Why do we need "I quit" threads? what purpose do they really serve? SE can clearly see that 1 person hasn't paid when their subs decrease by 1.
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you are right sir. In fact, companies dish out billions every year to hear what their customers are saying. Its called Market Research. These forums are a cost effective way for SE to track and analyze the trends and opinions of its customers.
They are also a cost effective microphone for SE, but have no doubt, these forums primary purpose is to manage customer satisfaction.
SE, like any company, hates it when they feel their service is being complained about. But they would NEVER ask people to not share it with THEM.
Its actually the people that have nothing to add or complain about these threads that need to just ignore them and keep silent if they have nothing to say. If they like the game, trust me, their silence and subscriptions are making the statement.
Keep posting the why I quit threads.
But these I quit threads will still be beneficial as they kinda provide some feedback for the devas.
"I'm quitting the game, but have come to stand on a soap box to let you all know i'm quitting, instead of just going off and doing something else more valuable with my time."
^ I love these posts.
Try a different ISP, must likely it...I play far away from Servers, Honduras, CA, im usually at 80-120ms..no lag in anything.
First of all I'm playing from central europe so I'm not really close to the sever in canada. At the start of 2.0 I had pretty severe connection issues (other players rubberbanding, getting hit by AoE even though I was already somewhere else) so the usual stuff people with connection problems are experiencing. A friend of mine living in a different city but close by didn't have those issues so I did a tracert to check where the bottleneck was and contacted my internet provider with my findings.
One or two days later the bottleneck was gone and I haven't experienced any connection problems since then except the occasional lagspike but those can happen even if you'd be sitting right next to the server.
I'm well aware that my experience is not applicable to everyone. But if you are experiencing routing problems try contacting your internet provider and if they can't help try tools like wtfast or pingzapper. I know it's not ideal to pay for another tool so you can play a game with a monthly subscription fee but SE can't control which route your internet takes from your pc to their data center. The only thing you can fault SE for is not offering more server locations around the world.
Sadly this is the only way to "fix" the issue cause we all know that SE won't fix the issue by moving the EU server to.... EU.
Create a bard cause they are the only class that lets you move around without forcing you to stand still.
what ever you do NEVER stand still, even for a 0.00001 sec or you are dead.
Constantly running around is a sure way to wipe a raid in Titan em and get kicked from groups. If you can't do it then you can't do it, don't burden groups that can it isn't their problem.
Or you could try following this video https://www.youtube.com/watch?v=z37IY1XkLDI and try fixing it yourself.
This fixed both me and my wifes "latency" issues. Especially with titan. Before adding the registry keys, neither of us was even able to make it to the heart phase of titan HM because we kept dying. Continuously. After I added them (and rebooted) we have both been able to beat titan and stay alive the entire fight.
Are the 100ms just a guess? Just because you don't have that problem on other mmos doesn't mean your ISP is not at fault here. You could try installing the wtfast trial to check your ping that way and see if that tool solves your problem. As far as I know for wtfast you have to select a wtfast server close to the data center location in order to get the best performance but I might be wrong.
Nope, it's not a guess. In ARR my latency goes about ~100 ms while in other games about ~50 ms, but that shouldn't create any visible difference at all (it's only 0.05 second difference) so I don't think that's a problem on my end.
Diablo 3, DotA 2, LoL, WoT, WoW, PoE and all the other online games I have run perfectly with zero lag, except this one.
My god the people in this thread are ignorant.
Alhanelem tried to talk sense into you; I'm surprised he tolerated it this long. All you do is try to twist his words even though what he is saying is the truth.
Get your heads out of the sand and stop blaming SE for your own problems. At least try to solve them or do some research before you whine to SE for what is an issue on your end.
The simplest way I can put it:
If the server is lagging, everyone will lag.
If the majority of the people are not lagging, the server is not lagging.
If YOU are lagging, and yet other people are not, something is wrong with your connection to their WORKING servers; whether that be something along the way TO the servers, or your computer/ISP/distance to their server. I don't know what else to say, it's your problem, and you're not letting us help you fix it. I don't care if League of Legends or some other game doesn't lag for you, it doesn't mean it's not your problem, or not the fault of something on the way to SE's servers (which, again, is not SE's fault).
WTFast works for people because it proxies the connection. It connects you to something else that your connection ISN'T having issues with, and that server relays the information from SE's servers to you. Thus, you're not experiencing the issues that you would normally get from your connection directly to SE's servers. Nothing SE can do will solve this.
If this doesn't get through to you, I don't think anything will. Just don't be a pouty child about the game not working for you when it's your own problem you need to resolve (while the OP isn't, he's still being ignorant).
it's not a matter of matching minimum requirements.
I have an Alienware M14x Laptop, which runs the game on High settings across the board, with no lag whatsoever.
I have a 20mb cable internet connection, and my latency is usually in the 30-50ms range.
what I have SHOULD be sufficient to run this game with ZERO issues, and for the most part, it is. EXCEPT for this one specific issue.
the issue is still there. I see it all the time. particularly in Trials and FATEs.
you see red circle. you *immediately* move out of red circle. 2 seconds after you move out of red circle, red circle disappears, red arrow points to you. half-a-second later you take damage from red circle attack that you moved out of well before the attack launched.
happens all the time. the way I get around this, is to sprint WAAAAAAAAAAAY outside of combat range. as far as I can possibly get before the attack launches. but i shouldn't have to go that far. I should be able to dodge out of the telegraph, yet remain in combat range.
Playing The Secret World, the difference in THIS particular issue is staggering. you don't have to move away from the telegraphs BEFORE they appear, because the telegraph hit detection is ACCURATE. hell it's so accurate that you can actually wait until the last second to jump out of the telegraph. and literally standing RIGHT OUTSIDE the telegraph, it doesn't touch you. Not in the telegraph = not taking damage from it.
simple as that.
this is a problem with the game, not with our computers. not with our internet connections.
to try and simplify this down to "ur pc bad huehuehuehuehuehuehue get better internet" is just plain silly.
Red arrow pointing to you means an enemy actor is targeting you. Red circles are not actors, they cannot target, and thus there is no red arrow when this happens.Quote:
red circle disappears, red arrow points to you
You've now lost all validity. Beyond that, I'd say monitor a constant ping to the server on a cmd window to watch the numbers, or run a tracert and look for slow pings.
You should know how to do all of this already, I mean, of course, you've looked all this up already.
Also, read the above post.
Information you send to the server goes through many different nodes to reach its destination (SE's servers). Can you guess what happens when ONE of those nodes takes longer than normal to relay the information forward? I mean, come on, you should be able to figure this one out. That's definitely the game's fault right? Right?Quote:
this is a problem with the game, not with our computers. not with our internet connections.
Right?
When you decide to start trying to act like you know what you're talking about, please be sure you actually are ready to know what you're talking about. Not only did I never say "ur pc bad huehuehuehuehuehuehue get better internet", but you clearly don't even know how all of this works, yet are trying to explain it like you do.
Also, for the people liking his post; stop trying to look for an easy answer to this problem. It shouldn't be "lol it's SE's fault" just because you're too lazy to try to fix the issue, or even figure out what's going on. No one is saying it's your fault this is happening, but that doesn't mean it's a problem you can't solve, or a problem that was caused by SE.
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When you decide to start trying to act like you know what you're talking about, please be sure you actually are ready to know what you're talking about.
I don't see a red circle. Do you? Cause I don't.
I specifically said red circle because some of Titan's attacks do that. However, those are not red circles.
See what I mean about people trying to make petty arguments instead of just trying to solve the problem?
I give up, I'm out. Have fun being ignorant and blaming SE for all the problems. Clearly no one wants to listen to reason or even try to solve the problem.
1:20 is in super slow motion, un-missable, but it's a red rectangle, not a red circle :(
Edit: just noticed how ridiculous it is to make a case on whatever geometrical form the AoE area has and I actually wasted 5 minutes getting that video.
Well played.
Those quitting due to lag spikes might as well quit the mmo genera. there hasn't been one mmo i've played to date that haven suffered from lag issues...every mmo.
I am on PoS3 too, there is not much we can do to fix the problem on our end, what I do is, I would start moving before the aoe is cast, and as soon as I am out of aoe area I would immediately cast something so that the server would recognize my current location. Since I Figure that out, it helps tremendously. I am not pro yet but I would only get hit once or twice during the whole titan HM (excluding the stomp)
but that is exactly what happens. Melee Mob starts a melee-range telegraph(aka red circle, square, cone, column, whatever shape the telegraph takes). You dodge the telegraph. Game registers that you are still inside the telegraph, when you are actually not.
Red/Purple Arrow from where the telegraph was, to you. Damage. the color of the arrow depends on the color of the Telegraph.
that IS what happens, no matter how much you scream and shout that it doesn't. It. Does. video evidence of it abounds, as has been shown in this thread.
Happens all the time with melee mobs. example: a Basilisk's special attack. (Body Slam, if I recall...I could be mistaken)
you say that it cannot happen. I say that it SHOULD NOT happen.
But it does.
thus, something is wrong. thank you for helping me show that.
and I do not believe that it is my computer or my internet.
why? because it does not happen in other games that use Telegraphs as a combat mechanic. on my computer. with my internet.
simple as that. you can feel free to continue looking down your nose and being insulting if it makes you feel better, though.
also, why does this argument seem to begin and end with Titan? It happens in other areas of the game as well.
you are stuck on the literal red circle. we're talking about the Telegraph Mechanics. they are all sorts of shapes, not just circles. and the problem exists with all of them.
have fun being condescending and blaming players for all the problems. clearly you don't want to listen to reason or even try to tolerate someone possibly thinking that the game isn't absolutely perfect.
next tank class should be White Knight. we'll never have a shortage of Tanks then.
this describes exactly what I am talking about.
pretty much to the letter.
as does this.
both of these happen on my computer, which runs the game on high across the board. with my internet with 30-50ms latency.
Nothing like this happens when I play The Secret World, which uses Telegraphs just about as much as FF XIV does.
again, it's the game. not my hardware.
White Knights won't convince me otherwise.
Wrong... While the lag may not entirely be there fault. There are particular design choices they made when making this MMO, that make it unique among other MMO's in that the design of the client/server architecture makes any lag that you might have on your end 10x worse. The recent changes they made to instances, made it better but they do need to know that they still have an issue and something needs to be done. Almost every other MMO on the market is designed in such a way that either by allowing the client to handle more or predictive algorithms they compensate for normal internet latency. This game does not and for some people it really shows.
To be absolutly sure it's Squares fault due to latency:
1- Use the highest internet speed possible(for the time being).
2- Connect your hardware directly, use cold connections(not Wi-Fi, no router).
3- Lower your firewall or use ports(that's what "they've" told me) and try using a Virtual Private Network(VPN).
4- Test you connection speed from your location to anywhere in the nation or even using Tokyo as a reference.
You don't have to use the link I gave you but it's only a reference to measuring a good connection.
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why? because it does not happen in other games that use Telegraphs as a combat mechanic. on my computer. with my internet.
simple as that. you can feel free to continue looking down your nose and being insulting if it makes you feel better, though.
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I don't care if League of Legends or some other game doesn't lag for you, it doesn't mean it's not your problem, or not the fault of something on the way to SE's servers (which, again, is not SE's fault).
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I don't care if League of Legends or some other game doesn't lag for you, it doesn't mean it's not your problem, or not the fault of something on the way to SE's servers (which, again, is not SE's fault).
It's like talking to a wall...Quote:
I don't care if League of Legends or some other game doesn't lag for you, it doesn't mean it's not your problem, or not the fault of something on the way to SE's servers (which, again, is not SE's fault).
People who don't understand how the internet works, at all, trying to explain to others why they are lagging...
:/ It hurts for me to think that people are this ignorant, and would rather just call it "white knighting."
I'm now convinced that certain people in this thread complaining about lag are simply trolling. What a waste of everyone's time.
Funny that he talks about others being dumb and yet he's just as narrow minded. There was a thread of well over a thousand people posting that they had latency issues. But yet him and his other defending buddy (which both make me sick) still sit here and argue it's on our end. Even though SE took measures to try and help the issue... Even SE is changing stuff to help with the issue shows who side the issue is on. But yet those defenders will sit here and argue nothing is wrong @ all. I just don't get it. The fact they already had to run a free to play weekend just goes to show people are getting tired of the issues with this game. And still the defenders argue everything is fine.
I live 500km from the datacenter (I am in Toronto), and I still get weird delay lag. For example, I cast a spell... move when it's 3/4 done, and it doesn't cancel. There is also people stuttering when running.
People farther away most have it even worse.
I'm not tech by any means, but i'll just stat my opinion. The servers are just junk. I'd almost bet they used old FFXI servers for FFXIV. Half the time i see people running by me and they just slide by me, or i see their chocobo just standing with no one on it sliding by me. And so many times i just get locked standing still while using abilities and none of them going off for a good 5 to 10 seconds. During busy fates... just forget about seeing any kinda animation. I won't even get started on how it is trying to avoid the red circles as it's been stated hundreds of times before.
I am glad to see these threads because as much as people want to white knight this game and pretend like everything is fine and everyone needs to l2p, people are leaving in droves. Every single person I started the game with has quit. EVERY SINGLE ONE. These are hardcore gamers that played XI and WoW for half a decade.
They reason they left is latency making the game unplayable (they can play other games fine) and SE making classically casual content only for the hardcore and making raiding content casual. (Seriously, who the fk does that?) They are sick of seeing "Please look forward to it" and excuses.
I know no one cares but I still like this game (primal fight addiction) and would like some of the people I enjoy gaming with to come back.
I hope they can get this game back on track somehow. I do really love this game and don't want to see it become a ghost town.
Because it's not simply a network latency issue. There are some very, very bad and very, very blatant issues with SE's entire positioning and movement backend. For reference, go to Youtube and look up the video of a WHM running around RT casting Esuna constantly while moving. That should not be possible even with a 3000ms ping - it indicates there's no client-side enforcement whatsoever, which is mind-boggling.
Well, it seems the difference between the two is FFXI still processed delayed packets, while XIV drops them. In XI you'd see people speed up but still go through their animation, XIV just teleports them.
Interestingly I think the server architecture might be similar due to the way position is handled (which leads to teleporting bots).
I think it's more feasible for SE to fix elements that are within their control than those that aren't. It seems like more work for them to have network maintenance every other week rather than just simply increasing the cast time of Weight of the Land by a single GCD. Titan is the fight where people have the majority of their issues. I understand WotL is meant to be a punishing mechanic, but if so many people have legitimate connection issues to SE's servers then it'd be nice if they make some concessions on their side to lessen the impact of factors outside of their control.