Are you seriously saying that leatherworkers have it hard to get money
Are you seriously saying that leatherworkers have it hard to get money
Money is much less an issue for some people (like me) than simply leveling a thing. When you have a levequest that says "bring me leather", and the skins you need have a stupidly low drop rate, that is a problem for leveling.
And speaking about levequests...
In 2.0, when you did a levequest, there was a relatively decent chance that the quest reward would involve a material needed for the NEXT tier of levequests. Back when dew thread, fleece and boar skins were terrible to farm, you could easily get hundreds of those items by completing the lower tier levequest. I used to do cotton levequests to earn diremite webs, then use the +200 direwebs for the next tier of quests. Linen levequests rewarded fleece, and so on.
3.0 crafting levequests reward me with a whopping 13 crystals. Whoo boy, that's really going to help my next tier of leveling.
Edit:
Just want to throw out there that I was initially very frosty about the way craft leveling works in 3.0, but upon learning Aetherial Reduction on my gathering classes, I'm no longer upset. Some drop rates are horrible, and I feel bad for the crafters just starting to level in 3.0, but when you consider that we no longer need to spend hours farming elemental crystals for synthesis, I don't mind the harder to obtain reagents. The challenge is now in getting the skins, not in farming/buying RMT skittles.
So I'm hearing you can get millions of gil without the help of crafting or gathering, but besides selling runs I can't actually see any way to really do that. In that light, I think the market prices are pretty brutal for most things worth buying.
Lmao@Punish. You people are kidding me right? Putting forth Effort to make gil is not a bad thing. Punish Crafters? I am shocked, well no not really. I should know how this community can be.
If you want the stuff, Pay the Gil. If you want to be lazy, you don't deserve gil. /end
Gear.
Doesn't cost crap to level it, it costs gil for the gear.
Don't have one. Don't have DoL high enough to bother making a retainer of yet.Quote:
You can also send your DoL retainer to a 18 hour field exploration X to get a chance on a gathering/crafting materia III without the need to get crafting gear for spiritbounding.
You don't make that kind of gil without either buying it, playing the market, having immensely epic RNG with rare minions, having high end crafting skills or selling your house on a high pop server.Quote:
Alright. I just wanted to put this out there:
I can't even HQ quest items my RNG is so bad.
And overmelding is what broke crafted accessories in Coil. They're why they won't make good crafted gear. Get rid of overmelding and you can have crafted gear that's a viable alternative.
I've felt for a while that the systems they've introduced for crafting/gathering are great for people who love to spend time on those but rather poor for people who simply want to be self-sufficient without having to dive in deep on them. I really enjoyed leveling all my DoH/DoL during 2.0/2.1 but with 3.0 it's been a much bigger struggle. Mainly with regards to drop rates more than anything. I don't really understand why they would fix the problem of limited enemies with limited quantities before and then re-introduce it with Heavensward, but, I guess it'll just take a lot longer to get where I'm going casually compared to the hardcore crafters who dedicate to it. Today is only one month out from release anyway so there's plenty of time for systems to change and develop over upcoming patches.
Adjust the drop rate for the skin problem solved. Think they did that to Fleece way back when.
I'm going give you a tip, Stop leveling your crafts and go and level either MNR or BTN ( I hate Fishing). You'll have all the Gil you need to fund all your crafting classes. There are so many low level items that are selling for 300gil+ each.
I will start selling stuff on the MB's for ultra low prices when EVERY elitist raider starts offering free carries through any raid of my choosing until my DoW has top notch equipment.
Other People, with conscience mind you, would tell you that's scam.
This. But don't bother we're the only ones who actually not only think of themself here.
Should be the other Way around my Friend. We should start charging you carrying you through the Stuff :) Good Idea! every Crafter cough up a million for every other player who needs bear with you in the raid or gtfo :D
I wonder how long you would last XD
Everything I can gather atm is sold on vendors.
And Exal has undercutters that like to drop prices on common mats by 90% ...
If it can't be melded and doesn't get you to caps, it won't be BiS.Quote:
You can make all your own starter gear 60 gear once you have everything at 60. The best gear will be released in a couple days will take red scrips to buy which are capped on a weekly lockout.
I don't think it should be difficult to get into crafting but you have to put in a considerable amount of effort. You'll also usually have to start small first as you can't expect to be able to buy expensive gear immediately. Any gear you use will be your own crafted equipment or gear purchased from npc vendors and upgrades should be done as infrequently as possible.
When I first started with the game, I made my first million over a week and a half by farming shards for about an hour a day. I then used the gil I saved to level my crafting classes and started selling low to mid level HQ gear (prices usually at 10-20k only), which net me 10 million in profits over the next month and a half, completely financing all of my classes. I did not gather much so I had to purchase my materials, but with careful budgeting and item pricing, you can earn enough to keep leveling and upgrading your gear. I don't believe that 3.0 should be any different since you can do the same thing: farm shards, etc to earn your "working capital" and then invest it in materials to craft gear and products to sell.
as a glamaholic, I am glad that glamour prism did not get a new tier
I'm also on Excalibur, sure there are under cutters, but a lot of high end crafts are calling for low level items. Not going to name them cause I'm making decent gil. Level your MNR, should take you like 4 days to hit 60.
Edit-
I'm assuming most of the people with complaints didn't craft in FFXI. Cause if you did you would know that crafting in FFXIV is super easy.
Here's the thing...
If the game was designed around level 1-30 items requiring 1:1 ratios, 30-50 requiring 2:1 ratios and 50-60 requiring 3:1 ratios, a lot of things would make sense linearly, and so would the prices.
But that isn't what happens. What happens is that the RMT's drive up prices, so people who want to do crafting, simply can't, and as such people have to hunt their own materials if they ever want to profit on anything. Otherwise the price of materials is too risky to produce an item that might not sell because it's not a BiS gear item.
Like I ran into this just trying to get gear to do the level 50 recipes. You can't make any of the items unless you are already wearing all level 50 gear, and you can't gather any level 50 materials unless you're wearing level 50 gear, and you can't buy any of the materials because they cost more more money than you can legitimately make in a month.
Anything that can be bought from a NPC becomes trash value.
The game -enabled- crafters to not have to use the market by being able to buy NQ materials from NPC's, thus torpedoing the value of all materials dropped from dungeons, thus people don't even need on them anymore.
At launch, all the crafters wanted the 'coke' item which was super-expensive. All the GC-purchasable items became trash value.
So high material prices hurts crafters, but low material prices hurt gatherers, so people don't even bother to go find the materials.
The average level 1-30 item on the market is sold for 1 gil or below NPC price, Anything that sells below the "NPC" price is better off being sold to an NPC just to trash-vendor it. But there's a lot of GC-purchasable items, and high-level roulette items that are selling at trash prices.
Part of the changes in 3.0 was to not allow players to be "masters of all" so that players would be forced to buy precursor craft materials on the market (eg stuff you make that isn't a finished item.) Thus allowing the market to function beyond being a dumping ground for RMT.
"Moommmm I'm to lazy to craft and the other boys and girls are doing it and want compensation ITS NOT FAIRRRR."
Try it with mythril ore or flax
Or farm pudding flesh and diremite web in Toto-Rak
Just an example of some low level mats reused in lv51+ recipes, that have now a high demand again. Forget your NQ mats for level 50/ilevel 70 gear, their demand is low since the level cap increase and since you can get them as HQ from treasure maps.
So much ignorance in this thread. I spent about 100 million leveling all of my crafts to 60 during the first week because people decided mats were worth 50k each. Who collected those mats to sell? Combat classes and gatherers. Same people complain about Thavnairian Bustier selling for 10 million and how RMT is absolutely required to be able to afford them. Meanwhile, the silk to make the bustier sits on the MB for 3 million each and the bustier requires 3 silk, not counting the rest of the mats - you do the math. Who sells those silks again? Oh right, combat classes and gatherers. But no, crafters must be greedy, evil hoarders out to rob everyone of their hard-earned gil. :rolleyes:
Yeah so many entitled people feeling their time > crafters' time. We all pay a sub no? Its entirely possible to level crafts without spending much. I went from 0-4 stars crafting in 3 months. There's opportunities to make money everywhere. Its just a matter of time and effort. I certainly don't hear people complaining when the 4 star recipes were released. Who were the ones making money off Allagan leathers and Allagan silk? DOW and crafters via desynthesis. Do you even know how shitty was it to unlock the 4 recipes? @ little boy Hypie please use some brains and research before you comment on your arachne set being too expensive. Sure the set is pretty outdated but do you even know to unlock the recipe to even craft that shit, its totally up to RNG and crafting skills? People whining why how they are so poor and how the mb prices are so high should use your time to figure out how to make more gil and not spending time in the forum whining how expensive everything is. :rolleyes:
The vendors themselves charge more than the market sells for and all the mats I can explicitly send the retainer to get are worth very little compared to costs of most desirable items.
I don't know; it seems to me that the only way to make enough gil for something in a decent amount of time is to be a crafter or gatherer. I mean, the average player is certainly not able to sell runs after all.
This a hundred million times! People are so full of crap, "Only crafters make millions of gil".
The last few weeks the Silk have been around 3mil+, the last few days around 2mil+. You need a dragonskin map to get them, from who? Gatherers. Map were like 150k-300k for a while(lot less lately), the last week prices have dropped to less than 100k, last I checked today was like 70kish. But DoW/M are still selling the Silks for 2mil+...... and crafters are greedy.
The people will not run out of complaints. Then the DoW will whine"why are the maps so expensive". Next the DoW who buys the maps"Why the drop rate so low and i didn't get anything useful!" And finally the DoW who wanna buy it from the mb"Why is it so expensive when the crafter just jams a few buttons to make this for my glamour" Only the DoW are always right "So hard to make money in this game, i wonder why?" Their time > crafters and gatherers' time.
That's how economy works. What other MMOs are you used to? Because in all the ones I know people made a lot of currency off crafting. WoW? I made quite a bit selling equipment pieces for thousands.
There already are plenty of ways to make gil without crafting. But from this it sounds like you only do dungeons.
You are kind of paying him for taking the time and effort to level that crafting class. Do you think it was any easier in the past? No, it was only harder/required more time/gil.
And you are paying them to take the time to craft for you.
If you dont like that you could find someone you know that crafts, you could find someone else with a lower fee, or you could level it yourself.
But you were too poor to buy it since you only do dungeons and never cared about gil before. Result being this topic.
You could of easily made millions leveling a retainer and having it farm materials. Since you only dungeon spam anyway, you should be full on seals as well.
Also LOL wanting the Arachne Set and cant pay 1 mil. I want the full Thavnarian Set, any idea how much that costs on my server? xDDD (about 40m in material cost alone)
Youll need better stats then that for the 1* nodes tho.
I just dislike the fact the efficient farming is pretty much relegated to those with extra retainers to do all the work for them.
I havent started crafting because I am getting all my gatherer's to 60, and farming every single material I need for any given synth purely because I refuse to shell out the millions of gil other crafters and gatherer seem to want for their materials.
In the mean time before crafting and while Im levelling my gatherer's, I have all of my retainers farming additional materials that I believe'd to be needed for a variety of recipes. (Ie, rainbow cotton bolls, arch skins, ramie stalks, mythrite sand, etc)
And crystals arent a problem at all now thanks to the moraines and rocks I've been getting from Ephemeral Nodes.
I'll not give the MB another penny for materials (atleast not until the prices drop to a more manageable state)
You call crafters selfish and greedy, but then even when you find one that is willing to make your items free of charge, you complain because they weren't falling over themselves to kiss your ass and praise existence that they had the pleasure of doing making this item for you?
Are you ok? I mean that seriously, because judging from your posts I'm concerned that where your head is currently lodged you may not be getting enough air.
Free Market
: an economic market or system in which prices are based on competition among private businesses and not controlled by a government
: an economy operating by free competition
Source: http://www.merriam-webster.com/dictionary/free%20market
MMORPGs are designed to account for the long term, hence the reason why anything that is considered a long-term investment (e.g. crafting) requires more effort on the part of the individual to make it payoff.Quote:
@DejectedBunny:
So you want XIV to be a Second Job? Uhm don't take it personally but last Time i checked XIV was a Game meant to be enjoyed and not a "second Workplace".
You're absolutely right, the system we have in this game far exceeds that of the majority of other AAA MMOs on the market. This system requires a bit of thought and more work than just click the button, dispense item.Quote:
Crafting is a big Cornerstone of every Game and no matter how much you argue its not on par with other MMO's. Its outdated overcomplicated Stuff based on RNG and heavily punishs the ones who don't invest a huge amount of Gil. It's not...suitable for the mass. Yeah...not suitable for the mass at all.
Again, you are confusing free will with coercion. Neither myself, nor anyone else is forcing players to buy our wares. Last I checked everyone has the ability to level each and every craft and make the stuff themselves. You still have to answer the question of what is preventing you from leveling the crafts yourself.
You're chasing after some phantom boogey-man. Put your sign down, and take a few deep breaths.
Ah yes, I remember those times when crafting was easier. The having to grind out philosophy tomes to purchase materials, the having to make 5 HQ Rose Gold ingots, Darksteel ingots, etc. for master books. Or my personal favorite, the 50 HQ turn-in tokens needed for each Artisan main hand tool. Also, let's not forget the demimaterias that were needed for Supra tools and Artisan gear. Yeah, you're right, we had it so much easier back then. As for earning it, well I guess you could argue that we didn't "earn" any of it any more than someone with BiS coil gear, a Zeta relic weapon, or a level 50 / 60 job did.
Crafted gear has always been second rate to raid gear. It's been that way since day 1 so that no one felt they had to buy or make crafted gear to participate in content. As for the groups that used overmelded accessories and gear to clear Final Coil, that was merely a workaround for them to clear the content without having to spend a lot of time farming out gear. In the end the gear they used (the crafted, overmelded stuff) was still less than equal to the drops they got from the raid content.
It's called due diligence. No one is stopping you from researching the item or purchasing it at the lower price from the NPC. Likewise, you have only yourself to blame if you decide to pay a marked up fee for purchasing it off the MB. Do you protest outside of Target because they are selling an item for a higher price than Walmart? The information is easily and readily available to everyone, if you choose not to use it, that's your fault.
I must have missed the update where we were allowed to enter content as a crafting job. In which case, I'll agree that having a CUL or a BSM in the party would be a real hindrance to clearing content. Even with full melds and an Artisan main hand, I was doing horrible damage against the striking dummy outside my house. I mean, it took 3(!) of us to take the dummy down and that still took over 3 minutes of auto-attacking.
Fellow Crafters of Eorzea,
It is time that we petition SE to give us better offensive capabilities! We should not have to make the rest of our party suffer because of the dismal DPS output of our tools!
You realize that the primary reason for items being sold by NPC vendors is so players can circumvent the MB if they don't agree with the prices. And the high-level roulette items (I'm going to guess that you're referring to coke, potash, peacock ore, etc.) are so cheap now because
1. The items made from these materials are typically outdated and not useful for anything outside of glamour and old FSH melds.
2. SE upped the drop rate on them to a degree (over several updates) that the supply far exceeded the demand.
A final bit of food for thought for all of you complaining about crafters.... If we were all to decide tomorrow that we would only make things for ourselves and friends, what would you do then? Would you come on here to lament how the MB are empty or would you put forth the effort to make the stuff yourselves?
I can agree to this. I find it incredibly aggravating that they needed to have multiple levels of them in the first place.
Maybe if you're doing leves. I'm out of allowances. And I didn't play FFXI. I'm almost pretty sure a good number of folks didn't. I *have* maxed every crafter in most of the MMOs I've played though.Quote:
I'm also on Excalibur, sure there are under cutters, but a lot of high end crafts are calling for low level items. Not going to name them cause I'm making decent gil. Level your MNR, should take you like 4 days to hit 60.
Edit-
I'm assuming most of the people with complaints didn't craft in FFXI. Cause if you did you would know that crafting in FFXIV is super easy.
And Zumi, it wouldn't surprise me. Some of the stuff SE does is confusing.
Care to explain why you resorted to insults when I said nothing of the like to you?Quote:
I hope you understand on your second attempt you poor peabrain...(am i doing this right?)
Quote:
You know when "Wrath of the Lichking" hit in World of Warcraft Crafters really had a hard Time. Every Crafting Job needed something called "Frost-Silk" "Frost-Leather" and so on(not sure on the right name but it will do). Frost-Silk could drop from every Mob if you leveled Weaver. But the droprate was SO low (xiv level) that the supply was....nonexistent. So what did the Devs on Warcraft do? They added a small Job Quest for every Crafting Profession where you get a special skill that ramps up the dropchance over 30%.
No, they didn't, they did it because netherweave was so plentiful that you couldn't sell it on the AH for vendor value. The goal was to make it so that tailors were the ones that gained the majority of their own materials. Gathering classes do not obtain stuff to make cloth. Leather was not affected by this.
And I had maxed crafters of all disciplines there, including leatherworking and engineering, which are notorious for being a pain in the ass to level. And I wasn't exactly "rich" either. It really wasn't time consuming or hard.
You know where silk comes from? Treasure maps. You know where treasure maps come from? Oh right, gathering skills.Quote:
This a hundred million times! People are so full of crap, "Only crafters make millions of gil".
The last few weeks the Silk have been around 3mil+, the last few days around 2mil+. You need a dragonskin map to get them, from who? Gatherers. Map were like 150k-300k for a while(lot less lately), the last week prices have dropped to less than 100k, last I checked today was like 70kish. But DoW/M are still selling the Silks for 2mil+...... and crafters are greedy.
I don't have the gil to waste buying them, and wanting the set myself, I sure as hell ain't selling them if I ever did get them. Generally the group I do maps with, the person that used the map is the person that get the silk/hide.
Ironically enough, solid dungeon spam is where I made a million gold in WoW through Cata and Mists of Pandaria, without thinking about it. Vendor food and disenchanting drops, cloth drops.Quote:
You could of easily made millions leveling a retainer and having it farm materials. Since you only dungeon spam anyway, you should be full on seals as well.
Never sold a single thing I mined or picked with herbalism, never sold an iota of leather, and never sold a single crafted item.
And it's precisely the reason we were given as to why crafted gear sucks.Quote:
Crafted gear has always been second rate to raid gear. It's been that way since day 1 so that no one felt they had to buy or make crafted gear to participate in content. As for the groups that used overmelded accessories and gear to clear Final Coil, that was merely a workaround for them to clear the content without having to spend a lot of time farming out gear. In the end the gear they used (the crafted, overmelded stuff) was still less than equal to the drops they got from the raid content.
I'm not complaining about anything other than the sheer stupid amount of money you need to dump into the gear. I'm not complaining about the price of it itself. I have 0 problem with dumping a bunch of gil on a set of gear, but I *do*have a problem with having caps to reach that aren't reachable without spending millions on materia.Quote:
A final bit of food for thought for all of you complaining about crafters.... If we were all to decide tomorrow that we would only make things for ourselves and friends, what would you do then? Would you come on here to lament how the MB are empty or would you put forth the effort to make the stuff yourselves?
Srsly you all set a GAME on the same Level as Real Life? I won't reply to any of your Comments sorry thats Way too crazy. A Game is meant to be enjoyed not to be a second Job after i got Home from Work.
I'm sorry Nadirah of course it wasn't meant for you it was meant for this one:
And your Quote was my Second Attempt to explain it to the Birdbrain. But gosh give up. They don't want to change it to the better. As long they get their Gil they are happy and get unhappy if someone starts stealing a Portion of the Cake.
Okay, so, let's say they made the materials requirement a bit lower for levels 50-60. Great!
Now, would you level the crafting classes now that it was made easier in order to make your desired items?
No, of course not. You'd watch the market for those items until the price plummeted enough to where you could happily buy the item. You don't want the material requirements lowered so that you could level the craft yourself, you want it so that you can buy the item you want more cheaply, so that you can retain the rest of your money for other things.
No matter how you twist it, what you're asking for is as selfish as you're claiming crafters are.
Until you admit that, you're even worse than these purportedly greedy crafters all over this thread. At least most of them admitted they just want to feel like they gained ample compensation for their time and effort spent leveling crafting to be able to create the items they sell. Meanwhile, you continue to imply that you're arguing for the folks who can't afford the items being sold and point your finger and all the blame at those "greedy crafters", all the while actually pining for cheaper prices for all only for the sake of your own pockets. You want it cheaper for yourself. It being cheaper for everyone else is just a nice side effect.
Stop being self-righteous. Stop being hypocritical. And then maybe - just maybe - you could get people to actually agree with you.
_____________________________________________
I did play the market, but I did not farm, craft, or buy from the market for resale.
I did exactly what was pointed out earlier in this thread (but after your quoted post):
I didn't do this for the level 55 crafting gear, but the level 50 i115 equipment. I would buy them for a price, then put them up on the market for a markup.
It is far from the scam that some people claim it to be, as well. I have more faith in people than to believe that they'll do something as stupid as purchase the overpriced vendor gear placed on the market when they could just buy it from said vendor. I put this vendor gear up there because there are many people who still do not have Heavensward and are sitting at level 50. These people who cannot access the new vendors will surely desire the level 50 i115 gear, which creates a legitimate demand and market for these items, driving the prices higher than the vendor costs.
I spent 30 minutes every day restocking these vendor items, making gil by the millions. And it wasn't because I had my high level crafters or gatherers, or because I was lucky with RNG that I made my 50 mil this expansion so quickly. It was because I put just a little thought into the demand of the market.
For many servers, the time to be able to do this has passed. My own server's markets are starting to stabilize around vendor price for NQ equipment, so it won't be profitable much longer. But the entire point in me posting about this was to explain that there are opportunities for people who purely play DoW/M classes/jobs to make small fortunes. You just need to keep an open eye for these opportunities before they pass you by.
Hypie your juvenile attempts at insulting just show that youre out of arguments here.
You can easily enjoy the game, by doing everything the game offers you. This includes crafting and gathering, but you choose not to because its easier to bitch and moan instead of putting in some effort.
There is no fucking way we can lock other people out from doing high level crafting. The game does not have a limit on how many crafters there can be.
Very few of us will get unhappy because someone else is also making gil of the same stuff we're are selling. It's a MMORPG and not a single player game, so we know other people will do the same stuff.
Most of us leveled those crafting jobs because we actually ENJOY crafting. Yes you heard it, WE ENJOY IT.
A good side effect is that we get to make money out of the classes once we hit level 60.
Also we crafters are not the guys that keep the prices high. It's the gatherers and DoW/DoM classes that farm stuff and sell expensive.
Allagan Silk was expensive the time it was still relevant, so Arachnee sets were of course a couple of 100ks, if DoW/DoM classes would just sell the silk for 1k ea then crafters would sold the sets cheaper too.
You can hate on us as much as you want, but most crafters only buy mats from the MB, refine it to something better and sell with a profit. (Which is higher right now because of less crafters, but once time passes, stuff gets cheaper because more crafter will supply more items while demand will either stay the same or even sink)
It was like this when they introduced 4star crafting back in 2.x, but as of now you dont have to meld materia at all to craft and we dont know how the crafting gear will advance with red scrips, so complaining about the melding right now is a bit too early.Quote:
I'm not complaining about anything other than the sheer stupid amount of money you need to dump into the gear. I'm not complaining about the price of it itself. I have 0 problem with dumping a bunch of gil on a set of gear, but I *do*have a problem with having caps to reach that aren't reachable without spending millions on materia.
Then obviously this game is too hard for you to enjoy it since you don't understand how the game works. What better ways to complain the system is broken rather than trying to get your ass out there and earn some gil. And honestly i wonder who the bird brain is, when obviously you can't use a certain percentage of it to earn gil in this game which is one of the easiest aspect of the game. It's hilarious to watch you defend yourself and throwing insults at crafters.
There are so many bitter, poor people in this thread. So many.
That's not entirely true. If would see real change...and i meant REAL Change not like...
Then i would race Level Crafting. I enjoy a good reasonable Crafting System. You know i invested a whole Day for all that Crafting Stuff and yes i'm not unbiased because of my entire negative Experience with Crafters(and these Exp continously pills up every day) it's just...can you understand that players whos entire contact with crafters was a negatively experience can hardly agree that crafters are "good people"?Quote:
Example Patchnotes:
-We raised the Dropquota for All Crafting Stuff for 6%
All that "good and bad" aside it doesn't changes the Fact that the System is not really viable for the Mass and its heavy punishing to Players interested in Crafting. And let's be honest Heavensward is a Addon that is tailored to get more broad Base to play XIV (i can't understand how they want to achieve that locking it behind arr story but thats another story). Such a outdated System no longer works.
I already pointed out Ways how Crafting could be opened up more on several Threads (all dead now) but all i got was "He is just too lazy" The Frustation, the Anger it bursted out here when the same discussion brewed up again. In i am really really REALLY fed up saying the same Stuff over and over again. It's like you talk to Wall...
I do understand how the Game works. Do you enjoy killing Mobs over and over and over and over for getting Materials? I do not. And you do not. That's why you buy it from the MB. And this Spirals up the Price. Or you send your faithful poor Retainers out without Rest to get you Materials (attention black humor buff active).
Actually i sit on a Gil Mountain of 12 Million Gil....used the MB ONCE for buying the Axe for the Bravura Questchain. And no i don't RMT.It just piled up doing Quests, Fates and selling all that Crap that the Monsters drop to the NPC *shrugs*, yes i did know i could have made even more Gil but i won't support the current Crafting System.
Not because of the Crafters (i got whacked by Friends =_=") but because i don't want to feed such a outdated System.
Do you think people are actually reading everything you post? At a glance they look like feverish rants no one wants to read and you'll probably be banned soon anyway for all the insults.
Did you not read what I said?
- Gatherers get screwed by the NPC's selling the same materials
- Crafters get screwed when they craft things that there is no demand for
Nobody is going to craft junk items just to level their crafter and try to recover the cost on the MB. That's why everyone spammed the the Ixal dailies, buying materials only to make stuff that nobody is going to buy is bad.
Even in V1.0 had this problem. There were levequests (there still are) for crafting, but the cost of the materials is NEVER worth doing them.