Are people seriously this ignorant? NCsoft is a publisher, which this might blow your mind, is not the same thing as a developer. That's like saying SE made Deus Ex: HR and the Tomb Raider reboot, when all they did was publish those games.
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I truly feel like if the game continued to grow in it's 1.x state with the new pretty map along with the new Archanist/Summoner/Scholar job... we would have a better game.
Never said anything like that. All I said was don’t misrepresent your own statements. And I make plenty of gil on the market you’re doing it wrong.
Never said any of this either. Just be honest and factual, that’s all I’m saying.
However, if all else fails in your arguments, throw around personal insults…lulz.
That’s right, the entire game is one big red circle….smh.
Post #71 did it right. Do it like that. I don’t agree with their sentiment, but it’s hard to fault them for being largely objective.
I've said this myself, and i've noticed a lot more people within the community I share say this as well. 1.0 was a bad game, but it was promising. The revisions they were doing gave it that onset of a better future, and it was becoming funner. ARR isn't giving me that vibe right now. It's just a bunch of old ideas that have been pushed in front of consumers for years on end. In my opinion ARR is a mediocre game that thinks it's good, when it's just average. What's to come doesn't look like it will change that status.
1.0 ---> Bright Future
ARR ---> Future in question
(my opinion)
I am not a 10 percenter. I currently do not have an FC, because I didn't want to commit to a static (cause I'm a casual and I am not about to commit to a gaming schedule).
I did not rush to end game.
Even so, I ran out of stuff, can get turn 4 (I'm not bothering with turn 5, since it most likely would require a static).. can cap myth and get my CT loot on Monday in an hour or so.
Please stop pretending you have to be some kind of uber gamer to max out. Oh sure, there are technically some things I could do- like harvesting. That's not fun to me and I am not interested, though- although I did try it. Not everyone wants to do everything... as a casual, I am certainly not going to force myself to do things that aren't fun- just so I can be playing a game that isn't providing me fun.
To those that say "Everything is fine, just leave" - fine... but that philosophy didn't work for 1.X very well, now did it?
Hardcores are probably already gone- the game is now stale for casuals that aren't completionists... the audience this appeals to seems to be shrinking, instead of growing.
Every suggestion that you have made have been propossed by other players in numerous threads. They have also never been acknowledged by SE. They only respond to ideas that fit their philosophy of the games future development. There needs to be a change in that philosophy before change can occur. Unfortunately I do not have any ideas on how to accomplish that.
Added thought. I wonder if SE can truely embrace the MMO concept? It appears to me that they are still a stand alone console developer who are trying to fit those concepts into an MMO. Many of the things we are seeing now would be better suited to Lightning Returns then this.
None of this is relevant. this game in 5 months has released more content them some games in a year after release. The game is in vanilla state. though many of you may not understand what this means there are some who actually know when wow was unpopular and how it had zero endgame till its first expansion. or they remember when EQII had nothing but a single raid to do at endgame till their first expansion. they may even reflect on some F2P games that always had a slow progression. These cries between content updates that are only a couple months apart are getting boring. this game is going to be 6 months old with 2 major content updates. stop crying. post suggestions to fix in the proper sub forum, quit or play the game. or.... post something handy that is worth reading
Hmm, I remember endgame in vanilla WoW. Does MC, BWL, AQ 20/40, Naxx, ZG, Onyxia, not to mention the 10 man dungeons that ended up becoming 5 mans as time progressed. Now, I'll admit not all of this was available right in the beginning, but it this was before Burning crusade, so this was before their first expansion, not counting the pvp and whatnot. It also took longer than 2 weeks to get to cap on an average play style.
This is just a flame thread.
I see fists flying in all directions. Person [A] throws out a logical argument, Person [B] throws out opinions and insults to counter. Person [B] throws out logical arguments, Person [A] throws out opinions and insults.
Conclusion. This thread ain't going anywhere worthwhile to continue reading.
WoW had lots of instances as well as overworld content... EQ had tons of overworld and that was before instances... although there were lots of zones for raids/etc.
This game has two end game raids, and if you count bosses, not just instances really isn't that much content. If you just stick a boss in an instance, then you aren't really comparing content fairly to other games that have had just as much or more content + bosses.
Again, this is a remake, not brand new... and now almost 6 months out, the development is lagging quite a bit. Most other games have a LOT more leveling content with more released end game content after launch. This game is pretty sparse leveling... and the end game content does not reflect where the development efforts should have been spent for the tradeoff, imo.
I dont know why this is called final fantasy.
I see no hope for this game's content(other than the same repeats and a game play 10 yrs old can beat - infact, i let mey 10 yr old nephew start the same fresh as GLD and went all the way up to level 35 Guildhest, he got a lot of recommendations)/
This game will not get any more success if Yoshida doesn't change his "WoW like" direction.
Eventually FF fans and a major XI core members gonna give up, and that would be this game end. SE will never touch another MMO ever again.
This game had how many? 6 end game dungeons and 3 trials? (Double check me on the trials) None of the end game dungeons dropped gear so its really no point in running them, only the ones that gave philo/myth which were two I believe?.
Aion had phew like what over 10 end game dungeons at release? Plus a nice crafting systems, pvp, vanity, and so much more
I can't even begin to list all the f2p (YES free to play) games that released with loads to do.
Over all I agree with you that there is a lot to do the problem is there is no reason to do it. They don't have multiple end game sets that's worth using. There's no vanity drops no rare crafting drops. Nothing. Which is why people say there's no content. Then the content you do have you're locked out of it.
Not true, and its a NEW game, it only ported over characters from the old. the zones models and all instances and dungeons were redesigned. this was a NEW game. 6 months out its not in a bad spot at all. I am going to need some examples if your going to keep saying its off track. FF also had dungeons in bulk leveling... i don't get why you were mentioning that in wow or EQ2. not to mention EQ2 had more then double the development time before its release.
lets talk about the initial release endgame of those games. What was there? EQ2 literally just had the prismatic weapons
Endgame has Castrum Meridianum, The Praetorium, The Wanderer's Palace, Amdapor Keep, The Binding Coil of Bahamut, Ifrit HM, Titan HM, Garuda HM.
Later added: Copperbell Mines (Hard), Haukke Manor (Hard), Pharos Sirius, The Good King Moogle Mog, Ifrit EX, Titan EX, Garuda EX, Crystal Tower. all added less then 4 months after release. Whats more at the 6 month mark were looking at additions to binding coil and including new Primal fights as well as a new instance. meaning at the six month mark were looking at. least 19 instanced pieces of content at endgame. Lets not forget this is prior to an expansion and only at half a year release. what other game had (ill only count coil as one despite the addition coming) 18 instances at endgame at 6 months into release.
I feel that the combat is playing a big role in how tiresome and mundane this game feels to many players.
The main reason I feel this way is because—save for the awkward mechanic here and there—nearly each and every battle plays out the same. Move out of the way of the things that'll hurt you, and repeat your rotation(s). It's not compelling nor immersive. It's repetitive. The game doesn't feel like a Final Fantasy game because of this. Just a generic MMORPG with a Final Fantasy skin. I know that's been said time and again before, but it bears repeating.Quote:
I haven't even completed all the dungeons and trials available. I've never capped my myth for the week. Yet, I still no longer feel compelled to log on anymore.
I main Monk. A job that is regarded as one of the most active and fun to play out of the bunch. But I'm still bored. Sure, it was fun for a while moving around the enemy to make sure I could output as much damage as possible. However, the core of the combat system wore on me. Gradually. Until I no longer felt like logging in anymore. Primals, Crystal Tower, Dungeons (I've yet to step foot into the Binding Coil) . . . endlessly following patterns is not how a Final Fantasy game should play out.
Where are the tactics? Where is the Elemental Wheel? Where is the importance of items? Where's the challenge? The diversity? How is it that, in a Final Fantasy game with a Job System, anyone who plays a particular role feels nearly exactly the same? The only one that is essentially different from any other are Bards, because they're the physical ranged DPS. That unique aspect will disappear as soon as Musketeers are introduced. Why are classes balled up and tossed away once someone reaches level 30? Shouldn't players have the viable option to mix and match skills between classes to create something that matches perfectly with their own play-style?
I know I'm being highly repetitive at this point since I've made the same arguments in other threads multiple times already, but I really feel that all of this needs to be hammered into the skulls of the folks at SE. I'm sorry.
First off, I like the tone of your argument, thank you.
However,
*There are 8 ranks currently unavailable through Grand Companies. It stands to reason they will be offered soon.
*Chocobos will undoubtedly be more useful in the future.
These are just a couple examples of things we could be preparing for outside of dungeoning.
EQ 2 didn't have tons at release, but much more leveling content. More end game came later, but I was actually referring to EQ 1. Crafting in EQ 2 blows this game away. Not even close, player housing affordable, more diversity in gear, diversity in classes... factions...spell levels...
In EQ1 we had Nag's Lair with multiple bosses, we had Lady Vox with bosses, plus a huge amount of dungeons. Post 46 we had planes with tons of content (and tears).
I guess since every single boss and mini boss wasn't instanced- the numbers don't look impressive... but they also didn't have 3 versions of the same recycled fight. That is something that would have been considered ridiculous at the time... and I still feel.
Many of the instances you referred to are story dungeons, so I consider them leveling instances. That was also in 1999 - not 2013/2014...and a massive world...with crafting that was better than crafting here... tons of classes and races... and more complex systems. Mind you it launched in 99 and Kunark came out April 2000 - with Velious 9 months later. Insane growth.
I agree whole heartedly with the video. I log on Monday to do coil and debate if I should stay on and work toward a luminary or get on minecraft with 4 of my FC members.I Remember in 1.0 where I had to work my ass off to lvl my goldsmith and even after I hit 50 I had to struggle to make the +1 stuff but when I did I made money I would sit there for hours trying to make stuff better and if I wasn't doing that I was in the mines harvesting kidney ore for provisionary or selling on the market and it was a good way to make money and work towards my relic.
now I can do a relic in a few hours or so with my FC where in 1.0 it was days before you got it if you had the money to buy a melded item. These are examples on how when you make things a little difficult to acquire the economy thrives and moves forward. o and I didn't have a issue with people lowballing items I made for a few reasons: difficulty to make, difficulty to get the materials to make, time to make, and lvl to make.
I played EQ2 I know exactly what there was iI still love that game to death. the zones are huge and so are the dungeons. its a great game. and though you count them as story, they are required to be lvl 50. the current max level. and you needed to do them to get darklight as you farmed tombstones for your gear. so you could eve hope to survive in Coil. I am not bashing EQ2, personally I think it was WAY better then WoW, it was difficult and required graphics so it didnt catch on as much. One of the best games, it had so much depth that they cut away bit by bit to make it easier. still a great game.
I found this quite insightful on at least World of Warcraft's content timeline: http://www.wowwiki.com/Timeline_(World_of_Warcraft)
Well hopefully going forward they can make things more balanced and make more need for alot of the systems like crafting and materia useful again. That was the thing about 1.0 you were always crafting or melding and if you failed you lost the items. I know alot of people didn't like this but it kept people playing, spiritbonding for materia, buying and selling and when you got that piece with the triple meld it felt good. Not only that you had to have good gear to get good things and they simply can't keep giving everything away for nothing as it takes literally no effort to earn any hard gear in this game.
Right now it just doesn't feel like you have to earn anything in this game and sure earning a Twintania win for the first time is a real challenge and gear check but it has less significance considering you have all these locks blocking you from doing any of this. I would like to move forward and get Coil T4 down but like i mentioned before I need a little better gear but as of right now I can't do this because its impossible for me to earn anymore the entire rest of the week its ridiculous.
I don't think you are bashing it- most of my post is about EQ 1. It's some of the thought behind when I talk about content. It's a perception difference. I don't perceive the same fight in 3 modes to be more content- some people do. As an old gamer I am coming at content from that perspective of a massive and immersive experience... not a count of instances... or technical zone count. Just admitting my personal bias.
Ah I see,
In the time it took me to read this, I counted 2 point blank and 3 off the hip points to make that would dissect and destroy this entire post, I just don't want to type that much.^^
Obviously you like xiv, so do I, that doesn't mean I don't state facts when I see them.
In the 34 years I have been playing video games, one of the things I have noticed about a lot of gamers is that the truth is usually the last thing they want to hear.
I mentioned 34 years because I never played pong when it was released, that was right after I gave up pinball to enlist.
Always good to chat withya Astro^^