Thanks for treating us like idiots.
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You know what they say, ask a stupid question. . .
I remember a time when stats weren't transparent. But the times have changed and people no longer want to do maths.
Hvinre gets the 2014 troll award though. Poor guy is only doing his job, but if you get more of a stat, I sure hope the effect becomes stronger lol.
I can see why they are reluctant to display the entirety of the data available to them. If we knew every stat and how things worked then the player base would hammer out the exact "perfect" build within hours. Anyone who does not fit the exact cookie cutter mold would be declared "gimp" "stupid" etc etc. We actually had quite a bit of fun in FFXI testing out stats and working out the math to find the best builds on our own. The people willing to put in the extra effort and test out various gearsets would be rewarded by having optimal builds before the community at large eventually caught up.
It's sad because players nowadays want everything handed to them on a plate.
I don't really understand why the dev team's expectation is that we have math wizards and elitist fan groups crunch the numbers and test and figure out what could easily just be displayed in the UI with a number. People are going to figure it out eventually anyway, so why mask this information.
Hardcore fans are resourceful, they'll figure it out quickly enough whether the stat is shown or not. May as well just show it to save everyone the trouble.Quote:
I can see why they are reluctant to display the entirety of the data available to them. If we knew every stat and how things worked then the player base would hammer out the exact "perfect" build within hours.
Spot on, OP!
Just more proof this game was NOT ready to be released yet.
Why wasn't this stuff added at release is beyond me. What's worse is that we probably won't see most of this stuff fixed until 2.2 and beyond, even. Simple conveniences and quality of life changes are what makes MMOs stand out, IMO.
*edit*
Oh, and el oh el @ that Hvinire guy and the devs.
HAHAHA I love posts such as these.
Let's face it, you want, no you NEED the game to be more like WoW. Look if I was making a brand new game, I would copy an ultra successful model as well, but I guess the Japs are too arrogant/blinded to follow suit.
I liken it to this:
Playing WoW is like living in the first world with your comfy house with electricity, running water, a maid, supermarkets, internet and cars.
Playing FFXIV is like like in sub-saharan africa with a house made of camel manure, water you need to fetch from a dinky well, kerosene lamps for light, camels as transportation and cactus for food. Oh and forget about the internet.
7. Everyone has been asking for the tooltip that displays what stats change when you hover over new gear for a reason. Showing changes in defense is great and all, but 99% of the time nobody cares about that, because if it is higher level it is going to be higher, period. We need to see changes in primary and secondary stats reflected in tooltips.
8. Journal Quest Tracking: Why this was removed from alpha I will never know, and every single game already has or should have this: FFXIV is no exception, it is extremely inconvenient that it does not. When random indie ARPGs on steam have this and FFXIV:ARR does not, something is wrong.
9. Restrictions on posts in the feeedback forums are abitrary and annoying. Clearly the OP had plenty to say, and yet he had to make multiple posts about it.
This sounds alot like old SE, Good luck remember though look at your past mistakes to improve for the future if you ultimately go back and repeat them then there is no point in continuing this game.
Absolutely agree on everything you said. Why do we even have DF if almost everything is off-limita while in the que?
Battlemusic is killing me at this point. I'd rather hear the actual zone music.
Chocobos are such a cool idea but the execution makes them pointless. Give them more meaning especially now that open world grind is the worst xp source. To make that even worse with a companion doesn't make me exactly love the bird.
Yet another case of SE shooting themselves in the foot. This game was looking so promising, once upon a time.
I wasn't siding with anyone. I'm just saying what's on my mind.
Put it this way. If at lv50 200 crit rating equated to a 20% crit chance, but the devs wanted to scale that back they would make it so that 200 crit rating at lv55 equared to 5% crit chance without players actually seeing it happen outside of parsing (which, like it or not the average player doesn't really do). Granted I doubt they would do something this extreme but my point is that by not showing percentages it would allow them to make tweaks to stat scaling without incurring the wrath of the playerbase, as usually tends to happen when you nerf scaling of a stat.
The main thing I was looking forward to was the transparent slider for the chat box.
Being colorblind i just want it to be a solid black background so i can actually read my chat. Thought it was to be done in 2.1. Still not sure why it was removed from beta. Makes no sense.
Only other thing i would like is an ability reset for the companion chocobo. Would be something to actually spend our GC seals on, even if it was like 20-30k id buy it
I am not much of a math person but I do know the guild but for grating exp is off or the (%) displayed is wrong. when I use the gathering or crafting exp boost one is display's 4% instead of 5% minor things liket hat I have noticed
Good post. As for the music, I, and probably a lot of other people would be OK if they were to make the music, especially in the dungeons, where the dungeon music theme continually plays, and layer it with an "aggressive" version of the theme that would play during combat (except bosses) like what is done with Labyrinth of the Ancients, The Binding Coil of Bahamut, and the hard mode dungeons. I think they did a really good job with the music and aggressive versions in those places, which would be really nice in all of the dungeons (could be doable in all future dungeons) as well as the music in the Titan, and King Moogle fights, where it plays a slightly different version in each phase.
Alright, leave crit and rest ambiguous but please make accuracy transparent and the levels of the mobs so we can know the various caps for certainty.
Even if some opt to undercap then we'd least have a good reference.
Player testing for this is great and all but you only spend so much time on a fight and these are simply not good tests. When accuracy goes down to 0.1% and so, it gets very unclear and sometimes with the same accuracy you get 3-5% or more. For certain classes, a single miss can really screw you up more than that percent would imply. Like a BLM missing a Blizzard III.
Even if this isn't changed, then can we at least not suffer mana loss/combo loss due these misses? Missing is a dps loss in itself, so I don't think it's unfair to ask for that to be only punishment.
Overcompensating for unclear accuracy numbers is not fun and the dummies where we can actually test for extended times are all level 1.
Regarding music, I now play FFXIV with all BGM muted. The combat music was just getting to me; I wish there's a way to disable only the combat music.
Hidden mechanics is unfortunate, but it's more of a design choice, not an "issue". Of course, game companies have often shown their incompetence at balancing and debugging and player communities have on various occasions proven existence of bugs that would otherwise go unnoticed; but that is another matter entirely.
Ability to track/untrack quests, anyone?
It's one of the most basic MMO features of all time, why is it still not in this game?
This would be something to free a bit of space on screen while in combat. Sometimes it can feel overwhelming with the screen being taken up by text, names, and HP bars everywhere and while I can eliminate some of those things, the Duty List is something I'll need to see after a fight but not during one, and it can be a hassle to manually turn the display on and off for it.
Additionally, as many have said over and again, I would like the ability to set which quests are active on my duty list. This was available during both alpha and early beta phases and I don't know if devs thought it was too confusing for the population, but it was actually really convenient.
I can see why they would not want to show % and actual effect on stats.
Firstly is Dev have the options to tweak the effect of these stats without the player based roar with pitchfork (and I agree with the Dev here).
Second is, I believe the acc required will be higher and higher, as 2.2 with new Coil Turns, those will require a higher level of accuracy, so it may be hard to have a fixed % for accuracy when they want you to have to continuously get more acc for harder contents.
Please do not ignore this thread, everyone posting here so far has the best interest of the game in mind, we WANT the game to remain popular, to grow, and to be the best in every way. Please relay to the dev team that we as players of the game, and likely veteran players of MMOs, who want to see the game continue to grow in a good way, are making these requests. I have a feeling that many of these requests are getting relayed to the devs (who have understandably little experience in the western MMO marker) and aren't really standing out in the sea of requests as anything particularly important, but they are things that have we have all grown to accept as a standard of life for playing games. Please don't let these requests be lost amidst requests for freckles and miquote butts, these are not requests for game content, these are SYSTEMS that need to be fixed before the game can continue to grow.