Originally Posted by
Hyrist
Wait, what?
Sorry but the tone of the community does not fit with the complaints you are making.
There have been numerous, nauseating amounts even, of threads complaining about there not being enough to do at endgame.
And just because the new content is not at the absolute apex of endgame it's suddenly irrelevant?
Ok, let's conveniently forget for a moment that we were told, since the beginning, that Crystal Tower came BEFORE Coil of Bahamut in terms of progression. And that the reason why it was pulled from the beginning was a major difficulty overhaul because it wasn't supposed to be on par with Coil - which is a manual raid content, where CT was supposed to still be Duty Finder content.
Let's also forget that the vast majority of the populace is not, in fact, super-hardcore and have reach Coil, or even if they have completed the game are in a gear position to coil.
Not to mention the numerous complaints about Mythology caps and the inability to gear other classes progressively...
I'm still left with the glaring question of why any battle content released after launch must absolutely be directed solely at the highest echelon of endgame content is suddenly obsolete and not worth creating or visiting.
Progression-obsession, really is a thing these days... and it's kinda disturbing.