i'd approve a world pvp. pls SE add it
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i'd approve a world pvp. pls SE add it
BUT I WANNA!!!
as long as the world pvp is in designated zones, such as having areas on the map as "neutral" for non-pvp zones and "contested" in pvp zones, i dont think it would be problem really. and if anyone wants to flag up and go pvp in non-contested zones, they can type in a command such as /pvp to let other players know they are open for pvp so people who dont flag up, can't be attacked by other players. lots of other games have this and it keeps the ppl who don't want to pvp out of the combat and not attackable (is that even a word?) by other flagged players.
Yes please! I want better gear to be able to use it on other human beings that think and react accordingly to what I do. Getting better gear...to get even better gear from a slightly stronger AI gets boring after a while. Let me go up against intelligent life forms!
Lore wise it already doesn't make sense. There's supposed to be only 8 "Warriors of Light" around the world, but each and every single player is considered a "Warrior of Light". Now ignoring this, the lore of a non-PvP world is WAY more unrealistic than the one we're playing in now. We are playing in the age of thieves, pirates, etc, roaming the world. Yet NONE of these things happen outside of dumb 1 minute side-quests. Logically, it would make more sense if open-world PvP was here to match the lore. Every player is not a goody-goody person that cares for the well being of others. Players attacking others around the world makes more sense than everyone being a carebear "Warrior of Light"; especially at an age of thieves, gangs, pirates, etc.
Something that's said often at the Black Desert and TERA forums ( and I believe WoW, though I've never been there ) is that open-world PvP is destroyed by instanced-based PvP. There's lengthy debates on the respective forums stating as such, all with good points and tell-tale signs of its effect on the open-world. Just out of curiosity for those that wish to have open-world PvP on a dedicated server: will this not affect FFXIV after the novelty has worn off? Or, would you ask to remove BG's and Arenas from that server completely so to keep players from "hiding" in instances? In my opinion from what I've seen in TERA earlier this year, from what I've heard being argued over Arenas/BG's in Black Desert, and ex-players from WoW; you'd have to. Otherwise, players will go to those instanced areas for their PvP fix while being safely kept behind a "flag" feature preventing them from being attacked or attack.
Another thing about open-world PvP combined with instance-based PvP, is the rewards. Just from judging the PvE community by itself ( Hunts vs. harder content ), people will flock to the easier option where they'll be rewarded which, in this case is Frontlines as whether you win or lose you get your 50 Myth and 25 Soldiery. Frontlines offers not one, not two, not even three, but four ways to get geared through Myth, Soldiery and Wolf Marks. Then there's also plenty of ways to turn Myth and Wolf Marks into easy Gil. Meaning, that if the rewards from the much more risky open-world PvP isn't as good as what it is in Frontlines, then it's not worth it to go and find people to PvP with outside of towns. This is another reason why I don't believe open-world PvP will do well in FFXIV unless it's quite literally, the only PvP available on a dedicated server or, the rewards are much better than what you could get in Frontlines/Wolve's Den. I don't see Yoshi-P removing WD/FL from a dedicated PvP server. So that leaves the latter as the only way to get people out in the open-world. But even still, unless the rewards are just insanely profitable ( whether it's gear, Myth/Soldiery, etc ) I don't see people doing it that much as it'd probably be faster to just queue in FL versus hunting people down, asking ( referring to a flagging feature as mentioned above ) them if they want to PvP, dying, respawning, and doing it all over again.
There's more things that would have to be taken into consideration, such as the economy of a PvP server that has a low population, and the fact that most PvE is instanced which, would lead to less of a reason to be in the open-world. There's more than that too, but I'm going to bed. lol It just seems like they'd have to do a lot of things to make an open-world PvP server viable with a somewhat decent sized population.
Just my two cents.
Honestly your post doesn't even sound like you've even played in an open-world PvP game. Or if you have, you don't sound like a person who enjoys something like that. Do you think PKers kill other players for rewards? Hell no. They do it because it's fun. Some people like to kill players to grief them. Some just like the thrill of outsmarting your opponents. But PKing for rewards? Lol no. PKing others is the reward to almost all of them.
Really? That's all you could come up with after reading ( assuming ) my book? I could careless what's the point of PK'ing someone else. You're wanting to shove the smallest PvP community I've ever seen in an MMO, into one huge server dedicated to them, and implement a flagging feature in a game that 90% of its content is instanced. Logic? No. It's stupid. No one here will be able to come up with a solution to that. Even taking away a flagging feature, there's tons of towns/cities where people most likely won't be able to attack someone. Guess where they'll be after a few months? There. If not there, in one of the 100,000,000,000 instances in this game. "Oh but Fates and Hunts!" Big whoop. You might get 5 a day in a 24-hour stretch from hunting on normal Fates. For Hunts, there will probably be some "rule" implemented by the extremely small PvP server community, that no one's allowed to PK there. I'm sure some of the larger FC's can claim bosses like Odin and Behemoth, which you'd probably get some fun out of that every what? Three days? Sweet. The other two you're trying to run around each zone finding someone to kill.
All it takes is a look at other games. Open-world PvP will fail in this game unless it's just flat-out ludicrous on rewards to where it makes all instances obsolete.
My 1st post is only on the reason why people PK. Hence why I cut off the rest of your initial post.
If you want me to talk about it as a whole, then fine. Your instance claim is flawed for one main reason: Instance Queue Times. It USUALLY takes anywhere between 15 minutes to an hour, or even longer, to get into a WD match. People in Maelstrom are switching GC's because of how long it takes to get inside FL. Now, tell me, why do people do WD or FL? For fun. A majority does it because they like PvPing; the minority does it for glamour. Open-world PvP would allow players to just go in and PvP others with no wait time. The long queue times actually make people not want to PvP. And hell, if they want wolf marks from instance PvP, they can PvP while queuing for for WD/FL.
I would love to comment more on this topic, but doing it here with the dumb 1000 word limit is pointless. And arguing with biased PvM carebears is just a waste of time. Nothing will change their biased minds. I'm pretty sure I've said this before somewhere in this thread but, if you don't like the idea of an open-world PvP, kindly refrain from commenting on this thread.
Actually, I didn't even think about the queue times in my initial post, nor my latest one. By the time a dedicated server is made for PvP, I'd like to think that they'd have worked-out the kinks in the current system, along with getting rid of the Grand Company requirement that goes with FL. As for Wolve's Den, again, by then I'd hope they'd fix it up a little, to make it relevant within the PvP community. Assuming they've done all this by the time a PvP server is introduced, the queue times would be much better than they are now; especially in Frontlines. So in my opinion, queue times will be a non-issue with FL, and possibly WD as well.
To avoid writing a book again, I'll summarize my previous argument. The world is a big place. You're taking the minority of players and stuffing them on one server with access to instanced PvP with much better queue times in the future that span across different worlds/data centers, and tons of instanced PvE. How certain are you, that you'll even see someone? I'm on Jenova, and I can count on one hand how many people I see travelling across the maps in each zone. Supposedly my server's populated with tons of PS4 users from what I've heard in-game. How many do you think you'll see on a PvP server doing the same thing, knowing the risk? I'll help you; the minority, of the minority. Outside of bosses like Odin and such of course.
Call me what you wish, the fact of the matter is I'm just as much into PvP as the next guy. I've been a part of PvP communities for going on 9 years now across various B2P, F2P, P2P, and P2W games. If open-world PvP is added to the game, it should be done right. Not just tacked on like the majority of you want. Otherwise it's going to be a disaster like I'm forecasting, just as it's been in many, many games before FFXIV. This game is no exception.
You are biased yourself when you think people who don't agree with Open World PvP are PvM carebears. You have failed to realize the reason behind que time issue: English PvP community is just too small. If you browse Frontline ranking, you will see it is Japanese players are occupied top 100 (70+ victories). They have a much bigger Frontline PvP population than us and they have no concern with Frontline/WD que time.
Reality check! English PvP community is already small. If you sample the responses from this thread, this small PvP community is further divided on World PvP. Japanese is not support World PvP at large and those who want to would not choose to play with non Japanese. PvE will not come to this server and probably same as those crafters. What is your chance for a server with nothing listed on the market board?
Also, please admit it. Majority of so called world PvPers can only take advantage on PvEers. When real PvPer show up and shut their face, they would just run. In wow, they will just hop on fly mount and staring at you, hoping you will leave so they can go back to gank PvEer. What do you think you will get out of it when there is no PvEer for you to gank?
If you only care about PvP only and want faster que, take my advice, transfer yourself to any of Japanese server instead of asking for something impossible. They are not going to open a server for you whe. You don't even have a population size to sustain it
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This thread is a petition for it. Not one against it. There's a difference.
I never said I wasn't biased myself. I'm for the idea of it after all. However, the main difference is I can understand both sides perspectives. But almost all PvM-player comments are so pathetically biased in this thread and you know it. Everyone knows the PvP community is small; does that change the idea of implementing one server for open-world PvP? No. Let it play out. See what happens. If it fails, it fails. If it succeeds, it succeeds. Many games thrived over small communities. And creating one server doesn't hurt anyone.
But there's no "if" in introducing a PvP server. It will fail if that's all that's being added. You understand that, correct? And when it does fail, what does that say to SE? To prospective players wanting in to test out the PvP? There needs to be major changes for it to succeed even remotely as well as the lowest populated PvE server.
In my honest opinion, the game needs a test run before going and making a server for the 100 or so open-world PvP'ers to hunt each other. Introduce a map that's tied to PvE that's open-world. Not Frontlines, but an actual map that people have to go to for some PvE thing, a new set of gear, a quest, or a world boss. Something like that to test the waters.
Open world PvP would not make sense for this game and would not work very well. Nothing good could come from this (on the PvP server at least) but if griefers want a containment server for themselves though I can't say I'd complain.
You obviously didn't pay attention to Yoship's expression when he is being asked about World PvP. A server must have at least 2,000 players in order to be functional. Do you even have that number? Not to mention about cost of maintain a server by a third party. Face it, you are not going to get it. At the best, you have higher chance to make Wolf's den pier an open PvP zone. Again, they probably won't let you to have PvP activity around the vendors because that would consider as griefing. Have fun gank each other there.
How about just a simple dueling system, ya cry babies? Although the hardcore, competitive PvP player is scarce in a game that caters to cheesy, cosplay PvE heroes, we do exist, and the basis of our desire for an open-world PvP server is just so we can get the action we're longing for. I personally am not satisfied with with besting dungeons and raids... my bloodlust beckons. Duels could hold me over until the day Yoshi's lazy ass figures out a way to make open-world PvP work. It would also help us better conceptualize how to best approach each individual class/job in current PvP. My 2 cents...
I do not support opern world PvP due to current game balance of jobs mainly, but if you are thinking I am a cry baby, cheesy, or a carebear. You are more welcome to come to WoW Arthas to find out. Either you didnt read the thread or you ignore my suggestion of turn Wolf Den Pier into a PvP zone.
Whoa, honey bunny, don't take it personally. Just making a general statement, addressing some of the PvP nonbelievers. I'm sorry, I skimmed. What page is your suggestion in?
Besides, all I want is some duels. Could care less if full open world PvP makes it into the game... a dedicated PvP zone is much more feasible/realistic.
What's say we stop using expressions like "carebears" and "crybabies" in this thread since it doesn't really foster any real discussion about the topic at hand? It just serves to insult.
Annexing an arena in the Wolf Den Pier zone that allows anyone to attack each other within the circle is a great starting point for what I would like to see pvp-wise.
I think they could get around it lore wise if they made it into one "zone" and call it a military exercise between the 3 nations.
This is about the only way open-world PvP would work; a zone/map dedicated to it. High reward quests, no instances for people to enter, a few safe zones ( think FL landings ), disable Duty Finder, and throw in some World Bosses or something to get people out there, and it'll be fine. A full server dedicated to 1-5% of the PvP population without modification of the game heavily, is just a bad deal all around.
I don't see how open world PvP would work with FATES and Level Sync.
Can you imagine trying to grind atma with open PvP? Go to fate, level sync, get murdered by someone not level sync. Ok, lets make it you cannt PvP in fates... fate is over, you level synced back to 50, but you Hp/Mp are low since you get synced back. Get murdered by someone that didn't level sync. Ok, coming out of a fates nowheals you to full... I'm losing a PvP fight, run to fate level sync and drop level sync, heal to full.
The list goes on, I just think the open world isn't geared for open PvP. Too many things would have to be greatly altered in order to make open world PvP possible.
I dont like open world pvp because it can really be used to troll people who dont like it, but if it is on a separate server and you have the option of going there then its not a bad idea. Making it an option Im all for... options are always good.
Only if on this server I can play in the Garlean Empire against everybody else so I can kill those Limsa Lominsa jerks.
Honestly I think open world pvp should be aloud for anyone that is level 50 so that way new players can enjoy the game and hardened players can experience a wider range of fun come on we all like to be the re player once in a while I thin it's a good idea
That can easily be changed in a future patch that updates the story for example Garleans won't be Warriors of Light, but citizens left over that salvaged the Empires technology to try to stabilize their economy after the fall of the empire, with the skyrocketing crime rate, poverty, and people from Eorzea still not happy with the fall of the empire take out their vitriol on the iinnocent citizens of Garlean. For example Garlean can easily have their own classes if they go the Final Fantasy VI route like Celes the Magitek Knight, they can even add original classes like Magitek Gunner, and Magitek Chemist as healer. This is probably years down the line though as it usually takes a while for MMORPG's to update their storyline.
Humm, i don't get how is a open world pvp ?
but something is sure , not a fate somewhere, and annoying anybody not in pvp, it would need a PVP place like a not instancied coliseum to advoiding troll not pvp player.
I don't see the point to make them aviable everywhere.
SE needs to bring the world PvP that Warhammer AoR brought.
It's too late for open world PvP. They won't want casual players to play with hardcore PvPers on same server. This decision should've been done in the very beginning with select servers having open world PvP. Plus Final Fantasy fans aren't the PvP type per-se. Just think about the queues for PvP period, they're long and tedious. Open world PvP isn't going to happen. Sorry guys.
This would be good as long as there was a flagging system. If you want to PvP flag yourself as Overt and any Overt players form a different GC could attack you. Star Wars Galaxies did this 11 years ago...
Otherwise it will just be an annoying gankfest of trolls farming people leveling and normal players having to PvP all the time without being able to enjoy the rest of the game.
Like I said, anyone who has played WAR AoR knows exactly what kind of Open World PvP needs to happen to make it successful. Hell, put me on the team to build an Open World PvP system. For those of you who are assuming an Open World PvP would consist of just allowing you to attack people in the zones, keep the comments to yourself, OW PvP igorance is not constructive.