Originally Posted by
Jetstream_Fox
You contradict yourself, you can't say don't run a dungeon if not over geared, and also say don't tell me how to play. And furthermore it's not an opinion that every fight in this game follows nearly the same exact formula, the only difference between the difficulty of each content level is the rate of how quickly the mechanics happen and the dps checks.
SE can make things as easy and hard as they want, recall A3s, that fight broke many raid groups, now recall Steps of Faith, that fight caused many players to scream and cry. Now look at the current raid and dungeons, players are burning through them with such ease it's remarkable. But weakening or strengthening content isn't the answer to issues SE has, they need to revamp their formula as a whole and find a constant, or develop fights that don't follow the current system that 98% of the entire game follows.