Let's assume you're in a hard fight, where your skills count and you're not just farming unimportant stuff.
Assume Vengeance is 50 attack potency per GCD, for 15 seconds, so that's 6*50 = 300 potency. Bloodbath is 25% healing for 30 seconds. So vengeance contributes a measly 75 attack potency to bloodbath healing. Add to that the healing bloodbath does over 30 seconds (about a cure 1). Add to that the 10% extra healing (or is it 5%? I keep reading conflicting reports) mantra gives you. How hard does Titan hit again? All told, it's a drop in the proverbial bucket.
Now let's say you get hit for 1200 per gcd on average. Over the span of featherfoot that's 1080 damage avoided on average. Yeah, you might get nothing, but you might get more than you bargained for. More importantly, you get it up front instead of spread over 30 seconds. In the case of bloodbath and mantra, some of its healing will be overhealing, because casters will be keeping you topped off. Every hit avoided by Featherfoot is 100% efficient. Featherfoot, additionally, requires 1 single skill cast, whereas bloodbath + vengeance + mantra require you to waste time casting all three together (you won't have enough time to cast all three between gcd's, making you waste time).
Mantra by itself is useful if you are getting healed ~10k healing in 6 gcds, yes. Adding bloodbath and vengeance does little. But Mantra is on a 2 min cooldown, whereas featherfoot is on 90 secs. Featherfoot wins. That, plus I find MNK very boring to lvl and don't want to take him to lvl 42.
I don't have mantra so I can't test it, so someone correct me if I'm wrong, but doesn't mantra apply only to curing MAGIC and not self healing skills?Quote:
It scales with attack power. Try using Mantra and berzerk + wind.
