Actually I'd say Templar would feel more right as a Lancer job that allows them to equip shields. Mix in maybe Conjurer since they use shields already..And could permit some of the spells you mention if I'm not mistaken.
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you know that will be worst than the actual warrior?
i means if it had low hp, that means any attack not evaded = death?
just for recall some point of balance, Evasion = 0 damage taken, this means you can't have a full evasion. or this class will be simply overpowered.
that the reason high evasion tank are always that hard to balance.
DRK would make for a terrible tank due to the fact that it has low hp but high atk power. If any class should be a tank it should be a sentinel (short spear and large shield) or a greatsword class kinda like the dullahans.
@marxam: we don't know the stats of the DRK, even if the add of templar will be a nice idea
Class requirement. MRD + THF
Viking
Heavy Axe, or Hammers for weapons.
High magical defense.
Lightning base weapon skills
When it comes to Dark Knight, it really depends on the game. Dark Knight Cecil for example had very high defense and HP. However his magic defense was solely lacking and his special move drained his HP which would be terrible for a tank.
Gafgarion from Final Fantasy Tactics would make a decent DRK tank template, beefy with life steal moves. Of course that would make a very similar class to WAR.
All in all I think DRK is probably better suited for DPS, which is saying something considering how eager I am to see more tank classes.
in which game?
we don't know what they plan to do, they can even make the DRK wear mail armor, all of this for say that, DRK will offer a very interesting mechanic in comparaison of the other choice, using the dark magic for cripples and protect himself will make it really different of the pld or war.
i see a lot of people saying sam, but what it will be? parry and?
we must think in term of balances and mechanic more than simply see a class cool.
I'll let you all duke it out with my source :P
http://finalfantasy.wikia.com/wiki/Dark_Knight
The all powerful wiki!
Don't get me wrong, DRK as a class is my ultimate dream boat, if they made it a tank I'd be over the moon. But seeing as it'd probably mooch of GLD and GLD has a tank, I can't see them doubling up like that, especially considering its history as a 'DPS'.
Darkness/Darkside is the signature Dark Knight ability. Without it, you're not much of a Dark Knight. As a practical matter, having your tank exchange health for damage just isn't smart. You also cannot focus on any drain aspect as Warrior already occupies that niche. I do not believe it is feasible for Dark Knight to be a tank in ARR.
My vote is for nin evasion/elemental damage tank. I know people loved to hate nin as a tank, but it was an imperative to certain fights. Plus just think of the gear design on that bad boy! /drool
Why do you think they have a better way as DD? Samurai would traditionally use a 2handed weapon (katana), correct? It is not a big, heavy hitting weapon, but it is not so light as to warrant a huge amount of DPS. Mayhap they would be more of an offtank, with decent/not great DPS? I guess you could swing it either way, but to me, they make sense as a tank, with cool heavy samurai armor. Another possibility would be as an evasion tank, using spiritual bushido masteries to "debuff" enemies (think Auron in FFX).
I think it has to do with searching for a candidate for an agility/dodge/parry based tank. Its a coveted role among many Tank players, but no matter what class is suggested someone always pops up to proclaim "that class should be dps" :p In this regard I personally think Ninja or SAM would be the best candidates for the role.
K, those were the same conclusions I came to on my post you responded to.
Ninja from XI. Call it what you want, but a Hate Grabing - Consumable using tank would be good. Ninja can come with its own debuffs to add, heavy on the blind or slow (cause ninjas fight dirty like that) and with Consumables I think you get a win across all factions:
1) SE would be happy...more tank options and GIL SINKS for the economy
2) CRAFTERS/GATHERS are happy since more things to consume people would use.
3) PLAYERS are happy since you can have a really neat concept in High DPS, High Hate w/ Debuffs but Squishy as all get out if you don't spend tons of Gil on consumables.
As it is, simple to add Ninja to the mix as an alternative Soul Crystal for PUG. (with GLD sub-class requirements)
i will explain, why i don't see the SAM as a tank.
the SAM is generally a class that will master the way of the sword looking to eliminate him enemy. him goal is not to keep the enemy from other, but simply and blunty exterminate it.
how the SAM can work as DD? easy, like i have said early in this post, by using the skillchain from FF11.
the skill chain was a system for a group to get bonus effect by chaining different weaponskill or spell (manaburst).
the point here will to chain him skill freely for get bonus effect, if not new skill. the example i had given was: Vertical strike+Horizontal strike = bonus effect cross strike.
as he level up he will get the capacity to make more complex chain skill and then get more interesting effect. (it can be buff or even buff the group or debuff the enemy)
about the DRK and him emblematic move, yeah he steal life, but if you look the warrior is almost doing the same by self healing in fonction of him damage. instead why not make him steal essence or soul from the enemy, gaining capacity or crippling him enemy.
another point we must'nt forget, we are talking of class for a mmorpg, not a solo game, it need more for be balanced and fit with the rest of the class.
oh before i forget, the DRK ca nbe based on parry and magical debuffing as tank.
i still wait an mechanic interesting for the sam outside of the parry.
ps: the drg have a freaking good buff of parry, maybe the tanking class parry will come from the lancer.
Gorilla Tank please! Lumber as its weapon and a thick leather callus skin!
Blue Mage tank go.
I'm thinking Musketeer with an stupidly high Parry and Evasion rate with the odd blink ability or 100% evasion abilities. They could use a fencing sword and use a hand gun to generate the hate :)
Totally Agreed. The jobs concept is basically just to lure FFXI vets back in and get non FF tactic job names back to the game. I don't know how i feel about adding jobs to existing classes so the players don't need to level them (might be a good thing; grinding is pretty meaningless) so I can see a total revamp for the expansion. More of an emphasis on cross abilities (more flexible to balance) rather than locking in the skills/traits for class/jobs.
Tank Class: Juggernaught (JGN) The Magitek Knight
Requirements: 50 WAR, 25 PUG, 15 GLD (cross classes: WAR and PUG).
Must complete Praetorium main quest line.
Juggernaught would have Empire style armor and after completing the story mode, the Reaper provided you a digital log of new technology the Empire was researching. After the creation of Omega Weapon, the Empire wanted to create an unstoppable Military Industrial Complex due to the concern and threat from the Warrior of Light.
The Juggernaught uses two gun shields as melee weapons.
The Juggernaught's signature moves:
(Passive) Aethershot - Auto attacks have a chance to blast foe with Aether Gun (Two Gun shields are your melee weapons)
(Passive) Aetherfield - Can only be in effect after Plow. Creates a force field around you negating damage equal to amount of damage dealt
(Passive) Offensive Defense - STR = higher armor rating, block damage amount, and more potent Aetherfield.
(Passive) Aether Charge - Builds up to 3 charges used to unleash special attacks.
Augmentation I- Consumes 1 Aether Charge and augments a phyblade on your melee weapons. Enhances your weapons with aetheric properties. Enhances melee damage by 10%. Lasts 1 min.
Augmentation II-Consumes 1 Aether Charge and augments provisions that reduce magical damage by 10%. Lasts 1 min.
Repel: Provisions spikes on your armor reflecting a fixed 20 damage to attackers. Lasts 30 mins (damage scales with STR)
Stasis Field: Unleashes Aetheric energy and enables Heavy on foes.
Grappling Hook: Shoots a grapple hook from your gun shield to pull foe back to your location.
Reaper Strike - Strikes with an attack. Builds 1 Aether Charge.
Reaper 1-2: Strikes with both shields. 50% chance for a third attack Reap after using Reaper Strike. Reap: Overhead smashes foe with both Gun Shields and has a 25% chance to gain Aether Charge (high threat attack)
Combo Finisher 1:
Plow (High Threat): Plow down your foe and upon impact you create an Aetherfield around you. Consumes 1 Aether Charge. 50% chance to gain Aether Charge if attack Crits (Aetherfield: Think of Death Knight's DS+Blood Shield).
Combo Finisher 2:
Reaper Cleave (High Threat): 360 motion attack (hitting 2 enemies = 10% chance to get Aether Charge, 3 enemies = 20% chance to get Aether Charge, 4 enemies = 50% chance for Aether Charge)
a FF13 Snow like fisting tank ! (not a MNK like)
I would like to SAM tank...that will focus on Parry and Counters. I also wouldn't mind a new type of tank being created...that would focus on stunning and binding.
Some magitek tank, please make it happen!!, nothing wrong with introducing something new to the series IMO.
Focus (stance): Certain attacks stack Focus, focus increases the efficacy and occurance of Parry.
Counter (trait): A successful parry has a % chance to refresh the cooldown on your Strike and make the next one cost no TP and not trigger Global Cooldown.
Strike (skill): A high enmity, high damage attack that causes increased enmity to other nearby enemies without causing damage. Increases Focus by 1. 20 second cooldown.
something like that?
I like this. But I would also like to add a little NIN tanking from XI in there:
Shadow of doubt: Deals damage and Blinds. Gives enmity.
Paralyzed by Fear: Deals damage and Paralyzes. Gives enmity.
Speed Theft: Inflicts Slow, and grants Haste on the user. Gives enmity.
Make SAM not only a parry/counter tank, but also a master enfeebler.
Seriously! I'd love to see dancer, or maybe even sword-dancer as tank jobs.
Imagine a tank that not only controlled enmity/hate with spells like distract or flash (Yeah, different flash), but also debuffed with "befuddle" to lower enemy accuracy. Higher levels would allow for "charm" to turn adds and mobs to fight with you temporary.
Imagine close AOE effects, similar to the bard songs, only all targeted at the enemy, all with the goal of spiking your dodge to get out of the way of attacks while burning short term invulnerability (or more likely damage mitigating) effects to counter major attacks.
Just a thought.
I like the SAM as a tank too. Heavy on the parry rate, don't like them an an evasion class much tho. Debuffing i could see tho, and agree with. Lower def skills (similar to Rage or foes) Give them a unique tanking/support role.