That is a very good question indeed. SE? T_T
On second thought: we (that is, everyone's own character) have a name - he doesn't. Perhaps they thought it's a fair trade.
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Picking up some comments I just saw, lets point this things.
1) As on the MSQ and the Trailer, the WoL didnt have his weapon.
2) Maybe choosing to fight would have made things worst. The WoL and the Scions didnt tried to run until the figured out that if they were capture, its most probable that would get killed.
3) The WoL and the Scions were really taken off guard by people they trust or that they thought that were not something to be worried about. Even the greatest warrior of all times, that slay lots of Gods, can be defeated if he is stabbed on his back by surprise.
4) Lot of people said that their WoL was super neutral on his emotions of the events that happened on 2.55. Well that "problem" has been fixed on the Heavensward trailer. We cleary see that the default WoL showing his emotions and anger, and he is us. Just imagine that all he experienced but on us which tenicly is what happened lol.
Rest in Peace.... silly Dragoon.
That's what it looks like to me. I'm pretty sure its the lighting, as for the increased hair on the face, I know some guys that can grow out a big beard in a week
I'd hope they didn't resort to pre-rendering anything. I've seen other MMORPG's where they pre-render stuff just to show off how cool something is, but then when you get into it, no, it's far worse. Mister WoL stand-in only works because he's been there since V1.0... where's the rest of his party?
https://youtu.be/iBfIFgxf2sw?t=435
Note this Opening Cinematic is different from the one in the game (which is narrated)
http://i62.tinypic.com/bi3x4y.png
Then there are the V1.0 OP's companions which appear in two separate scenes
http://i60.tinypic.com/dbh2y9.png
http://i57.tinypic.com/99gp37.png
And Midgardsomr is also in the V1.0 OP (when the airship was sent into the lake)... so I guess we're just coming around full circle on the stuff that was promised in V1.0 ha...
90% of the game content can be achieved with the in-game rendering. Once you unload the map and other characters in the area, you actually can squeeze out some pretty good CG, and with top-end cards, get some lighting that allows for some of this. We don't want to go back to FF7/8/9 style pre-renderings for every cutscene because that severely limits the player's customization. The only-pre-rendering you get now in MMORPG's are for opening, ending cinematics that do not-feature your characters, and the occasional "epic" CG sequence that doesn't involve your character.Quote:
So yes, the Midlander male, Miqo’te female, Roegadyn male, Elezen female, and Lalafell female in the recent trailers are in fact the same ones that appeared in the 1.0 trailer! (Yes, the black mage is the Elezen female from the morbol party, not the snooty male from the Midlander’s party. The robe & hat conceal some of her more distinguishing features, and we all know there was no bust size adjustment feature back in 1.0).
The problem with pre-rending stuff is that you get promised epic looking stuff in the CG (see that Morbol fight in the V1.0 opening) and then are let down nothing like that actually being possible.
I actually quite like this spin, it put Mr Derplander into a "party" of other people (which we continue to see for the rest of the CGI Cutscenes) as if he's delved into a Fantasy. Where when he's sitting at the table talking to Mr Derpzen and Derpqote could be representing us as players. Yes they're set in their world still but that's how i like to interperate that whole 1.0 opening anyways =3 Makes it more fun to me.
Winter is coming!
http://i.imgur.com/77xlPx6.jpg
http://images4.fanpop.com/image/phot...3-1024-576.png
Will you be ready?!
I feel like I'm in GoT now.
the elzen next to him before the mask closes seems to be the BLM elzen derplander friend
This just made me angry all over... I hope they salvage the story with the expansion because 2.55 was just so awful that it was infuriating! To force a player to just be a bystander and watch as his/her character runs out on all the NPCs that he'd/she'd previously worked so hard to save on many a occasion is one of the most frustrating story experiences I've had in a game. It's just terrible writing, plain and simple. There's no defending it. It was sloppy. Especially the whole situation with Raubahn.
That was story telling through mechanics, giving you a feeling of lack of agency and frustration and eagerness to fight back (hard!) when you get your first chance. They're trying to make you feel like your character.
It could definitely have been better done though. For instance, the Scions could have been firmer in insisting we go, rather than just assuming we would and us just going along with it. The force used against us really needed a lot more power behind it to warrant our escape in the first place. Although the player character is clearly a goody two shoes (obeying every fetch quest known to man at the slightest request) and they may not like fighting the city guard for doing their job, we have fought the corrupt Brass Blades before I'm pretty sure. Maybe they just put our reactions down to shock at the death + accusations + betrayals, etc. I don't really think it was well conveyed though.
It comes up a lot that it was poor writing because we just ran away, but the point of the narrative was that we were pretty powerless. Not physically. We could have slaughtered endless guards. We might even have been able to kill all the Monetarists. But if we had tried to solve that situation by brute force there was no way for it to end in our favour.
Its supposed to be frustrating. That's the point. They want is to want justice and vengeance against the Monetarists. Because of this when we come for them and bring their plans crashing down it will be all the more satisfying. This isn't the first time this has been done in the narrative. The same thing happened back when the Garleans attacked the Scions. Again, we were pretty powerless. It in many ways made the fight vs the Garleans personal.
I actually think it was good writing. Narrative which is just the hero going from one set of bad guys to another beating them up is pretty average writing in my book. The fact that in the story we really have to struggle and often seem to be losing the war I think just makes it more heroic when we overcome and come out on top.
Still 1.0 Ingame graphic
https://www.youtube.com/watch?v=TUqhCYBzF1I
Don't forget that 1.0 ran on the Chrystal Tool engine from FF XIII, optimized for splendig CS
If you've played 1.0, you'd know he's practically the mascot of the series. In 1.0, you see him as a archer with his collegues and then he becomes a warrior and then finally a dragoon. It's a player's arc through out the world. I personally like seeing him in the trailers!