A player ran full fledged company system (this would include housing/player cities)
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A player ran full fledged company system (this would include housing/player cities)
Player housing it high on my list... :)
TOUGHEST DECISION OF MY LIFE!
Worthy content.
Hmm.. a wish...
That Eorzea is completely destroyed and the game is re-established in Ivalice - complete with all the races being changed:
Miqo'te -> Viera
Roegadyn -> Bangaa
Elezen -> Nu Mou and Seeq
Lalafell -> Moogle
? - > Gria (already exists)
Hyur -> Human (already exists)
LS being able to build small medieval-sized towns/castles on land they conquered through pvp sieges with a limited number of places where these forts can be built. And the fortresses being vulnerable to attack one weekend out of a month.
Make the Ul'dah coliseum accessible by players where adventurers can spill each other's blood for fame and fortune.
It would be nice if you could view the coliseum floor from the viewing area, without having to find an odd camera angle.
dhalmel mounts. . . . or a more social community
Story with endgame boss fights (more content)
I wish the 1.18 patch would come next week.
YES. Staring at the same character for hundreds of hours can get old. Changing clothing helps, but the ability to switch hair type & color would be awesome!
People make these kind of changes all the time in real life, so why do so many MMOs force you to play as a cookie-cutter (FFXIV has done well with it's many options during initial character creation), stagnant character for your entire gaming experience?
Good idea.
No cap on number of people in Linkshells
Yea, done and done better in every way. I'll take a better FFXI. I don't know what some of you guys think when someone says a better FFXI but they're basically trying to turn this into FFXI if you haven't noticed. The job system and XP chains are just a start, AF gear, to name a few. When people say an FFXI 2.0 they don't mean take FFXI and give it a graphics overhaul, they mean take the best of FFXI and build on them, not throw them out the window.
So yay for FFXI 2.0. This game will never become anywhere near as good as FFXI was (even at NA release one year after its inception).
A combat system that didn't have a unpredictable, sometimes several second delay between pressing the key on my keyboard and the action going off. May as well make it a turn based game if it's going to be that slow.
In situations where you suddenly need to cure mid-battle but you have another action queued so you have to wait a further several seconds for that to go off first, it's especially frustrating.
Why does everyone say XI is slow? ?_? Sure the initial levels are slow, but now that you can exp to 90 in a matter of a day (literally 24hrs can pass and you can get from 1-90), Once you have more than just two abilities the combat is surprisingly well paced in that game, it is active yet you have just the right time to plan a coordinated attack if you so choose. (And this is coming from a DRG main in XI, a job who got its last job ability @50 [Super Jump] back when the level cap was at 75, and even now only got two new independent abilities from 76-90)
Basically saying even the ability-less jobs were kept active in the battles. Exping was a bore in XI because of Colibri parties required absolutely NO thought process, and same with the new abyssea zones, its not because of lack of things to do in combat, it just gets boring without needing any kind of strategy.
Well maybe not but FFXI still has a better world, more varied, better lore, better story, instanced BCNMs KSNMs, a threatening world with the beastmen and all, cool characters, a more rewarding battle system, a more rewarding atmosphere etc. They didn't even take the "good" from FFXI let alone the best. Look at them now, they are retracting into pretty much the same battle system FFXI had but probably faster paced. FFXI had much more good than bad, more than can be said about FFXIV. If FFXI didn't age well how do you think FFXIV aged in its first year? nothing praise worthy that's for sure.
really? I thought it aged well, I mean even people who don't like the game (I have a lot of friends who dislike it and don't claim it as a real FF numeral game) but they still give it credit as being able to hold its own against a wave of new MMOs (for the longest time it was holding that steady number of 500k players, a pretty decent number for a going on 10 y/o game)
How can you say it didn't age well? When FFXI was released in Japan it was more or less a disaster. Sound familiar?
Throughout its 10 year run, FFXI turned into the game of choice for many, many players (you don't need 12M subs to constitute a great game btw.) In my eyes, it was a masterpiece and no other MMO compared to it. But that's just my interpretation. If you didn't like it, fine. But that doesn't mean it was a failure as you seem to be implying.
for the game to be enjoyable?
upgradable housing/company hall that isnt an apartment. I wanna go from HUT to Mansion
complete with a linkshell based neighbor system: where you can select which linkshell you want as a viewable neighbor so when ever u pass by their hall/house you can see what it looks like.
A FFXI type Dragoon(meaning with the wyvern).
My wish:
complex and lively monster/NPC intelligence and behavior (as opposed to monsters that simply roam in a circle without doing anything and NPCs that stand still waiting for who knows what -- wish is to have the liveliness of the cutscenes outside the cutscenes).
Thumbs all around, by and large a very productive topic.
Lol this sentence is funny considering we only stay in one zone in FFXIV. At least FFXI had variety as you progressed. What FFXIV should have done is give us more zones and more options are a given rank...so unlike FFXI, whereas at level 40 we all flocked over to Cnest, in FFXIV it should've given us 3 or 4 or 5 different options for locations. Instead, FFXIV decided they'd give us one big zone to rank up in...so lame.
Yes you're right, you completely botched my point...3 areas in FFXIV as opposed to the handfull we had in FFXI. My point being that FFXI pushed you forward and got you moving through zones, FFXIV doesn't. I'm not going to level in Gridania when everyone is leveling in Ul'Dah either, etc.
Let me put it this way. The way the game is set up now it sucks soloing leves...so I'm not gonna stand around LL and Gridania shouting for a leve party when its hard enough to make one in Ul'Dah. People aren't "following a pattern" their hand is pretty much forced in this case. I can't convince hordes of people to spread out over 3 cities, the game has to do that for you. My point that I was trying to make with you was that you said that FFXI forced you to go to the same areas to level up...FFXIV does a lot worse of a job.
I wonder how you could possibly encourage people to level in a variety of places without limiting camping locations within each area (and with a guildleve system, no area can be "over camped"). With such a low population, I think it's human nature to congregate, and that's generally what people have proven to do even in the face of choice.
Perhaps if they made guildleves non-repeatable if failed, then people would have a tendency to do leves in more than one place simply to get their 8 leves worth of grinding out of every leve reset.
This is having your hand forced. If I can do leves every reset that net me 10K SP or I have a choice to do other leves that net me 5K, who in their right mind will choose 5K over 10K? people only follow a pattern if its the best choice they have, give people better or more balanced choices and they will disperse. IMO leves shouldn't be so central anyway, they should be solo only for the person who doesn't have a lot of time on their hands to hop on the game and play a little, and there should be other options for party SP.Quote:
It was there in pre Abyssea FFXI and it's present now in FFXIV. They follow it because they don't see it as optimal to go to other areas now
This could definitely help but I don't see people ditching Ul'Dah that quickly especially because of the Market Wards and since its convenient to level up around the city a lot of them wont leave.Quote:
Perhaps if they made guildleves non-repeatable if failed, then people would have a tendency to do leves in more than one place simply to get their 8 leves worth of grinding out of every leve reset.
A long beach full of crabs, fish, flys and goblins, where everyone tends to go at around level 13 to start learning how the battle mechanics work....