Hold on Oaken, I got dis.
*Clears throat*
Fallacious Argument!
Circular Reasoning!
I don't have proof but I don't have to bring it! Everyone else should!
Did I do that right?
You don't seem to understand that an "argument" that amounts to little more than a handful of uncritical consumers showing blind deference towards the decisions of a business entity isn't valid. You don't seem to understand that reasonable policies cannot be rooted in "BECAUSE X SAID SO." Indeed, we're grown adults: not mindless children who need to be told what to think by a benevolent authority figure (but, sadly, some seem content to base their views on that type of uncritical submission).
Because that's not what he said, not even close. Do you even English?
His point was that the only ones that can see how the servers are actually handled is SE themselves.
You do not have access to that information. Do you work at SE? Didn't think so.
Stop trying to expand your vocabulary to make yourself sound intelligent. It isn't working.
The RP community is a small fraction of the total player base, and within that community is a fraction that take serious issue with Balmung being locked.
That fraction of a fraction isn't going to spur SE into action with a few demands, no matter how many times he posts them.
Is this a real 9-page argument?
Or is this like...roleplay?:confused:
Its not even an argument.
The entire basis of the OP's "argument" is that SE saying Balmung is overpopulated is not a good reason to lock it because there's no evidence to prove that what SE is saying is true. When we ask him "as opposed to...?", he just keeps repeating that we're the ones with fallacious arguments and we should be the ones to provide evidence. As if SE has some kind conspiracy strictly targeted at Balmung and its trying to lie its way out of not locking it.
I want to say this has been the best kind of tinfoil babble about secret corporate hush-hush fooling the masses into believing anything they want but I've seen flat earth people do a better job than this.
I think the best thing that could be done.. and it would be a net gain investment for SE.. is to open an official RP server. Then allow free transfers from Balmung and other locked servers to the new one.
However.. to discourage non-RPers (but not block them) from flooding into a new server. There would be some notable rules. Novice Network and Zone chat is disabled. The only way to talk outside of proximity based chats would be Free Company and Linkshells. The emphasis would be on community.
In addition, proximity chats are limited to IC chatter only, no OOC or out of game chat allowed in /say, /yell, or /shout. OOC chat but not out of game chat would be allowed in /party (duty finder dungeons don't have the restriction, nor do cross realm parties). Free companies and link shells can have their own restrictions as they do now.
Detrimental actions targeting roleplayers on the server are actionable as if such thing was one degree worse (1 day suspension becomes 3, 3 becomes 7, 7 becomes permaban).
I think that would serve well, and those rules aren't made up. I've taken them from other MMOs that had RP servers. They're basically industry standard. Or at least they were in the early 2000's.
OP should obviously go sit in a corner and eat a Snickers.
Bad joke? I'll see myself out now.
Once again OP in smaller words:
You think the server can handle all RP-ers moving in at the same time in addition to the people already there?
You think they've closed the server out of ignorance/misinformation?
Balmung is closed and for a good reason. I've spent 3 and half years on it and I know that as soon as Balmung crashed, it would often pull the entire data centre with it. It needs to lose weight and get in shape for it to open up again. Right now it's the disgusting fat kid at the lunch table that nobody wants to sit with because the kid often sits at the end of the bench and catapults everyone into the air when it does.
I'd love to see Balmung open back up for various reasons, but OP, what evidence do you have that the population is under control? What evidence do you have that the servers could handle the influx of people when it is opened? What evidence do you have that SE is lying, when they have no reason to lie?
Show me your evidence, since you're the one arguing for the unlocking of Balmung.
No.
/10char
10 pages now and you still haven't managed to convince players, how much of a chance do you think you have with SE themselves? If they haven't responded to the many of these threads already, it's safe to assume they aren't going to cave in on this. Until they say, despite what you may think, hear or see the server is full, end of story. I'm amazed they haven't locked this yet and you just continue to belittle everyone by trying to use words that most people really don't use commonly unless attempting to sound intelligent.
Another of these threads?
Someone call Brayflox please, I need more cheese for all this whine
The Op is someone who judges books by their cover. That is all that needs to said.
It's not "because X said so". It's because X knows what technical limitations their servers have. Every server, as a physical device, have a set limit to the amount of connections they can maintain at any one time and a limited amount of "calls" they can make over a specified amount of time. If they amount of "calls" exceed that limit...there are generated queues that prevent the consumers computer from connecting to the server until the clogged up connection is sifted through. At the same time, however, the server limitations may end up having an effect on the people already connected, as their queries will, too, be queued, though probably to a lesser degree, as the servers surely give priorities to this or that kind of connection...as it should.
The proof of the concept is whenever DDoS happen, where servers are heavily overburdened and can no longer even sustain the prioritized connections over the low-importance connections. That is a technical limitation that Square Enix have knowledge of, that you do not for very obvious reasons. It's a trade secret.
On a different note, you suck at role-playing. If the community is stifled after few months of lock, how can you say that you role-play?! Role-playing is "imprinting life-like mentality into a non-real medium" in essence. Role-playing needs to take into consideration world-building. And in the world of Final Fantasy XIV, it takes YEARS for Hyur, Miquo'te, Lalafels, Elezen etc. to grow up. You want role-playing, but you forget that the cycle of life and death, growing up etc. are all part of actual role-playing, and without the server lock, there are people randomly being born anew, as ADULTS to boot, all around you...How is that role-playing?!
All in all, you lack any vital argument. You are trying to make a claim that you know better about Square Enix servers than they do, all the while saying that everyone that listens to Square Enix is wrong because you are right. That is the very essence of what you are rambling about. You've got issues, seriously,and they have nothing to do with Balmung being locked.
PS: If you ever see a queue when logging in, at any point of time, then there's your proof that Balmung is overpopulated. If that queue is larger than a few people, then the overpopulation is gross.
Y'know, I transferred my main RP character away from Balmung to Omega when it opened. I am getting more RP there than I did on Balmung - while there are fewer RP events on Omega they are all during times suitable for my timezone, unlike Balmung where 95% of the events happened in the middle of the night for me.
RP does not require A central hub. It does require a certain critical mass of people to really be viable and sustainable, but the RP community in FFXIV is large enough to sustain more than one RP server.
I'm kind of on the 'wanting it unlocked' side. Mostly, because I took a long absence. Half my friends left, but the other half still live on balmung and a lot of my friends want to reunite. RP servers do need some sort of central area. EU and US servers are fine to be seperate. But.. yeah, it'd be nice. A shame it'll never happen.
(1) The RP community on other servers has benefited greatly from the increased rp activity and on those servers they are able to make alts without paying a transfer fee. Centralizing RP on one server has proven to cause congestion (ongoing character creation restrictions, login queues) on that server. Also, many other games do just fine with multiple roleplaying servers. If you asked for a centralized place for roleplayers to connect and organize, like a roleplay area on this forum, I would support it. That place doesn't have to be, and cannot be, a game world with a population limit.
(2) There is some truth to this argument. One can also argue that a situation (which Balmung previously had) where one is required to pay a transfer fee to play with their friends, would also discourage potential new players from starting the game. The only situation where new players are not discouraged is the one where character creation is not restricted, and that is the situation the current policy is moving us towards.
(3) You are making a mistake here. There is no published evidence. Lack of public evidence does not mean there is a lack of evidence. SE does not have to show us their stats in order to be correct in the statements about congestion. What you call the fallacious argument 1 is actually "the server is locked because SE says so and SE is right because SE has access to all the data necessary to make an informed decision whereas the players don't". This translates as giving SE the benefit of the doubt. SE has also shown several times (Odin, Gilgamesh, Cerberus) that they will change the server status from congested to standard according to their internal data.
(4) Correct on the first point. That is one of the motivators to get people off the server so its population can stabilize at a lower level. However, smaller servers are not at risk to get smaller as you claim. Mateus went from being a preferred world to a standard world. Omega, a new world, became a standard world also. This suggests that other rp communities are in fact growing and not dwindling. It is now possible to join rp communities which are not locked from character creation of transfer. Official roleplaying servers are not required because roleplayers have the ability to decide this for themselves. As they did with Omega and Mateus. And transfers were free to those servers for a while.
(5) Disclosing dates would defeat the purpose of the lock, which is for old and new players to consider playing on other worlds. It's very unlikely they would ever release specific dates.
Didn't Balmung crash themselves during a Seasonal Event due to the extreme amount of people that tried to accept the quest?
If their inability to play with a friend makes or breaks the decision to subscribe to the game, FF14 is not for them to begin with, and it's only a matter of time before they permanently quit regardless. I've seen it happen first hand with people I've been in FC's with where they almost immediately left the game entirely upon someone else leaving
Neither is there any proof that it isnt above or close to what the server hardware can reliably handle. And the absence of proof, is not the proof of absence.
But I'm gonna go ahead and call bullshit anyway given the queues on Balmung during primetime and major content releases
So is hoarding it all on one single server, knowing full well that it cannot support every single person with a interest in participating. A healthy community would've spread itself out so you could possibly attract even more into the crowd, as I have no doubt there are those out there that could very well get into RP if they only got a good taste of it for FF14. (Only reason I'd even want to transfer to Balmung is in my experience no other server has that level of community due to hoarding the Roleplaying community). This is a player made problem to the outmost degree, and hypocritical in the extreme to blame SE for
But I guess it's more important to have a cool kids server then actually get a healthy community going. That way you have something to use as a shield when your toy gets taken away
No, it's not.
As we've seen many many times by now, SE both can and will unlock servers once population drops beyond what they consider a acceptable margin to the ideal max capacity, or how did you think Gilgamesh earned itself a unlock? It most deffinetely wasnt because of their players complaining on the forums days on end.
Balmung in all likelyhood needs a much more significant drop then many other servers, as while character creation remained lock, transfers didnt, and many people ACTIVELY advocated for using that loophole for getting on the server, which I can only assume contributed to further bloating of the population. It was only a matter of time untill SE had to put their foot down once the community refused to play ball with those whos job it is to make sure the game is both stable and playable for everyone.
I reffer you to my comment about Balmung's lock being "detrimental" to the RP community. Something I, just for the record find even more hillarious when you yourself pick appart that statement with
If they dont serve any purpose because it "divides" the community, why are you enforcing said divide by trying to hoard it all on one single server?
Again, here's an idea, if you're afraid of how small your community is, maybe you should, oh i dont know, expose new people to it instead of hiding away in a corner? Your community wont grow if you dont allow it to grow in the first place
Conclusion: It's fine to be angry when your toy gets taken away from you. But atleast have the maturity to admit it instead of hiding behind easily deconstructed arguments
You are getting more RP in an EU server because you are from EU (like myself), which doesn't mean that RP doesn't need a central hub. In fact, Omega has been chosen as the EU central hub, and I suspect that's why you might find enough RP there.
In any case, to everyone else, why is it that people who want Balmung open are causing you such distress? There's a lot of "oh gods not again" drama, simply because this is a matter that doesn't affect you at all, and thus you don't want to hear about it? But the people who are affected have all the right to tend to their own needs and to ask for things that will suit them, whether or not these things are convenient for you (or even your business to start with).
For the record, I'm from Balmung, but with me being from the EU and Balmung's constant restrictions, I don't RP with the community and I eventually lost every will to find a suitable FC or even socialize in general. This means that right now I don't really care if Balmung is open or closed, as it doesn't affect me anymore. I'm not defending OP because it suits me, but because OP has this problem which is ruining their gaming experience, and they have all the right to complain about it for as long as this problem continues. If it doesn't even affect you, then you have no business telling OP to not talk about their problem. Sorry about my bad English; just my two cents.
Because my server and several others share the Aether data center with the behemoth that is Balmung and there is at least one prior reported instance of Balmung crashing so hard it took the entire data center with it. If it was just you guys all alone out there on your own data center I wouldn't care but when there's a very real chance that your giant metropolis will explode and take my tiny suburb with it that's not right either is it? That's why so many of us say no every time this is brought up.
Also OP, how might we go about getting numbers you wouldn't consider 'tainted' by SE? You're predisposed to dismiss out of hand any argument using numbers generated by them but as they run the server equipment they're the only people in any position able to provide us with actual data. Do you have a suggestion on how to obtain data via another source and if so why are you not confronting them with the actual numbers? Otherwise all you have is hearsay and conjecture based on your limited observations. Or did you manage to line everyone on your server up in a conga line and count them? If so, color me impressed.
Yes, of course that is why I find more RP there, and why I transferred there in the first place.
Omega (and Mateus) would not have been chosen as additional (unofficial) RP servers unless Balmung had been locked though - before that there was not enough interest in establishing additional RP hubs.
I just want it unlocked to see the flock of people spending all that money to move back only to get the server locked again. And then see people cry about it here on the forums again.
Thats why they need to unlock Balmung.
SE stated why Balmung was being closed and what it would take to reopen when they closed it. In general, those who are asking for it are taking the view point of they don't care/don't believe SE and just want it reopened anyway regardless of any ill effects it would have. They also tend to drive their statements with hyperbole like "Balmung is dead/dying"...when its not. Its changing and shrinking but not dying, there is a large difference there.
The OP in this thread is so over the top illogical and closed off to any other view beyond his own that this thread itself is almost comical in nature. That and this is the 3rd thread about it for Balmung in a couple days on top of the several Gilgamesh had going that people are just tired of seeing new threads about it; nothing has changed, nothing has been updated, if someone really needs to comment on the situation they should discuss it in an existing thread.
Its a simple problem with a simple solution but the OP and others asking for Balmung to be reopened just don't seem to get it.
If a kids pet dies, it dies. No matter how much he comes crying to his parents that he wants them to revive his Poochie, Poochie cannot be revived. All they can do is buy him a new pet to replace Poochie, but he doesn't want to. So whenever they are out, he screams at the top of his lungs that he wants Poochie back and that they are horrible because they don't want to bring it up. And he decided that there is no proof that Poochie cannot be revived and that they are just lying.
As a bystander, even though I'm not the one directly affected by it, after some point if I came across that kid and his parents often enough I'd get pissed. Not because the kid got a problem that, to him, is huge, but because he cannot understand the fact of the matter being impossible.
Balmung is locked due to server limitations. It is IMPOSSIBLE to solve, except by completely scrapping the server, transfer data from it to a much "fiercer beast" and run that up. But not only are there inherent technological limitations to that, it also costs a WHOLE lot. At the point that we're talking about, 10% increase in performance can increase the cost by 50% or more. Way more. It is far more efficient to just buy multiple other servers to share the burden.
As such, it's not that the original poster have a problem. It's about him being part of the problem. He may not mean it and no one told him that...but that doesn't change the fact.
It's detrimental to the server population when you have to wait hours to log in to play the game when content drops.
Unfortunately, I lack the time to solo a dozen or so uniformed, disinterested internet forum heros who regurgitate tautological arguments and show blind, lemming-like deference to SE's undisclosed business decisions, and who are so unfamiliar with the mechanics and structure of the RP community that they can't begin to even understand how a server lock impacts the RP community.
Reasonable people who can think for themselves are not content to believe a proposition without evidence. At the end of the day, there is no evidence of that Balmung's current population levels are detrimental or excessive. There are no queues or technical issues. The lock is causing stagnation and fragmenting FFXIV's RP community into increasingly isolated communities that will accelerate stagnation. Pointing to a decision made six months ago by your benevolent technocrat under a completely different set of circumstances and declaring your blind loyalty to that technocrat proves nothing other than your own ignorance.
These arguments have been made and repeated several times, and there are simply better things to do than address the same flawed thinking.
The evidence is that SE has closed Balmung - something they would not have done without reason.
SE could of course be wrong about the need to keep Balmung closed - but it is a fact that they have access to much more information about the actual population levels and about how much load the servers can handle than you or I have.
Additional evidence is that keeping servers closed mean that SE are losing out on the transfer fees of people willing to pay to transfer to Balmung - few companies will refuse money without good reason.