Originally Posted by
Rithy255
I can agree I just know people will complain either way when adding buttons to healer, I generally avoid healers unless i want a instant queue time (I swear it says tank in need but I'll wait like 3 minutes still)
I personally would like small rotations/procs and more stuff to do on healer, theirs a actual divide of people who don't want more damage buttons on healer.
Weird because most people I've talked to in game, say they don't like playing healer because of the responsibility, but I don't like playing it because it's so boring... I feel like the changes weren't really aimed at making healer players happy more making healer more easy to pick up but it doesn't really work because people are still at a casual level not wanting to pick up healer because of responsibility.
Having something like a simple on healers that are also pretty engaging from a DPS perspective would make healing feel more well rounded as a job, I believe healing the act of it, is pretty easy at this point, if we designed the game for lets say a really new healer, all they're going to generally do anyway is spam cure spells so adding a "Small rotation" to one wouldn't really hurt the new player, I don't really know "who" the one button rotation style is designed for, It's just there to make "healer easier for beginners" but again healers that are new hardly dps anyway.
lastly I can't say confidently "most people like that buttons" I've watched a few videos and seen comments complain about how adding buttons would make healer complicated in savage (I don't play savage healer), because they need to focus on healing more in harder fights, now again I don't really know I've only played healer casually because it's not something that currently appeals to me.