Then SEPARATE BALMUNG IN 2 SERVERS for God's sake !
Jeez everytime there is issues it's about Balmung beeing overpopulated, split it in 2 servers and stop screwing others players game
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the stuck in a middle of a craft thing seems simple enough for SE to fix without stuffing us all about, frankly. Time the craft, if it's not finished in 10 minutes (or whatever) end it. Then the user will log out as usual after the 30 mins. Since the launch, I've probably spent 20 hours just sitting in the login que, and have never done a single duty - new or old, roulette or whatever - without at least a 30 minute wait. SE really need to up their game to cover the amount of users they are dealing with, and that is the bottom line in the end. Users blaming other users for SE's lack of planning isn't cutting it.
Never commented on it being fair one way or the other. Please, though, tell me how your idea is fair.
Yes, because it is totally just Balmung, and the entirety of it.
For what it's worth, it's a partial idea, aimed to fix one part of the issue.
Blame Balmung for this....
It might be a presumptuous for me to guess, but it likely has to to do with server architecture rather than malice towards the Aether server cluster users. The housing servers that people are afk crafting in are likely shared between the servers on the cluster, the same goes for the lobby and instance servers too. To properly force afkers in Balmung to log off, they have to take down these servers for everyone rather than trying to target the Balmungers in them which is not only more time consuming and inefficient but also far more error proned. At that point you may as well just have an entire server cluster purge rather than just the shared ones, since the server architecture probably isn't meant to deal with the complete absence of the shared servers.
Don't grab your torches and pitchforks yet, these actions are perfectly reasonable when viewed not as an act of malice or malevolence but instead as basic protocols that they perform all the time for forcing people off for maintenance periods.
Do you realize that being afk for hours could be considered like a violation of ToS that makes they could just ban your account rather than just kicking afk players?
i'm playing on the Chaos data center and this has just a stupid configuration. The daily timer reset is just when everyone is back home from work and the server load is high even without all the people logging in because they can do all their daily quests again now.
Why dont you let the daily timers reset during a time period when the server load is lower than average? or why dont you use different reset timers for different people? like 3am + x while x depends on the first letter of the last name of a character?
And why dont you do the same thing for forced logouts?
Oh and why is there no captcha-like thingy to solve if you want to avoide the auto logout? If you dont solve it within 5 minutes you get kicked out due to afk?
Let people enter instance queues without being fully logged in. Low CPU and GPU load until they get added to a instance group and they can hit "join" and the instance loads without them having to stand afk somewhere like an hour to wait for entry?
Balmung should have been closed to new characters YEARS ago. They completely let it get out of hand to the point that it now even affects unrelated servers.
If done properly, there are ways to make a server split fair. Let people pick on the mog station which of the 2 new Balmungs they want to be on. The split doesn't need to be exactly 50/50. People that don't pick will be assigned randomly. Since we have cross-server partying now statics should not be disturbed by this (and people can coordinate it anyway if they want to be on the same server).
Afterwards, put a hard cap on the servers and let no one transfer to it if that hard cap is reached. Also don't allow new character creation in that case.
Then let them stay in there queue forever if they don't want to move and let us, who did the effort to move to less populated server, alone.
Why should we all be punished just because people on Balmung refused to move ?
I had friends on Cerberus too, leaving was not easy, but paying a sub to stay in a queue was just not an option, I moved and can still play with them in PF.
They wanna stay on their overpopulated server ? Fine, let them stay
INB4 lobby server crashes because thousands of players are trying to log in at the same time.
INB4 the queue times during prime time don't change noticeably and all we get out of this is more inconvenience.
INB4 dps players can't do any DF instances for at least 1.5 hours every day with these queue times. :mad:
Odin has the same problem apparently so go blame them for the EU servers being included in this if it was just Balmung then only Aether would be affected why would they reset EU servers makes no sense.
FYI the server was fine in HW and would be fine if they had a proper AFK kick function in a month the server will be fine again so how about you stop with the server split nonsense.
Had to check time hadn't regressed back to 1st April upon reading this.
I don't care which server you're on, this is unacceptable. Is it the fault of myself or friends that SE can't mitigate overpopulation issues ahead of time? I've been here since Balmung was formed. How do you fix this? Close us off to transfers sooner. Fix the loophole where you can make a character on here as soon as maintenance ends. Patch the "afk on retainer / craft" issue. Make a new "official RP server". Offer these incentives months ago instead of when the tension is highest. Do something proactive instead of reactive.
It already takes us four hours to log in at certain times of the day, and for a lot of us, it's peak EU times. Some of my friends just don't even bother any more. So you tell me: how is it fair that those who do manage to get online are forcibly removed a random amount of time later? How is it going to affect duties in progress if people just disappear? What if those are tanks or healers you've been waiting 40-50 minutes for in a DF queue, only to have the process slammed down upon you AGAIN?
Don't blame the playerbase for this problem. And most certainly do not hate people on Balmung. Do you think we find this acceptable either? No. We do not.
My initial reaction was this was pointless 'solution' since the announcement alone defeats the purpose. Giving it some further thought, if they do this around say, 3pm EST. That will likely catch people who left their games on while at work. On the other hand, if they do this at 7-8pm EST, it's useless. Most people will be either home from work or getting home if they're on western time. Thus, you'll just thrust everyone into a queue all at the same time. So really, this all depends on when they do it.
I get the feeling this is just the start. If people don't voluntarily start clearing off Balmung and Gilgamesh you can probably expect a server split. Move together while you have the chance or be forced to move later.
You pick a server, and it becomes a home. You get known around the server. You know other people. You know people outside of your linkshells and free company. You have an idea as to how the market is, so you're able to comfortably make gil selling things to people. You like the server, you like the people there. You do not like the login queues or the hassle of logging in.
Why should people be forced to move off of a server that they've made into their home? Why should they be forced to pack themselves up and move to another place, where they have to act like the new kid in school and try to learn all the new people's names and hope they're able to cope with being in a new place? Why should they do that when SE has failed to provide adequate servers in the first place? They should've prevented new players from making characters there a long time ago. They should've added more servers to help support that world, so that there won't be any login problems for people who have already made that place their home.
This is a bit like airlines booting people off the plane because they overbooked the flight. They're the ones who created the problem in the first place. Players shouldn't have to make sacrifices because of the incompetence of the people in charge.
Actually, It would be quite easy to split Balmung in 2.
Create a new server.
Make it easy to transfer to it (free transfer, no gil limit, house transfer, etc... but not leveling/free days advantages).
Designate it Oficial Role Playing Server.
I think that most (Of course, it's never "all") role players would be happy to transfer.
Square Enix needs to bite the bullet and create a new server for roleplayers. They created this mess by allowing people to pay their way into high pop servers. Now said players understandably don't want to leave behind their connections nor risk going to baby servers that may wither in a couple months. The incentives offered simply aren't enough. I couldn't care less about being reimbursed for my house. I want to have one. While the queues are annoying, I'd rather put up with them than chance not getting a house again. Gilgamesh will inevitably work itself out thanks to PF. Balmung won't because it caters to the idea of having one large community.
You don't have to 'abuse crafting' to avoid being logged out. It's anything that prevents your character from moving: Crafting, talking to a quest npc, interacting with an aetheryte/aethernet crystal, retainer bell, aesthetician, etc... there are countless ways of doing it.
There seems to be a prevailing opinion that it's somehow the players on congested servers faults that the server is congested. This just happens as people collect on a popular server. People are not being selfish trying to play when they want to as some only have a small window to play and going afk assures them of that time to play. They are dealing with a situation the only way the can as SE has known about congested server problems for a long time and have done nothing to help these servers deal with the extra load. This is an SE problem that players are now being blamed and punished for. Regardless of what server you're on you should be able to play when you want. This booting may 'fix' the issue but it's a strong arm tactic based on their lack of planning.
You seem to think everyone is perfectly okay with leaving everything they have on a server to move to a completely different one with possibly no one else they know. It's a strange assumption, if that is what you are thinking.
It's almost as if I said "or the like" for a reason...