If you want to watch cutscenes roll with 4 friends 2 tanks 2 healers trust me the other dps won't run ahead without tanks or heals.
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If you want to watch cutscenes roll with 4 friends 2 tanks 2 healers trust me the other dps won't run ahead without tanks or heals.
SE needs to retake control of their game like this:
Castrum & Praetorium--If, and ONLY if, there are new players in the Duty Finder group, cutscenes are non-skippable.
Post-50 dungeons--Same rule applies. In addition, boss barriers will remain up until any engaged enemies are defeated.
Efficiency Nazis really have to learn that the game isn't all about them.
Agree with OP, first time Castrum Meridianum and Praetorium are still the worst in-game experiences for me. :( Yes, you can watch all videos in the inn - yes, it breaks immersion in exorbitant amounts. Your group's not in those, the adrenaline rush and all the emotional build-up aren't there, it's basically like recording a big live event broadcast from TV and watching it a day later when you've already heard all the news about it. I'm not sure what could be done about it (save for suggestions like "random DFs shouldn't be used for / expected to be speedruns"), but it definitely isn't a positive experience for new players.
I'm a Paladin. Some old folk ask me to kill some dudes and let my sword eat their soul. Sound kinda weird right ?
I mean those guys with a sword eating souls are not know to be good and respected paladins :
http://greg.cervall.website.free.fr/..._final_WEB.jpg
http://www.die-sns.de/SchattenSeiten/Neues/rqelric.jpg
Then, i got some old book about an other knight and i'm asked to kill the same dude he did in his book (and feed my HOLY sword with their SOULS !).
So i got my first book, asking me to kill some specific dude. A 2nd Cohort Laquearius.
It has to be this guy, that dont work with 1st Cohort Laquearius or 2nd Cohort Hoplomachus who fight on his side.
So if that book is so old and i have to kill (AND FEED MY HOLY SWORD WITH THEIR SOULS !) the same dudes than in the story, why should i kill some Garlean Empire soldier ?
The story is old and these soldiers were not here few years ago ! Garlemald was still "a small, remote nation which held little more than a fraction of the northlands".
And then i got my second book, asking me this time to kill some 2nd Cohort Hoplomachus (AND FEED MY HOLY SWORD WITH THEIR SOULS !!!) . Ok, i already kill a buch of them while i was stealing souls of his friend, 2nd Cohort Laquearius. Why did i need to read in the book about a story of an old dude who killed a 2nd Cohort Hoplomachus (and that's a fake since there were no Garlean Empire back then) before to be able to steal their souls ? Since i already kill a lot of them, i should already have their souls.
Anyway, that's a storyline who make sense. Genius.
Not exactly unique for this kind of weapon in a FF game. It doesn't make any less sense than the bolt dodging.
Quote:
Onion KnightEdit
FFX Weapon - Onion Knight
Lulu's Celestial Weapon is named after the recurring job, and bears the sprite of the Final Fantasy III Onion Knight on its shield. To obtain it, the player must search for the coordinates "12, 57" while aboard the airship to locate Baaj Temple. There, the player must dive into the water and swim to the northern doors. Geosgaeno will attack and after it is defeated, the chest containing the Onion Knight is located in the southern part of the area underwater.
The Venus Crest is found in the Farplane after Jyscal Guado has been sent and the party is ready to leave for the Thunder Plains.
To obtain the Venus Sigil, the player must go to the Thunder Plains and dodge two hundred consecutive lightning bolts without leaving the area. The player is not told how many bolts they have dodged, and if they miscount and leave the area without dodging enough bolts, their total is reset. It is advised the player thus aims for more than two hundred bolts in case they miscalculate. Saving the game will also reset the count. Once two hundred bolts have been dodged in a row, the chest containing the sigil will appear in front of the Thunder Plains branch of Rin's Travel Agency. This key item is considered the most difficult to obtain in the game.
If there is a new player in the group make it so no one can skip cutscenes and use the lock in device that's on primals. Then after completing the DR/DF everyone gets an extra 300 myth reward.
Also have it as an opt in toggle like queue in progress.
So the story (plot and characters) doesn't fall apart. It's the last two dungeons because of cutscene skipping. Misleading title for the win.
Maybe but the way you make your defense is chock full of entitlement for something that actually doesn't make anyone more important then the person to their left. Vets have time being lost, New players have experiences being tarnished. The argument goes both ways but it will also look like the Vets should know better.
Go play Final Fantasy XI. I dare you.
You'll be complaining about that game faster than you are about this one.
An MMO is an MMO first and foremost.
FFXIV is still a "Final Fantasy" title in the sense that it has a grand, epic storyline behind it where the player character is central to the development of the plot. Go play WoW or any other number of MMOs - most of them don't do that. FFXIV does it because that's the essence of Final Fantasy - putting the focus on the player character and making them integral to the storyline. Just because you're mad that you weren't able to watch the cutscenes for Castrum and Praetorium in the dungeons themselves doesn't make the game "a bad Final Fantasy title". Maybe in your very VERY subjective opinion it does, but overall it doesn't.
Honestly, if you're going to stand there and lord over the game with this high horsed mentality, then go find something better to do. You already said you quit the game, but you're coming onto the forums like a bored petulant child and beating your chest proclaiming how bad the game is to somehow make yourself feel better. Stop it. Go find other stuff to do. Find a game you enjoy. Stop ragging on the ones you don't.
The only people who would be complaining about FFXI would be those who grew up post WoW where everything is easy access and handed to you on a silver platter, basically. Granted, from my understanding they have changed XI to be far more accessable and easier to level than it used to be back when I played it.
But that MMO had some really amazing stories. Even stories from normal quests were rather elaborate (not all normal quests, but there were a few normal ones that had long stories). That's one thing most modern MMORPGs lack in. Good storytelling.
As for this comment:D..d'what?? Have you ever played any other mmorpg? While for some the over all story is not so spectacular, your character is pretty much pivotal in the storyline of nearly any MMORPG because if you weren't what would be the point in making a story for the game that your players are not involved in? The sense of fantasy of being pivotal person within a game's story is not limited to "Final Fantasy" when it comes to MMORPGs or games in general. Most MMORPGs do in fact do this.Quote:
...has a grand, epic storyline behind it where the player character is central to the development of the plot. Go play WoW or any other number of MMOs - most of them don't do that. FFXIV does it because that's the essence of Final Fantasy - putting the focus on the player character and making them integral to the storyline.
Though I do agree that people who quit the game because they didn't like something about it have very little sense returning to a forum just to cry about what they didn't like after the fact that they stopped playing.
The comment about FFXI is mainly because XI became grind driven content very early on. The story was important, yeah, but it did everything that this guy claims he hates about XIV, and it was a lot worse in those regards about being super grindy.
As for the second part: I've played lots of MMOs. Most of them that I've played don't have you as the pivotal character in the storyline, not really. WoW didn't do it until Cataclysm. I mean, yeah, you were helping out - but it was all faction based. You were just a small part of a bigger whole, you weren't the central "main" character in the story. You just factored in and helped contribute, but you weren't the main player.
I'm not saying all MMOs are like this (they aren't - there's some great story driven ones out there), but there's a large amount of them that are more content driven and less focused on storyline and making the PC the "main" character.
XIV makes it a point to make the player character the single most important character in the game. Even though there's other adventurers out there, they try to make it seem like its just you and a small band of other players and NPCs that are the "saviors" of the realm.