Originally Posted by
maestroanth
Blah, I'm so sick of this "illusion of choice" term tossed around. You can stretch that term out enough to qualify anything with variety and turn it into bland applesauce for that very reason. Hell, I can even stretch that out to say even class choice is an illusion since only proven, optimal classes are viable for the respective roles.
In most MMO's there are really 4 roles = tank, healer, single-target DPS, and AoE DPS, so the perfect MMO with absolutely no illusion of choice should only have 4 classes. I.e. war, priest, rogue, mage, and all pre-determined. Any deviation from that will only add an illusion of choice. And there is no clunkiness whatsoever with that! Thus, the perfect MMO...or is it?
Sounds kinda boring though if all MMO's did that no?
So maybe this so called "illusion of choice" and clunkiness is needed to keep some things interesting? No?