the boss is engaged, when the barrier goes up teleport everyone not inside it so they are inside it.
2. Don't allow the boss to be engaged while a first time player is viewing the cutscene (by not spawning it). If people get locked out because they're watching it a fifth time, who cares?
3. Players could simply not be jerks and wait the 30 seconds to let a newbie watch it. (lol, who am I kidding?)
SE made pretty clear that they don't take the "you should watch everything in the inn" viewpoint seriously with MSQ roulette's response. They want people to be able to experience the story as it's a major part of the game. Impatient people insist on fighting that and if they keep it up, they should expect another heavy handed reaction from SE.
Indeed - and it gets very awful and messy if that's what's happening. Had the experience in a guildhest one time, where there isn't a lockout in place, and what would have been a wipe in a normal boss battle turned into a cycle of people dying, respawning and re-entering the fight.
why? so the number of people that will run it drops like msq roulette?
Then they could program it that people can only go into it but not out. This way a boss could be kept inside the battlefield. And to stop trolling or using it to come back after death they could simply increase the complete lock out to 1 minute. This should be more than enough time for every single person in the alliance to go into the fight (and thus nobody that wanted to be locked out to not have to fight dont have a reason anymore) and would prevent people from going back to the start after death.
I'm sure they could, but I doubt they will unless they keep making new 24-man raid bosses have one minute long cutscenes and don't include more alliance required mechanics.
Christ no.
Ruining 7 other people's day wasn't bad enough, now let's ruin 23 other player's weeks.
I honestly thought somebody couldnt make any more selfish of a suggestion.
I would legitimately rather dog farm with known lootmaster scum than run a 24man in that case. If this was implemented, I would unsubscribe for all odd-patches. There would be zero content, the 24mans would be dead. This would effectively kill any sort of catchup mechanic.
They certainly have the tech for the basic gist of it, a lot of cutscenes teleport you somewhere when you're done watching them. It would be a bit jarring for everyone to suddenly find themselves in the boss room after the cutscene is over (especially if they're on insta-skip) but honestly it would solve more or less all the issues regarding this.
Seems one of the QoL updates to expect in 4.3 will give people a prompt asking if they would like to be forcibly teleported into the boss arena.
So no need for unskippable cutscenes.
Oh yey :D That's good news
Great solution, as I said before if not skipping cutscenes was too much another solution would be great so this works the same way, it still lets them watch the cutscene. Thank you to those who supported this and who support and welcome new people to FFXIV.
Ha I would totally stop playing this game if they began unskippable scenes for everything.
That would probably push me to go find something new to do as fun and nostalgic everything I like about this game.
I just don't have the time to re-watch it all again that's what the book is for in the INN if I wanted to see scenes again.
I already stopped running the 50 story quest due to them locking the skip away, towers would probably push me to the edge lol id be heading straight to bless online
Please tell me your high, as I can't tell if you're serious or just joking. MSQ roulette is already dead enough because of the forced cutscenes. If they add forced cutscenes to Alliance Raids then it will essentially kill off this raid. MSQ roulette cutscenes is different as it ties into the ACTUAL storyline. Alliance Raid storylines are FILLER and people mostly do it for fun (via the story) and to get gear (which btw alliance raids will have the ALL GREED system in place, which will make grinding for gear you want slower). Raids aren't msq roulettes in which se would do forced cutscene crap. If newbies get left behind in actual raids then I'm sorry but a lot of us want to get our crap and get out. Alliance Raids are made up of 24 people dude. You want 23 people to wait for 1 person to get through cutscenes? Please tell me your joking. If you're high, please tell me what you're smokin lol.
P.S: 9/10 the alliances will wipe and have to fight the boss all over again anyway, so the newbies would have their chance anyway.
Why would you....just why..
People are still posting these ridiculously exaggerated doom scenarios after SE already announced that they're not doing it and implemented a more elegant solution?
Read the damn thread before replying, people.
What a great solution to the problem OP had. As a bonus, it'll also help for times when someone goes AFK unnoticed and gets locked out, or when a RDM accidentally backflips out of the arena, or any number of other annoying lockout scenarios.
Unfortunately it's not really a good solution to the MSQ dungeons, since the issue there wasn't so much that people couldn't get into boss fights, it's that the entire fight was already finished by the time they got out of the cutscene.
So now the English blog has updated, the 'teleport into boss arena' is actually forced on you. You only have the option of 'Yes' or 'Wait,' which seems to be set at 30 seconds.
The only time people will not be forced into the room is if they release after dying.