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1 - Sustain removed: So, unless our pets get another buff to durability our only option is to target it then cast physick (which) means DPS downtime or create a macro which is idiotic to require.
With the change to Shadowflare, you should be able to use Swiftcast way more often for other things... Such as summoning your pet back. But frankly in most situations, either your pet dies or it won't move an inch. Sustain was used very rarely, and it's usually much faster to resummon it.
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2 - Enhanced Pet Actions trait removed: so no more speed buff from our pets crits
We get Ruin IV procs instead, which completly crush the little speed buff we had.
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3 - Bane: one of our Aetherflow abilities used for AoE damage nerfed heavily. It used to be 100% damage on the first 3 enemies and 50% damage on the 4th and beyond. Now this ability is 100% for the first enemy, 80% for the second,
Yes, Bane now sucks. But, with Demi-Bahamut and the fact that Painflare is now a 5s cooldown, our AoE burst is stronger than ever. Most things won't survive the 30s DoT duration anyway.
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4- Fester: Another Aetherflow ability nerfed. Previously it was 100 potency per dot with the potential of 300 max potency (which should always be hit because a summoner shouldn't let dots drop off). Now, it's 150 for one dot and 200 for both.....a 100 potency loss on one of our biggest Dps skills
Tooltip is wrong. Fester has been shown to deal more damage than Painflare in videos.
If you want to comment on job changes, at least try to gather as much information as possible.
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5 - Spur removed: a 40% damage buff to our pets for 20 seconds removed. Usually used for higher damaged Enkindles.
If the 15% proc chance stays the same, then we'll see a proc every 6 to 7 skills from our pet. Using a skill takes 3 seconds, but you have more than just the basic attack, so we can round it down to around 6*3 = 18 sec. For the sake of it, let's just round it up to one proc every 20 seconds. It means that Enkindle will get reduced around 6 times during the cooldown duration.
tl;dr version: Enkindle is now a 120s cooldown and not 180 on average. Of course, it's RNG, but these averages should be correct.
We'll need a bit more theory crafting on the matter, but the loss of Spur isn't as bad as it sounds.
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6- Miasma II removed: this was generally used instead of Bane + Miasma on 4+ enemies since it didn't suffer the 50% damage penalty on the 4th mob and beyond (as listed above). Again, another AoE dps loss.
Same as #3. But yeah, they wanted to bring down AoE damage. It's a nerf, but it's not surprising. Miasmas II was shitty to use anyway and the conditions for it to be a DPS gain made that skill very situational to use outside of dungeon trash pulls.
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7- The Ruin spells: We got ruin IV....so everything should be good....right? Well, it's 200 potency which is the same as Ruin III used to be (SE nerfed Ruin III down to 150 potency now) and can only be used as a 15% chance after your pet used a spell or weaponskill. So, a 15% chance every 3 seconds (the base recast on pet skills). Now, Ruin II did get a small damage buff from 80 -> 100 potency....but the mp cost was also increased from 353 to 480mp (along with Ruin III increased from 1060 to 1440mp).
MP cost go up with your level... you know that, right? These are Lv.70 MP costs.
On the subject of the Ruin III's potency decrease, well, it seems that you missed two things: 1) Tri-Disaster gives a potency buff to all Ruin spells, 2) We get freaking Demi-Bahamut, which echoes our actions with a Shockwave. These Shockwaves should be way faster than our pet basic skill, and also have way more potency. So, the "nerf" of Ruin III is completly wiped when Bahamut shows his face.
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8- Well, what about Bio III and Miasma III? Bio III is a 40 potency dot which lasts 30 second and Miasma III is the same potency and time. These replace all the previous dots we used. So every dot tick we will get 80 potency. Previously, we used to use 3 dots with potencies of 40 (Bio), 35 (Bio II) and 35 (Miasma). So, with these 3 dots we had 110 potency going off every tick. Yes, they did have different cast times but if you weren't bad you could keep them up constantly.
If you were to make a parse on 30 seconds for our current DoT, you'd have to recast Bio and Miasma when they end. It means that it takes you 2 GCD to make your DoT stay 30s. Outside of DT, you are also more likely to be hard casting your DoT, meaning that you'd need 3 GCD.
In short, you need 5 GCD to apply and keep your DoT for 30 seconds.
In Stormblood, DT will reset Tri-disaster, meaning that your DoT should always be up, without having to hard cast them. So, that's 5 GCD that you can dedicate to Ruin spam, accounting the fact that Tri-disaster increases your Ruins potency.
In short, the DoT "rotation" got way stronger in Stormblood if you don't strickly compares them to the current ones. Because with the other changes in the job, it makes no sense to do a straight comparison.
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9- Using Aetherflow during Dreadwyrm Trance: This is no longer possible (Trance blocks you from using it) which means we can no longer use a Fester during our Trance rotation again giving us a Dps loss)
Use Aetherflow before going in DT. That's what you should be doing right now anyway.
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10 - But, But, you do have Bahamut. Yea, which is only useable for 20 seconds every 2+ minutes at the best (considering the enemy doesn't go invincible or changes forms to drop off dots). On top of this Akh Morn does decreasing potency on additional enemies and for an FYI - it's about the same potency as Foul that a Blm can cast without the hassle of going through 2 Dreadwyrm Trances.
Foul doesn't create Shockwaves everytime you blink, Akh Morn can be used twice, and Demi-Bahamut still proc Ruin IV. So yeah, Demi-Bahamut is rock solid in terms of DPS gain.
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11 - Shadowflare: sure, it's an instinct cast now, but it has a 60 second recast time with a 30 second duration where previously we could keep it up 100% of the time. Again, a pretty big AoE dps loss....
Instant cast means that you win a free GCD. Shadowflare+Ruin III is "only" 100 potency lower than the current Shadowflare on 1mn. If you get a Ruin IV, the gap is even closer.
But yes, that's an AoE nerf... only if what you need to kill lasts more than 30 seconds.
Good job at getting half of that stuff wrong, and exagerating the other half.