Unsub, go do something else till next module. Money speaks louder than forum posts.
Printable View
whether or not this general dissatisfaction results in unsubbed accounts and costs SE money (as opposed to just forum posts here and elsewhere) remains to be seen, but hopefully they're starting to realize that things staying exactly the same will eventually cost them part of the playerbase. up to them to decide if it matters or not.
I read this thread before a year ago.
Vertical progress, just tell me: What you can actually do with old dungeon drops?
You dont get anything worth, you cant even upgrade them to better stuff (Example: Dungeon drops darkmatter grade 1 and 2 of them you can upgrade to darkmatter grade 2 -> even running old dungeons you still have use of those drops)
Its not "losing appeal"...
Some players just finish things too fast!
Btw,many people in this thread are giving a lot of reasons to keep playing and stuffs to do. If OP don't want to follow these nice tips, unsub. You don't like this game.
Huh what part of my post says anything about dungeon drops? We don't have to have dungeon drops to go to open world dungeons ofcorse wed need a reason to bother going there. But it doesn't necessarily need to be for gear. Like maybe for more indeph history on the place for one or treasure maps where you find them off mobs from that place that can only be used there. Heck I hate to even put this out there since the open world is pretty much catered to them already but probly have stuff that can be gathered.
Hey you know why there is never enough battle related end game stuff? Because they have to give crafters and gatherers something to do.
Besides most of the people who are suggesting stuff are just saying level more classes. What's the point in leveling something if you don't want to use it not to mention take the time to gear it. Also they may not wana unsub till next patch because their friends may want to do stuff with them.
Also one of the biggest problems right now is everything end game is pretty much the same thing as 2.0.
Are you sure you know what the word "Example" means?
You know that "anything worth" does include ALL and not only "gear"?
Well SE answered that with adding specific loot we can ONLY get from that dungeon - lets look at pets - but the RNG is just insane, you can farm for months and not even see it drop!
open world is "one big dungeon" and you was first to bring up dungeons!
We had open world dungeons in 1.x and it was fun, there we could find chests too - you dont call that dungeon drop?
You can not glamour "Fish Glue" neither you can turn them in for something!
To sell everything on MB its hell a lot of research and undercutting war, not worth the time because often you will sit on that trash forever...
It took me the first 2 weeks of eso capping to realize that's all there is to do for a casual ish type player, and once it's capped for the week, the logoff button appears more often.
They missed the mark with no relics or no anything that would take a very long time to complete, people have for the most part gotten what they need, and now are just doing 1 expert roulette a day and then logging off.
Let me ask something, what good is full eso gear if you are just going to logout in it?
I've done all the content except Alex savage, and yes the game is very boring right now. Leveling jobs is a chore, capping tomes is a real boring chore, gear is very boring, golden saucer sucks, primals are pointless, and alexander savage is just a buffed up version of trials we've already done(not to mention you have to base your life around the game just to clear it like its a job or something). Everyone I know who plays feels the same, it's getting to the point where we don't even want to log in anymore. Anyone who denies that is game is becoming stale is honestly just delusional at this point... I mean really, what is there that can really be considered fun or exciting? I'm just holding out til 3.1 to see if things start to change.
My main problem is why is EVERYTHING behind tomes! It is honestly the most frustrating thing for me. The relic quest while boring and grindy was at least different. Hell it even used tomes to buy items for the weapon but it wasn't ALL tomes. And while i'm at it why is the weapon the only item that has it's own quest? We got the new "AF" gear with no quest line involved what so ever! It is nothing more than a symbol of time spent in the game where as at least when the Relic was first put out it was a status symbol that you knew how to play your class (Or bought a Titan win). Why can't we have new quests for armor as well as weapons? They could have added in steps for the crafters and gatherers into the parts of the quest for this gear and then everyone would have felt included. There are so many different ways to keep the current system but just mixing up the ways in which we obtain items would be HUGE!
It guarantees people in queues for a long period of time and keeps people from getting geared as fast as they possibly can, deciding there's nothing left to do, and unsubbing until the next patch.
Gates are, unfortunately, a necessary evil when it comes to pay to play MMOs. The alternative to time gating is RNG gating, and at least with the former you have some control over how long it takes you.
Ok perhaps I wasn't clear in my statement. I understand why we have tomes but the way they are used is what bothers me. Handing in tomes and just getting the item/weapon is just very bland to me. I would have liked to see some creativity such as buying an item with tomes and then using that to start a quest that ended in some type of challenge I would have preferred 100 times more.
That is an example yes. And while I will admit going to X place to kill Y enemy wasn't that great it could have been expanded on and lead to better solo fights that where class specific like they did with some of the class quests in HW. The books where sort of a bad example of a good idea imo.
You know why? Because we have to take into account a 2006 released console: PS3.
Yes, SE's profits comes from the PS3 too. However, if they do not announce a stop to support it any time soon, more people will feel the game is not evolving. Heck, we can't even have changes to the UI since a PS3 would explode (and they want uniformity for every platform). Look how much time it took them to implement a TP bar. They had to remove stuff to implement it. It's save to confirm the PS3 is at its very limit.
Despite the profits, I do think a sooner drop of PS3 support would have given them more profits in the long run. They can't do much different at the moment because every single implement has to go through the PS3 check, which is close to nothing new they can implement.
There was plenty to do during the release of the expansion, the fault is with ourselves but also with how the content represented itself. 50-60 went in tune with the main story and then of course the content released after all tied to 60 content. There's plenty to do in this game but some might just limit to tome acquisitions and that's it.
It's your own choice to level other jobs or not, do crafting or gathering, or farm other items of interest whether for vanity, minions or mounts. There's plenty to do in this game and I"m certain those "bored" haven't done everything possible they've just limited their options based on what they are interested in and that's another thing to keep in mind.
This game is not just what you enjoy doing, it's a mix of what a variety of people enjoy doing at yes that means at a certain point you may end up having your fill of what you enjoy but I wouldn't say it means the game it's losing it's appeal rather you've had your fill of the pie until the next patch. You can't expect the developers to have content that keeps you attached for months or to introduce something on a bi-weekly basis however what you can depend on the devs to do is introduce content during major patches to entertain what you enjoy.
I'd honestly say there is nothing wrong with taking a break if that's how you feel, odds are you will be drawn back during the next patch and it will keep your attention but honestly is it all that bad if a game kept your attention for 2-3 months before you got "bored".
Couldn't agree more. Noone has yet to answer me when I ask them what is the point of getting the gear. My bf said "to help the noobs out more with our trials" which is idiotic. I am all for helping people but don't force us or try to make us passive aggressively.
This. Finally a solid response. I hate how people say "take a break" , mmos don't work that way. And most of the time people don't come back.
Does feel atm that theres barely anything to do. Realistically whats killed alot of interest for me atm is the fact that lvl50 instances have no Exp and the newer ones for levelling give too little exp to grind over and over. Throw in the fact that the endgame is really shallow with "alexander" only and the boring eso grind and it gives little impetus to play. Im playing FFXI far more than this atm simply because theres too little to keep me interested in this atm. Hoping 3.1 is gonna contain a ton of decent stuff but till we know more like WHEN they expect it to land even I cant see myself having much to do for now.
Also is the fact that while I could in theory finish the relic weapon quests theyre long and the later ones still havent been scaled down for a post 50 experience.
Agreed. I log on to work on Savage with my group and I run some roulettes to cap Eso. Other than that, there's nothing else to do that I find interesting/worth my time.
I think it feels that there is not much to do at the moment. The things is this time around I'm crafting rather than lvling dps tanks or healers. I want to get crafting out of the way to actually move into lvling the rest but somehow I'm stuck due to this red scrip nonsense. I want to fully gear all my crafting classes to the brim but I can't cause of this silly weekly lookouts. Once I'm done and feel that I have accomplished my main goal I can start doing something else.
Right now I'm like:
Log in
Farm tomestones (usually 2 days)
Gather high level nodes
Gather mats for red scrip reset.
Log out
Oh, boy!
http://i.imgur.com/61ejmmQ.gif
I think they should have remade ffxi with a party finder. This game feels more like a lobby that give you stuff to do while you wait to be matched up. Call of duty with long ass wait times.
The only thing they copied of XI in 1.0 was the fact that they thought they could add archaic slowness in menus and unresponsiveness and that they thought this was 2002 and they could release a paid beta and expect people to be patient with it when the quality standards are higher nowdays.
There are lots of things to do but i guess not everyone likes to do all of them, gathering, crafting, raiding, pvp, FC crafting, money making etc.. those are just examples what i usually do when online. Someday i focus on one thing and second day i do other to keep things fresh.
Calling ff14 1.0 a copy of 11 is kind of a stretch. I mean they did things to make it a hardcore game. Also the whole traveling situation was more insane than 11.
I'm not even too sure ff14 1.0 recieved much inspiration from 11.
I myself was shocked at the time. . I was under the impression that it would have been a instant hit given how well ff11 went.
There I was launch day feeling like a winner when I came home with the collectors edition.
And the 1.0 beta testing... Jees what a trip.
Def kinda went off topic there...
I have tons of things to do too. I really don't have the time to do it all. Seems those who are mainly focused on war/magic battle related game features run out of stuff to do. There is only so much content of that sort that SE can make and that doesn't take forever to get through.
So yeah errm FFXIV 1.0 came (I wasn't aware of the game at the time)
Answers from playerbase: ... (Yoshi-P took it to heart, and apologized more that a cacpot jackpot)
then 2.0: Oh heall yeah! That's how an MMO should have been done, good work SE!
then 3.0: ... (Yoshi-P is already apologizing for stuff, like the neverendingly stupid Moogle Quests..) <-- yes, I am on the sides of those who thinks that it's a bad copy-paste of 2.0 with little shinies so we think it's a whole different update. (yeah right)
So I have all my hopes set for 4.0!!! It will be once again, reborned! Yay!
Ok I admit, can't wait TGS for 3.1 new beast tribes to do and other stuff, but don't tell anyone ;)
Recently I realized that this week, i'll be able to grab my last worthawhile esoteric equipment. That means i'm essentially done running roulettes for the next few months. Sure I could:
-Level another class(that I won't ever use again)
-Gear up another class(that I won't ever use again)
-Take up crafting/gathering(which I dislike, i only bothered leveling them until i realized that i wasn't having fun with that)
but none of that is fun to me. Savage drains the living hell out of me. I'm not saying there's no content in this game. Technically speaking, that's incorrect. It's just that the content available isn't tickling my fancy anymore. If 3.1 doesn't show some promise in TGS on Friday, i'm letting my sub run out next week and take (another!) break from this game. For some reason, I put up with the same stuff in 2.0, but i wasn't bored of the game. I don't know why.
How many ilvl increase cycles can a person take before they catch on and lose interest?
One of their problems is that they dont have stairs... its like a vertical straight robe climbing.
The AF gear Quests from 1.x were fine...
What do i mean with stairs? Lets look at dungeons:
What if we have one overlay of a big open world on top, then lets say we are going into a cave (first dungeon)...
while exploring the cave we get hints to unlock a location where we can fly into air (second dungeon)...
while exploring that dungeon we get special equip to dive (unlocks third dungeon)...
You get the idea?
those dungeons are more like open world "maps" where we have on different locations special "events" like boss encounters or bossrooms or such...
While on other locations we can save (no danger, as in towns) or meet NPC friends who accompany us or who give us quests...
The key is to have it focused on the "sight of a player" (make it an adventure) and not just be it a hack&slash like trash killing game within a limited small "map" where you can only go one "path"
Edit: One of the problems will be group actions: they have to make sure that you can take friends with you even when they are not as far with story as you are!
Forum join date =/= game join date. Started in 2.0 beta, took a break at 47 or something because they lowballed XP gains and I didn't want to grind AV, came back, hit 50, leveled other classes a bit, took another break until shortly before the Heavensward head start.